Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-02-27 | fix crash with FalseTweaks | FalsePattern | |
2024-02-03 | OptiFine moment | makamys | |
2024-02-02 | Reimplement vanilla world renderer stats in F3 overlay | makamys | |
Fixes regression in ad42f10, which caused all values to be 0 | |||
2024-01-31 | Fix mod needing to be installed on clients if server has it | makamys | |
2024-01-20 | Fix double space | makamys | |
2024-01-20 | Fix #44 | makamys | |
2024-01-20 | Add JVM flag to keep running render list logic | makamys | |
Fixes Hodgepodge incompat (#44), but there's probably a better way | |||
2024-01-09 | Make mod no-op on server | makamys | |
Fixes #41 | |||
2024-01-08 | Minor fixup to #43 | makamys | |
- Make `shortUV` config comment mention interaction with RPLE/OF - Fix NeoRenderer#init implSpec javadoc - Update OF shader status in readme | |||
2024-01-08 | Make the multi-implementation methods a bit nicer to work with | FalsePattern | |
2024-01-08 | fix frustum check boolean logic | FalsePattern | |
2024-01-08 | cleanup run | FalsePattern | |
Co-authored-by: Ven <tudurap.com@gmail.com> | |||
2024-01-08 | RPLE shader compat | FalsePattern | |
2024-01-08 | more robust mixins | FalsePattern | |
2024-01-08 | stop renderlists logic from running at all | FalsePattern | |
2024-01-08 | Skip frustrum check with shaders | Ven | |
2024-01-08 | Dirty OF Shader Compat | Ven | |
2024-01-08 | shaders detection | FalsePattern | |
2024-01-08 | disable shaderpack disabling | FalsePattern | |
2024-01-08 | begin shader compat | FalsePattern | |
2023-12-08 | Add some javadoc to VirtualJar | makamys | |
2023-12-08 | Un-hardcode package name in VirtualJar | makamys | |
(Makes it easier to drag and drop into other mods.) | |||
2023-12-03 | Fix NeoRegions not getting deallocated | makamys | |
2023-12-03 | Fix camera shake at high distances | makamys | |
- Made chunk meshes use region-relative coordinates - Moved mesh tracking to NeoRegion - Regions are now drawn separately, allowing a different translation to be set for each | |||
2023-12-03 | Remove unused comparators | makamys | |
2023-12-03 | Move comparators to Comparators class | makamys | |
2023-12-03 | Remove Mesh#update since it's unused | makamys | |
2023-12-03 | Move NeoRegion size to a constant | makamys | |
2023-12-03 | Move NeoRenderer#attributes to top of class | makamys | |
I put fields in the middle of the class if they're only used internally in the next couple methods, but attributes is (indirectly) used in multiple classes. | |||
2023-12-03 | Don't apply OF compat if OF has failed to load | makamys | |
Should fix reports like https://github.com/makamys/Neodymium/issues/13 | |||
2023-12-02 | RPLE compat | FalsePattern | |
2023-12-01 | fix occasional NPE when config reload triggers | FalsePattern | |
2023-12-01 | unify stride calculation into NeoRenderer | FalsePattern | |
2023-12-01 | abstraction layer for attribute index/stride/offset | FalsePattern | |
2023-12-01 | readded toString to MeshQuad | FalsePattern | |
2023-12-01 | removed unnecessary shader in/out | FalsePattern | |
2023-12-01 | Removed the SimplifyMeshes feature | FalsePattern | |
2023-11-24 | Only check if fog is enabled once per frame | makamys | |
GL calls were being made every time `shouldRenderMesh` was called, oops. This could cause worse performance with Nd than without it if `renderFog` is set to `auto` (added in 0.1.5) | |||
2023-10-20 | Fix shader line ending normalization being broken (fixes #28) | makamys | |
2023-05-17 | Fix all warnings turning off advanced opengl when clicked | makamys | |
2023-05-17 | Move GL33 compat check to pre-init time (Fixes #21) | makamys | |
2023-05-16 | Move all reset commands to ClientConnectedToServerEvent | makamys | |
Fixes state not resetting when relogging to a server | |||
2023-05-16 | Only show warning once per session | makamys | |
2023-05-16 | Only generate a stack trace if necessary | makamys | |
2023-05-16 | Include dimension id in warnings/errors | makamys | |
2023-05-16 | Be more forgiving of missing brightness and color data | makamys | |
- Don't skip chunk - Only print a one line debug-level warning, not an entire stack trace - Provide fullbright data Workaround for log spam caused by https://github.com/embeddedt/DimensionalDoors-1.7.10/issues/3 | |||
2023-05-16 | Fix errored chunks not getting skipped | makamys | |
Regression introduced in f206874 | |||
2023-04-16 | Add some extra polish to the advanced opengl warning | makamys | |
2023-04-16 | Disable Advanced OpenGL when warning is clicked (fixes #18) | makamys | |
2023-04-16 | Don't print status command hint in the status command's output | makamys | |