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package makamys.lodmod.renderer;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.gen.ChunkProviderServer;
import net.minecraftforge.event.world.ChunkEvent;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Queue;
import java.util.Set;
import java.util.concurrent.ConcurrentLinkedQueue;
import org.apache.commons.lang3.ArrayUtils;
import org.lwjgl.BufferUtils;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Matrix4f;
import makamys.lodmod.LODMod;
import makamys.lodmod.ducks.IWorldRenderer;
import makamys.lodmod.renderer.Mesh.GPUStatus;
import makamys.lodmod.util.Util;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL14.*;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL30.*;
public class LODRenderer {
public boolean hasInited = false;
private boolean[] wasDown = new boolean[256];
private int renderQuads = 0;
public boolean renderWorld;
public boolean rendererActive;
private static int BUFFER_SIZE = 1024 * 1024 * 1024;
private static int MAX_MESHES = 100000;
private int VAO, VBO, shaderProgram;
private IntBuffer[] piFirst = new IntBuffer[2];
private IntBuffer[] piCount = new IntBuffer[2];
private List<Mesh>[] sentMeshes = (List<Mesh>[])new ArrayList[] {new ArrayList<Mesh>(), new ArrayList<Mesh>()};
List<Chunk> myChunks = new ArrayList<Chunk>();
List<LODChunk> pendingLODChunks = new ArrayList<>();
private boolean hasServerInited = false;
private Map<ChunkCoordIntPair, LODRegion> loadedRegionsMap = new HashMap<>();
public World world;
// TODO make these packets to make this work on dedicated servers
Queue<Chunk> farChunks = new ConcurrentLinkedQueue<>();
List<ChunkCoordIntPair> serverChunkLoadQueue = new ArrayList<>();
private double lastSortX = Double.NaN;
private double lastSortY = Double.NaN;
private double lastSortZ = Double.NaN;
private long lastGCTime = -1;
private long lastSaveTime = -1;
private long gcInterval = 10 * 1000;
private long saveInterval = 60 * 1000;
private int renderedMeshes;
private int frameCount;
public int renderRange = 48;
private boolean freezeMeshes;
public LODRenderer(World world){
this.world = world;
if(shouldRenderInWorld(world)) {
hasInited = init();
}
renderWorld = true;
rendererActive = true;
}
public void preRenderSortedRenderers(int renderPass, double alpha, WorldRenderer[] sortedWorldRenderers) {
if(renderPass != 0) return;
LODMod.fogEventWasPosted = false;
renderedMeshes = 0;
Minecraft.getMinecraft().entityRenderer.enableLightmap((double)alpha);
if(hasInited) {
mainLoop();
if(LODMod.debugEnabled && Minecraft.getMinecraft().currentScreen == null) {
handleKeyboard();
}
if(lastGCTime == -1 || (System.currentTimeMillis() - lastGCTime) > gcInterval) {
runGC();
lastGCTime = System.currentTimeMillis();
}
if(lastSaveTime == -1 || (System.currentTimeMillis() - lastSaveTime) > saveInterval && LODMod.saveMeshes) {
onSave();
lastSaveTime = System.currentTimeMillis();
}
if(rendererActive && renderWorld) {
if(frameCount % LODMod.sortFrequency == 0) {
sort();
}
updateMeshes();
initIndexBuffers();
render(alpha);
}
}
frameCount++;
Minecraft.getMinecraft().entityRenderer.disableLightmap((double)alpha);
}
private void sort() {
Entity player = Minecraft.getMinecraft().renderViewEntity;
for(List<Mesh> list : sentMeshes) {
list.sort(new MeshDistanceComparator(player.posX / 16, player.posY / 16, player.posZ / 16));
}
}
private void updateMeshes() {
