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2024-02-27fix crash with FalseTweaksFalsePattern
2024-02-03OptiFine momentmakamys
2024-02-02Reimplement vanilla world renderer stats in F3 overlaymakamys
Fixes regression in ad42f10, which caused all values to be 0
2024-01-31Fix mod needing to be installed on clients if server has itmakamys
2024-01-20Fix double spacemakamys
2024-01-20Fix #44makamys
2024-01-20Add JVM flag to keep running render list logicmakamys
Fixes Hodgepodge incompat (#44), but there's probably a better way
2024-01-09Make mod no-op on servermakamys
Fixes #41
2024-01-08Minor fixup to #43makamys
- Make `shortUV` config comment mention interaction with RPLE/OF - Fix NeoRenderer#init implSpec javadoc - Update OF shader status in readme
2024-01-08Make the multi-implementation methods a bit nicer to work withFalsePattern
2024-01-08fix frustum check boolean logicFalsePattern
2024-01-08cleanup runFalsePattern
Co-authored-by: Ven <tudurap.com@gmail.com>
2024-01-08RPLE shader compatFalsePattern
2024-01-08more robust mixinsFalsePattern
2024-01-08stop renderlists logic from running at allFalsePattern
2024-01-08Skip frustrum check with shadersVen
2024-01-08Dirty OF Shader CompatVen
2024-01-08shaders detectionFalsePattern
2024-01-08disable shaderpack disablingFalsePattern
2024-01-08begin shader compatFalsePattern
2023-12-08Add some javadoc to VirtualJarmakamys
2023-12-08Un-hardcode package name in VirtualJarmakamys
(Makes it easier to drag and drop into other mods.)
2023-12-03Fix NeoRegions not getting deallocatedmakamys
2023-12-03Fix camera shake at high distancesmakamys
- Made chunk meshes use region-relative coordinates - Moved mesh tracking to NeoRegion - Regions are now drawn separately, allowing a different translation to be set for each
2023-12-03Remove unused comparatorsmakamys
2023-12-03Move comparators to Comparators classmakamys
2023-12-03Remove Mesh#update since it's unusedmakamys
2023-12-03Move NeoRegion size to a constantmakamys
2023-12-03Move NeoRenderer#attributes to top of classmakamys
I put fields in the middle of the class if they're only used internally in the next couple methods, but attributes is (indirectly) used in multiple classes.
2023-12-03Don't apply OF compat if OF has failed to loadmakamys
Should fix reports like https://github.com/makamys/Neodymium/issues/13
2023-12-02RPLE compatFalsePattern
2023-12-01fix occasional NPE when config reload triggersFalsePattern
2023-12-01unify stride calculation into NeoRendererFalsePattern
2023-12-01abstraction layer for attribute index/stride/offsetFalsePattern
2023-12-01readded toString to MeshQuadFalsePattern
2023-12-01removed unnecessary shader in/outFalsePattern
2023-12-01Removed the SimplifyMeshes featureFalsePattern
2023-11-24Only check if fog is enabled once per framemakamys
GL calls were being made every time `shouldRenderMesh` was called, oops. This could cause worse performance with Nd than without it if `renderFog` is set to `auto` (added in 0.1.5)
2023-10-20Fix shader line ending normalization being broken (fixes #28)makamys
2023-05-17Fix all warnings turning off advanced opengl when clickedmakamys
2023-05-17Move GL33 compat check to pre-init time (Fixes #21)makamys
2023-05-16Move all reset commands to ClientConnectedToServerEventmakamys
Fixes state not resetting when relogging to a server
2023-05-16Only show warning once per sessionmakamys
2023-05-16Only generate a stack trace if necessarymakamys
2023-05-16Include dimension id in warnings/errorsmakamys
2023-05-16Be more forgiving of missing brightness and color datamakamys
- Don't skip chunk - Only print a one line debug-level warning, not an entire stack trace - Provide fullbright data Workaround for log spam caused by https://github.com/embeddedt/DimensionalDoors-1.7.10/issues/3
2023-05-16Fix errored chunks not getting skippedmakamys
Regression introduced in f206874
2023-04-16Add some extra polish to the advanced opengl warningmakamys
2023-04-16Disable Advanced OpenGL when warning is clicked (fixes #18)makamys
2023-04-16Don't print status command hint in the status command's outputmakamys