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2022-06-03Detect OptiFine fast render properlymakamys
2022-06-03Make it work without OptiFinemakamys
2022-06-03Make it work with fast rendermakamys
2022-06-03Add optimizeChunkMeshes optionmakamys
2022-06-03Add more options to enable usage as renderer replacermakamys
2022-06-03Remove leftover MixinSoundManagermakamys
2022-06-03Fix setupCameraTransform injection?makamys
This was an uncommitted change
2021-06-20Add farPlaneDistanceMultiplier to configmakamys
2021-06-20Fix fogStart and fogEnd config options doing nothingmakamys
2021-06-16Fix LOD chunks loading from wrong coordinate when entering new dimensionmakamys
2021-06-16Don't enable renderer in hell worlds (e.g. nether)makamys
2021-06-16Fix mod breaking when travelling between dimensionsmakamys
2021-06-16Fix wrong mixin target in MixinWorldRenderermakamys
2021-06-04Make WorldRenderer safermakamys
I got NPEs here, this should fix it
2021-06-04Add option to force vanilla temperature algorithm, fixes SS incompatibilitymakamys
Serene Seasons changes biomes to be colder in certain seasons, making LODMod think there should be snow there, while no snow is actually generated. Setting this config option to true fixes this mismatch.
2021-06-02Reduce simple mesh tricountmakamys
2021-05-30better GC printmakamys
2021-05-30rename onWorldUnload to onServerTickmakamys
2021-05-29Move debug mode toggle to config file, config max simple mesh heightmakamys
2021-05-25Use renderViewEntity for getting player locationmakamys
Fixes an IndexOutOfBoundsException that happened when I died (I guess the player list is empty while you're respawning)
2021-05-24Fix snow disappearing when it's nearbymakamys
2021-05-24Add config options for fog start and end, and mod enablednessmakamys
2021-05-24Tweak fog rendering, skybox edge is no longer visiblemakamys
2021-05-23Ignore BOP logs and GT6 tile entities in, make blacklist configurablemakamys
2021-05-23Override fog of other modsmakamys
2021-05-21Disable keys to toggle world and lod rendering unless in debug modemakamys
2021-05-21SimpleChunkMesh: Don't access server's WorldChunkManager on client threadmakamys
I did this in an attempt to fix a bug I had with OWG, but it turned out to be caused by something else. Still, accessing the server's data structures from the client thread is bad form, so I'll keep it like this.
2021-05-20Leave tree trunks out of simple meshesmakamys
2021-05-20When a chunk is loaded, update its modelmakamys
2021-05-19Make amount of chunk loads per tick configurablemakamys
2021-05-19Only tick once per tickmakamys
Whoopsie
2021-05-19Fix NPE that can happen in onWorldUnloadmakamys
2021-05-19Disable chunk meshes because they're so memory leakymakamys
2021-05-11Set FOG_END as wellmakamys
Fixes weird fog in BOP biomes with fog
2021-05-11Do writing on threadmakamys
Reduces save time from 3.4s to 0.4s in my testing
2021-05-10Rewrite ChunkMesh#{readIntAt, readShortAt} to be faster hopefullymakamys
Sampling found it to be using a lot of CPU time
2021-05-10Change save interval to 60 secondsmakamys
2021-05-10Unload non-visible ChunkMeshes from memory completely, reload periodicallymakamys
Now the RAM usage should be as low as it can get... but there are lag spikes while the I/O transfer happens
2021-05-10Make seabeds darkermakamys
2021-05-10Fix regions not getting tickedmakamys
Oops.
2021-05-10Fix yet more visibility issuesmakamys
2021-05-10Unload regions based on distancemakamys
2021-05-10Fix chunk load queue getting reset when the player movesmakamys
2021-05-10Fix invisible chunks in OptiFinemakamys
2021-05-10Move my render hook before renderSortedRenderersmakamys
2021-05-10Maintain mesh visibility when replacing a meshmakamys
Partial fix for invisible chunks on the edge of the loaded world when using OptiFine
2021-05-10A little refactor in LODRenderer#onWorldRendererRendermakamys
2021-05-10Setup fog distance using Forge eventmakamys
Fixes incompatibility with BOP
2021-05-10Don't hold onto distant Chunk objectsmakamys
Reduces RAM usage from 4GB to 3GB (peak heap from 1200 MB to 700 MB) in my testing done standing still after spawning
2021-05-10Track NBT arrays in ChunkMesh RAM usagemakamys