for(List<Mesh> list : sentMeshes) {
for(Mesh mesh : list) {
mesh.update();
}
}
}
private void initIndexBuffers() {
for(int i = 0; i < 2; i++) {
piFirst[i].limit(sentMeshes[i].size());
piCount[i].limit(sentMeshes[i].size());
for(Mesh mesh : sentMeshes[i]) {
if(mesh.visible && (LODMod.maxMeshesPerFrame == -1 || renderedMeshes < LODMod.maxMeshesPerFrame)) {
renderedMeshes++;
piFirst[i].put(mesh.iFirst);
piCount[i].put(mesh.iCount);
}
}
piFirst[i].flip();
piCount[i].flip();
}
}
private void mainLoop() {
while(!farChunks.isEmpty()) {
LODChunk lodChunk = receiveFarChunk(farChunks.remove());
sendChunkToGPU(lodChunk);
}
if(Minecraft.getMinecraft().playerController.netClientHandler.doneLoadingTerrain) {
Entity player = Minecraft.getMinecraft().renderViewEntity;
List<ChunkCoordIntPair> newServerChunkLoadQueue = new ArrayList<>();
if(Double.isNaN(lastSortX) || getLastSortDistanceSq(player) > 16 * 16) {
int centerX = (int)Math.floor(player.posX / 16.0);
int centerZ = (int)Math.floor(player.posZ / 16.0);
for(int x = -renderRange; x <= renderRange; x++) {
for(int z = -renderRange; z <= renderRange; z++) {
if(x * x + z * z < renderRange * renderRange) {
int chunkX = centerX + x;
int chunkZ = centerZ + z;
if(getLODChunk(chunkX, chunkZ).needsChunk) {
newServerChunkLoadQueue.add(new ChunkCoordIntPair(chunkX, chunkZ));
getLODChunk(chunkX, chunkZ).needsChunk = false;
}
}
}
}
Collections.sort(newServerChunkLoadQueue, new ChunkCoordDistanceComparator(player.posX, player.posY, player.posZ));
addToServerChunkLoadQueue(newServerChunkLoadQueue);
lastSortX = player.posX;
lastSortY = player.posY;
lastSortZ = player.posZ;
for(Iterator<ChunkCoordIntPair> it = loadedRegionsMap.keySet().iterator(); it.hasNext();) {
ChunkCoordIntPair k = it.next();
LODRegion v = loadedRegionsMap.get(k);
if(v.distanceTaxicab(player) > renderRange * 16 + 16 * 16) {
System.out.println("unloading " + v);
v.destroy(getSaveDir());
it.remove();
} else {
v.tick(player);
}
}
}
}
}
public float getFarPlaneDistanceMultiplier() {
return renderRange / 12 * (float)LODMod.farPlaneDistanceMultiplier;
}
public void afterSetupFog(int mode, float alpha, float farPlaneDistance) {
EntityLivingBase entity = Minecraft.getMinecraft().renderViewEntity;
if(LODMod.fogEventWasPosted && !Minecraft.getMinecraft().theWorld.provider.doesXZShowFog((int)entity.posX, (int)entity.posZ)) {
GL11.glFogf(GL11.GL_FOG_START, mode < 0 ? 0 : farPlaneDistance * (float)LODMod.fogStart);
GL11.glFogf(GL11.GL_FOG_END, mode < 0 ? farPlaneDistance/4 : farPlaneDistance * (float)LODMod.fogEnd);
}
}
private void handleKeyboard() {
if(Keyboard.isKeyDown(Keyboard.KEY_F) && !wasDown[Keyboard.KEY_F]) {
rendererActive = !rendererActive;
}
if(Keyboard.isKeyDown(Keyboard.KEY_V) && !wasDown[Keyboard.KEY_V]) {
renderWorld = !renderWorld;
}
if(Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) {
loadShader();
}
if(Keyboard.isKeyDown(Keyboard.KEY_G) && !wasDown[Keyboard.KEY_G]) {
//LODChunk chunk = getLODChunk(9, -18);
//setMeshVisible(chunk.chunkMeshes[7], false, true);
//freezeMeshes = false;
//chunk.chunkMeshes[7].quadCount = 256;
//setMeshVisible(chunk.chunkMeshes[7], true, true);
}
for(int i = 0; i < 256; i++) {
wasDown[i] = Keyboard.isKeyDown(i);
}
}
private void runGC() {
nextMeshOffset = 0;
nextTri = 0;
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
int[] deletedNum = new int[2];
int deletedRAM = 0;
long t0 = System.nanoTime();
for(int i = 0; i < 2; i++) {
