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2022-06-26Fix NPE when travelling between Nether and Overworldmakamys
2022-06-25Tweak default configsmakamys
2022-06-25Gotta rename the stuffmakamys
2022-06-25Fix indentationmakamys
2022-06-25Remove more unused LOD stuffmakamys
2022-06-25Implement OF Fast Render compat properlymakamys
2022-06-25Make the more description maybe mod goodmakamys
2022-06-25Tweak setting commentsmakamys
2022-06-25Rewrite config if mod version has changedmakamys
2022-06-25Replace 'OpenGL 1.2!' splash with 'OpenGL 3.3!'makamys
2022-06-25Add debug keybind to speed up renderer update ratemakamys
2022-06-25Remove more LOD stuffmakamys
2022-06-25Clean up in ChunkMeshmakamys
2022-06-25DESTROOOOYmakamys
2022-06-24Optimize some stuff in the CPU worldmakamys
2022-06-24Make sorting goodermakamys
2022-06-24Add keybind for reloading renderersmakamys
2022-06-24Leave alpha out of the fragment shader calculations in pass 1makamys
2022-06-24Tweak some configsmakamys
2022-06-23Disable UV shortification by defaultmakamys
2022-06-23Make short UV even more accurate by rounding itmakamys
2022-06-23Add debug key shortcut to dump texture atlasmakamys
2022-06-23Make short UV more accuratemakamys
2022-06-23Make chunk simplification work againmakamys
2022-06-23Reload renderer when certain configs are changedmakamys
2022-06-23Make UV shortification disableablemakamys
2022-06-23Store UV as shortmakamys
2022-06-23Don't store megaquad info if chunk simplification is disabledmakamys
2022-06-23Tweak configsmakamys
2022-06-23Reimplement face culling in a more lightweight waymakamys
2022-06-23Remove unused ChunkMesh constructormakamys
2022-06-23Move index buffer population to the Mesh classmakamys
2022-06-23Remove CullableMeshCollectionmakamys
2022-06-22Make GC lazy when the buffer is barely fragmentedmakamys
2022-06-22Fix renderer not getting destroyed properlymakamys
2022-06-22Fix `enabled` config option not working properly when disabledmakamys
2022-06-22Reload NeoRenderer when the world renderers are reloadedmakamys
2022-06-22Shut upmakamys
2022-06-22Unload regions when they are empty, not when they are "far" awaymakamys
2022-06-22Fix memory leakmakamys
2022-06-22Increase GC rate if the remaining free space is lowmakamys
2022-06-22Count used VRAM properlymakamys
2022-06-22Use preprocessor macros in shadermakamys
2022-06-21Tweak quad count debug textmakamys
2022-06-21Add update check via MCLibmakamys
2022-06-21Don't merge non-rectanglesmakamys
2022-06-21Only count actually used VRAMmakamys
2022-06-21Optimize chunk simplificationmakamys
2022-06-21Update config commentmakamys
2022-06-21Recycle MeshQuad objectsmakamys