Age | Commit message (Collapse) | Author |
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Improves FPS from 400 to 420 in savanna
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Previously the difference was extreme in GTNH, now it's only noticable
if you're looking for it.
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Increases framerate a lil bit.
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Reduces memory usage by a bit. Doesn't seem to affect FPS.
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| Test | Meshes rendered | Quads rendered | FPS (854x480) | FPS (1920x1080) |
--------------------------------------------------------------------------------------
| No culling | 1159 | 601k | 580 | 510 |
| Culling (old) | 3066 | 298k | 450 | 450 |
| Culling (new) | 1679 | 298k | 530 | 530 |
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I'm not sure how much this improves performance.
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Meshes wouldn't get unloaded properly if they were never sent to the GPU, or
if they are transparent.
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Fixes buffer getting full when FPS limit is set to 30
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Increases FPS from 300 to 340
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Fixes Carpenter's Blocks incompatibility
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Reduces client thread's RAM allocation rate from ~80 MB/s to ~20 MB/s.
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rip frog typo
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