for(Iterator<Mesh> it = sentMeshes[i].iterator(); it.hasNext(); ) {
Mesh mesh = it.next();
if(mesh.gpuStatus == GPUStatus.SENT) {
if(mesh.offset != nextMeshOffset) {
glBufferSubData(GL_ARRAY_BUFFER, nextMeshOffset, mesh.buffer);
}
mesh.iFirst = nextTri;
mesh.offset = nextMeshOffset;
nextMeshOffset += mesh.bufferSize();
nextTri += mesh.quadCount * 6;
} else if(mesh.gpuStatus == GPUStatus.PENDING_DELETE) {
mesh.iFirst = mesh.offset = -1;
mesh.visible = false;
mesh.gpuStatus = GPUStatus.UNSENT;
mesh.destroyBuffer();
it.remove();
deletedNum[i]++;
deletedRAM += mesh.bufferSize();
}
}
}
long t1 = System.nanoTime();
System.out.println("Deleted " + deletedNum[0] + "+" + deletedNum[1] + " meshes in " + ((t1 - t0) / 1_000_000.0) + " ms, freeing up " + (deletedRAM / 1024 / 1024) + "MB of VRAM");
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
FloatBuffer modelView = BufferUtils.createFloatBuffer(16);
FloatBuffer projBuf = BufferUtils.createFloatBuffer(16);
IntBuffer viewportBuf = BufferUtils.createIntBuffer(16);
FloatBuffer projInvBuf = BufferUtils.createFloatBuffer(16);
FloatBuffer fogColorBuf = BufferUtils.createFloatBuffer(16);
FloatBuffer fogStartEnd = BufferUtils.createFloatBuffer(2);
Matrix4f projMatrix = new Matrix4f();
private void render(double alpha) {
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glDisable(GL11.GL_TEXTURE_2D);
glUseProgram(shaderProgram);
int u_modelView = glGetUniformLocation(shaderProgram, "modelView");
int u_proj = glGetUniformLocation(shaderProgram, "proj");
int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos");
int u_light = glGetUniformLocation(shaderProgram, "lightTex");
int u_viewport = glGetUniformLocation(shaderProgram, "viewport");
int u_projInv = glGetUniformLocation(shaderProgram, "projInv");
int u_fogColor = glGetUniformLocation(shaderProgram, "fogColor");
int u_fogStartEnd = glGetUniformLocation(shaderProgram, "fogStartEnd");
if(false && (u_modelView == -1 || u_proj == -1 || u_playerPos == -1 || u_light == -1 || u_viewport == -1 || u_projInv == -1 || u_fogColor == -1 || u_fogStartEnd == -1)) {
System.out.println("failed to get the uniform");
} else {
glGetFloat(GL_MODELVIEW_MATRIX, modelView);
glGetFloat(GL_PROJECTION_MATRIX, projBuf);
glGetInteger(GL_VIEWPORT, viewportBuf);
projMatrix.load(projBuf);
projBuf.flip();
projMatrix.invert();
projMatrix.store(projInvBuf);
projInvBuf.flip();
fogColorBuf.limit(16);
glGetFloat(GL_FOG_COLOR, fogColorBuf);
fogColorBuf.limit(4);
fogStartEnd.put(glGetFloat(GL_FOG_START));
fogStartEnd.put(glGetFloat(GL_FOG_END));
fogStartEnd.flip();
glUniformMatrix4(u_modelView, false, modelView);
glUniformMatrix4(u_proj, false, projBuf);
glUniformMatrix4(u_projInv, false, projInvBuf);
glUniform4f(u_viewport, viewportBuf.get(0),viewportBuf.get(1),viewportBuf.get(2),viewportBuf.get(3));
glUniform4(u_fogColor, fogColorBuf);
glUniform2(u_fogStartEnd, fogStartEnd);
float originX = 0;
float originY = 0;
float originZ = 0;
Entity rve = Minecraft.getMinecraft().renderViewEntity;
double interpX = rve.lastTickPosX + (rve.posX - rve.lastTickPosX) * alpha;
double interpY = rve.lastTickPosY + (rve.posY - rve.lastTickPosY) * alpha + rve.getEyeHeight();
double interpZ = rve.lastTickPosZ + (rve.posZ - rve.lastTickPosZ) * alpha;
glUniform3f(u_playerPos, (float)interpX - originX, (float)interpY - originY, (float)interpZ - originZ);
glUniform1i(u_light, 1);
modelView.position(0);
