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package makamys.lodmod.renderer;
import net.minecraft.entity.Entity;
import net.minecraft.world.chunk.Chunk;
public class LODRegion {
private LODChunk[][] data = new LODChunk[32][32];
int regionX, regionZ;
public LODRegion(int regionX, int regionZ) {
this.regionX = regionX;
this.regionZ = regionZ;
for(int i = 0; i < 32; i++) {
for(int j = 0; j < 32; j++) {
data[i][j] = new LODChunk(regionX * 32 + i, regionZ * 32 + j);
}
}
}
public static LODRegion load(int regionX, int regionZ) {
return new LODRegion(regionX, regionZ); // TODO
}
public LODChunk getChunkAbsolute(int chunkXAbs, int chunkZAbs) {
return getChunk(chunkXAbs - regionX * 32, chunkZAbs - regionZ * 32);
}
public LODChunk getChunk(int x, int z) {
if(x >= 0 && x < 32 && z >= 0 && z < 32) {
return data[x][z];
} else {
return null;
}
}
public LODChunk putChunk(Chunk chunk) {
int relX = chunk.xPosition - regionX * 32;
int relZ = chunk.zPosition - regionZ * 32;
if(relX >= 0 && relX < 32 && relZ >= 0 && relZ < 32) {
data[relX][relZ].chunk = chunk;
data[relX][relZ].waitingForData = false;
return data[relX][relZ];
}
return null;
}
public void tick(Entity player) {
for(int i = 0; i < 32; i++) {
for(int j = 0; j < 32; j++) {
LODChunk chunk = data[i][j];
if(chunk != null) {
chunk.tick(player);
}
}
}
}
}
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