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package makamys.lodmod.renderer;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import makamys.lodmod.util.Util;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTBase;
public abstract class Mesh {
public ByteBuffer buffer;
public int quadCount;
public boolean visible;
public boolean pendingGPUDelete;
public int iFirst = -1, iCount = -1;
public int offset = -1;
public int pass;
int x, y, z;
public abstract int getStride();
public void onVisibilityChanged() {}
public double distSq(double x2, double y2, double z2) {
return Util.distSq(x, y, z, x2, y2, z2);
}
public int bufferSize() {
int bufferSize = quadCount * 6 * getStride();
if(buffer != null) {
assert buffer.limit() == bufferSize;
}
return bufferSize;
}
}
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