projBuf.position(0);
viewportBuf.position(0);
projInvBuf.position(0);
fogColorBuf.position(0);
fogStartEnd.position(0);
}
glBindVertexArray(VAO);
GL11.glDisable(GL11.GL_BLEND);
glMultiDrawArrays(GL_TRIANGLES, piFirst[0], piCount[0]);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
glMultiDrawArrays(GL_TRIANGLES, piFirst[1], piCount[1]);
glBindVertexArray(0);
glUseProgram(0);
GL11.glDepthMask(true);
GL11.glPopAttrib();
}
public boolean init() {
Map<String, TextureAtlasSprite> uploadedSprites = ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).mapUploadedSprites;
loadShader();
VAO = glGenVertexArrays();
glBindVertexArray(VAO);
VBO = glGenBuffers();
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, BUFFER_SIZE, GL_STATIC_DRAW);
int stride = 7 * 4;
glVertexAttribPointer(0, 3, GL_FLOAT, false, stride, 0);
glVertexAttribPointer(1, 2, GL_FLOAT, false, stride, 3 * 4);
glVertexAttribPointer(2, 2, GL_SHORT, false, stride, 5 * 4);
glVertexAttribPointer(3, 4, GL_UNSIGNED_BYTE, false, stride, 6 * 4);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
for(int i = 0; i < 2; i++) {
piFirst[i] = BufferUtils.createIntBuffer(MAX_MESHES);
piFirst[i].flip();
piCount[i] = BufferUtils.createIntBuffer(MAX_MESHES);
piCount[i].flip();
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
return true;
}
private void loadShader() {
int vertexShader;
vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, Util.readFile("shaders/chunk.vert"));
glCompileShader(vertexShader);
if(glGetShaderi(vertexShader, GL_COMPILE_STATUS) == 0) {
System.out.println("Error compiling vertex shader: " + glGetShaderInfoLog(vertexShader, 256));
}
int fragmentShader;
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, Util.readFile("shaders/chunk.frag"));
glCompileShader(fragmentShader);
if(glGetShaderi(fragmentShader, GL_COMPILE_STATUS) == 0) {
System.out.println("Error compiling fragment shader: " + glGetShaderInfoLog(fragmentShader, 256));
}
shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
if(glGetProgrami(shaderProgram, GL_LINK_STATUS) == 0) {
System.out.println("Error linking shader: " + glGetShaderInfoLog(shaderProgram, 256));
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
}
public void destroy() {
onSave();
glDeleteProgram(shaderProgram);
glDeleteVertexArrays(VAO);
glDeleteBuffers(VBO);
SimpleChunkMesh.instances = 0;
SimpleChunkMesh.usedRAM = 0;
ChunkMesh.instances = 0;
ChunkMesh.usedRAM = 0;
}
public void onWorldRendererChanged(WorldRenderer wr, boolean visible) {
int x = Math.floorDiv(wr.posX, 16);
int y = Math.floorDiv(wr.posY, 16);
int z = Math.floorDiv(wr.posZ, 16);
LODChunk lodChunk = getLODChunk(x, z);
lodChunk.hidden[y] = LODMod.hideUnderVanillaChunks ? visible : !visible;
lodChunkChanged(lodChunk);
}
public void onWorldRendererPost(WorldRenderer wr) {
if(LODMod.disableChunkMeshes) return;
if(Minecraft.getMinecraft().theWorld.getChunkFromChunkCoords(Math.floorDiv(wr.posX, 16), Math.floorDiv(wr.posZ, 16)).isChunkLoaded) {
LODChunk lodChunk = getLODChunk(Math.floorDiv(wr.posX, 16), Math.floorDiv(wr.posZ, 16));
lodChunk.putChunkMeshes(Math.floorDiv(wr.posY, 16), ((IWorldRenderer)wr).getChunkMeshes());
}
}
private double getLastSortDistanceSq(Entity player) {
return Math.pow(lastSortX - player.posX, 2) + Math.pow(lastSortZ - player.posZ, 2);
}
private synchronized void addToServerChunkLoadQueue(List<ChunkCoordIntPair> coords) {
serverChunkLoadQueue.addAll(coords);
}
private LODChunk receiveFarChunk(Chunk chunk) {
LODRegion region = getRegionContaining(chunk.xPosition, chunk.zPosition);
return region.putChunk(chunk);
}
private LODChunk getLODChunk(int chunkX, int chunkZ) {
return getRegionContaining(chunkX, chunkZ).getChunkAbsolute(chunkX, chunkZ);
}
public void onStopServer() {
}
public synchronized void serverTick() {
int chunkLoadsRemaining = LODMod.chunkLoadsPerTick;
while(!serverChunkLoadQueue.isEmpty() && chunkLoadsRemaining-- > 0) {
ChunkCoordIntPair coords = serverChunkLoadQueue.remove(0);
ChunkProviderServer chunkProviderServer = Minecraft.getMinecraft().getIntegratedServer().worldServerForDimension(world.provider.dimensionId).theChunkProviderServer;
Chunk chunk = chunkProviderServer.currentChunkProvider.provideChunk(coords.chunkXPos, coords.chunkZPos);
SimpleChunkMesh.prepareFarChunkOnServer(chunk);
farChunks.add(chunk);
}
}
private LODRegion getRegionContaining(int chunkX, int chunkZ) {
ChunkCoordIntPair key = new ChunkCoordIntPair(Math.floorDiv(chunkX , 32), Math.floorDiv(chunkZ, 32));
LODRegion region = loadedRegionsMap.get(key);
if(region == null) {
region = LODRegion.load(getSaveDir(), Math.floorDiv(chunkX , 32), Math.floorDiv(chunkZ , 32));
loadedRegionsMap.put(key, region);
}
return region;
}
private void sendChunkToGPU(LODChunk lodChunk) {
Entity player = Minecraft.getMinecraft().renderViewEntity;
lodChunk.tick(player);
setVisible(lodChunk, true, true);
}
public void setVisible(LODChunk chunk, boolean visible) {
setVisible(chunk, visible, false);
}
public void setVisible(LODChunk lodChunk, boolean visible, boolean forceCheck) {
if(!forceCheck && visible == lodChunk.visible) return;
lodChunk.visible = visible;
lodChunkChanged(lodChunk);
}
public void lodChunkChanged(LODChunk lodChunk) {
int newLOD = (!lodChunk.hasChunkMeshes() && lodChunk.lod == 2) ? (LODMod.disableSimpleMeshes ? 0 : 1) : lodChunk.lod;
for(SimpleChunkMesh sm : lodChunk.simpleMeshes) {
if(sm != null) {
if(lodChunk.isFullyVisible() && newLOD == 1) {
if(!sm.visible) {
setMeshVisible(sm, true);
}
} else {
if(sm.visible) {
setMeshVisible(sm, false);
}
}
}
}
for(int y = 0; y < 16; y++) {
for(int pass = 0; pass < 2; pass++) {
ChunkMesh cm = lodChunk.chunkMeshes[y * 2 + pass];
if(cm != null) {
if(lodChunk.isSubchunkVisible(y) && newLOD == 2) {
if(!cm.visible) {
setMeshVisible(cm, true);
}
} else {
if(cm.visible) {
setMeshVisible(cm, false);
}
}
}
}
}
}
private int nextTri;
private int nextMeshOffset;
private int nextMesh;
protected void setMeshVisible(Mesh mesh, boolean visible) {
setMeshVisible(mesh, visible, false);
}
protected void setMeshVisible(Mesh mesh, boolean visible, boolean force) {
if((!force && freezeMeshes) || mesh == null) return;
if(mesh.visible != visible) {
mesh.visible = visible;
if(mesh.gpuStatus == GPUStatus.UNSENT) {
sendMeshToGPU(mesh);
}
}
}
public void removeMesh(Mesh mesh) {
deleteMeshFromGPU(mesh);
setMeshVisible(mesh, false);
}
private void sendMeshToGPU(Mesh mesh) {
if(mesh == null) {
return;
}
if(mesh.gpuStatus == GPUStatus.UNSENT) {
mesh.prepareBuffer();
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferSubData(GL_ARRAY_BUFFER, nextMeshOffset, mesh.buffer);
mesh.iFirst = nextTri;
mesh.iCount = mesh.quadCount * 6;
mesh.offset = nextMeshOffset;
nextTri += mesh.quadCount * 6;
nextMeshOffset += mesh.buffer.limit();
sentMeshes[mesh.pass].add(mesh);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
mesh.gpuStatus = GPUStatus.SENT;
}
private void deleteMeshFromGPU(Mesh mesh) {
if(mesh == null || mesh.gpuStatus == GPUStatus.UNSENT) {
return;
}
mesh.gpuStatus = GPUStatus.PENDING_DELETE;
}
public Chunk getChunkFromChunkCoords(int x, int z) {
for(Chunk chunk : myChunks) {
if(chunk.xPosition == x && chunk.zPosition == z) {
return chunk;
}
}
return null;
}
public boolean shouldSideBeRendered(Block block, IBlockAccess ba, int x, int y, int z, int w) {
EnumFacing facing = EnumFacing.values()[w];
if(block.getMaterial() == Material.water && facing != EnumFacing.UP && facing != EnumFacing.DOWN && !Minecraft.getMinecraft().theWorld.getChunkFromBlockCoords(x, z).isChunkLoaded) {
return false;
} else {
return block.shouldSideBeRendered(ba, x, y, z, w);
}
}
public List<String> getDebugText() {
return Arrays.asList(
"VRAM: " + (nextMeshOffset / 1024 / 1024) + "MB / " + (BUFFER_SIZE / 1024 / 1024) + "MB",
"Simple meshes: " + SimpleChunkMesh.instances + " (" + SimpleChunkMesh.usedRAM / 1024 / 1024 + "MB)",
"Full meshes: " + ChunkMesh.instances + " (" + ChunkMesh.usedRAM / 1024 / 1024 + "MB)",
"Total RAM used: " + ((SimpleChunkMesh.usedRAM + ChunkMesh.usedRAM) / 1024 / 1024) + " MB",
"Rendered: " + renderedMeshes
);
}
public void onSave() {
System.out.println("Saving LOD regions...");
long t0 = System.currentTimeMillis();
loadedRegionsMap.forEach((k, v) -> v.save(getSaveDir()));
System.out.println("Finished saving LOD regions in " + ((System.currentTimeMillis() - t0) / 1000.0) + "s");
}
public void onChunkLoad(ChunkEvent.Load event) {
farChunks.add(event.getChunk());
}
private Path getSaveDir(){
return Minecraft.getMinecraft().mcDataDir.toPath().resolve("lodmod").resolve(Minecraft.getMinecraft().getIntegratedServer().getFolderName());
}
private boolean shouldRenderInWorld(World world) {
return world != null && !world.provider.isHellWorld;
}
public static class LODChunkComparator implements Comparator<LODChunk> {
Entity player;
public LODChunkComparator(Entity player) {
this.player = player;
}
@Override
public int compare(LODChunk p1, LODChunk p2) {
int distSq1 = distSq(p1);
int distSq2 = distSq(p2);
return distSq1 < distSq2 ? -1 : distSq1 > distSq2 ? 1 : 0;
}
int distSq(LODChunk p) {
return (int)(
Math.pow(((p.x * 16) - player.chunkCoordX), 2) +
Math.pow(((p.z * 16) - player.chunkCoordZ), 2)
);
}
}
public static class ChunkCoordDistanceComparator implements Comparator<ChunkCoordIntPair> {
double x, y, z;
public ChunkCoordDistanceComparator(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
@Override
public int compare(ChunkCoordIntPair p1, ChunkCoordIntPair p2) {
int distSq1 = distSq(p1);
int distSq2 = distSq(p2);
return distSq1 < distSq2 ? -1 : distSq1 > distSq2 ? 1 : 0;
}
int distSq(ChunkCoordIntPair p) {
return (int)(
Math.pow(((p.chunkXPos * 16) - x), 2) +
Math.pow(((p.chunkZPos * 16) - z), 2)
);
}
}
public static class MeshDistanceComparator implements Comparator<Mesh> {
double x, y, z;
MeshDistanceComparator(double x, double y, double z){
this.x = x;
this.y = y;
this.z = z;
}
@Override
public int compare(Mesh a, Mesh b) {
if(a.pass < b.pass) {
return -1;
} else if(a.pass > b.pass) {
return 1;
} else {
double distSqA = a.distSq(x, y, z);
double distSqB = b.distSq(x, y, z);
if(distSqA > distSqB) {
return 1;
} else if(distSqA < distSqB) {
return -1;
} else {
return 0;
}
}
}
}
}
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