1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
|
package makamys.neodymium.renderer;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
import org.lwjgl.BufferUtils;
import makamys.neodymium.Config;
import makamys.neodymium.Neodymium;
import makamys.neodymium.ducks.IWorldRenderer;
import makamys.neodymium.util.BufferWriter;
import makamys.neodymium.util.OFUtil;
import makamys.neodymium.util.RecyclingList;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
/** A mesh for a 16x16x16 region of the world. */
public class ChunkMesh extends Mesh {
Flags flags;
private int[] subMeshStart = new int[NORMAL_ORDER.length];
public static int usedRAM = 0;
public static int instances = 0;
private static RecyclingList<MeshQuad> quadBuf = new RecyclingList<>(() -> new MeshQuad());
private static final QuadNormal[] NORMAL_ORDER = new QuadNormal[] {QuadNormal.NONE, QuadNormal.POSITIVE_Y, QuadNormal.POSITIVE_X, QuadNormal.POSITIVE_Z, QuadNormal.NEGATIVE_X, QuadNormal.NEGATIVE_Z, QuadNormal.NEGATIVE_Y};
private static final Comparator<MeshQuad> MESH_QUAD_RENDER_COMPARATOR = new MeshQuadRenderOrderComparator();
private static final int[] QUAD_NORMAL_TO_NORMAL_ORDER;
static {
QUAD_NORMAL_TO_NORMAL_ORDER = new int[QuadNormal.values().length];
for(int i = 0; i < QuadNormal.values().length; i++) {
int idx = Arrays.asList(NORMAL_ORDER).indexOf(QuadNormal.values()[i]);
if(idx == -1) {
idx = 0;
}
QUAD_NORMAL_TO_NORMAL_ORDER[i] = idx;
}
}
public ChunkMesh(int x, int y, int z, Flags flags, int quadCount, List<MeshQuad> quads, int pass) {
this.x = x;
this.y = y;
this.z = z;
this.flags = flags;
this.quadCount = quadCount;
this.pass = pass;
Arrays.fill(subMeshStart, -1);
buffer = createBuffer(quads, quadCount);
usedRAM += buffer.limit();
instances++;
}
public static ChunkMesh fromTessellator(int pass, WorldRenderer wr, Tessellator t) {
if(t.vertexCount % 4 != 0) {
System.out.println("Error: Vertex count is not a multiple of 4");
return null;
}
int xOffset = wr.posX;
int yOffset = wr.posY;
int zOffset = wr.posZ;
ChunkMesh.Flags flags = new ChunkMesh.Flags(t.hasTexture, t.hasBrightness, t.hasColor, t.hasNormals);
quadBuf.reset();
for(int quadI = 0; quadI < t.vertexCount / 4; quadI++) {
quadBuf.next().setState(t.rawBuffer, quadI * 32, flags, (float)-t.xOffset, (float)-t.yOffset, (float)-t.zOffset);
}
List<MeshQuad> quads = quadBuf.getAsList();
if(Config.simplifyChunkMeshes) {
ArrayList<ArrayList<MeshQuad>> quadsByPlaneDir = new ArrayList<>(); // XY, XZ, YZ
for(int i = 0; i < 3; i++) {
quadsByPlaneDir.add(new ArrayList<MeshQuad>());
}
for(MeshQuad quad : quads) {
if(quad.getPlane() != MeshQuad.Plane.NONE) {
quadsByPlaneDir.get(quad.getPlane().ordinal() - 1).add(quad);
}
}
for(int plane = 0; plane < 3; plane++) {
quadsByPlaneDir.get(plane).sort(MeshQuad.QuadPlaneComparator.quadPlaneComparators[plane]);
}
for(int plane = 0; plane < 3; plane++) {
List<MeshQuad> planeDirQuads = quadsByPlaneDir.get(plane);
int planeStart = 0;
for(int quadI = 0; quadI < planeDirQuads.size(); quadI++) {
MeshQuad quad = planeDirQuads.get(quadI);
MeshQuad nextQuad = quadI == planeDirQuads.size() - 1 ? null : planeDirQuads.get(quadI + 1);
if(!quad.onSamePlaneAs(nextQuad)) {
simplifyPlane(planeDirQuads.subList(planeStart, quadI + 1));
planeStart = quadI + 1;
}
}
}
}
int quadCount = countValidQuads(quads);
if(quadCount > 0) {
return new ChunkMesh(
(int)(xOffset / 16), (int)(yOffset / 16), (int)(zOffset / 16),
new ChunkMesh.Flags(t.hasTexture, t.hasBrightness, t.hasColor, t.hasNormals),
quadCount, quads, pass);
} else {
return null;
}
}
private static void simplifyPlane(List<MeshQuad> planeQuads) {
// Exclude quads from merging if they have identical vertex positions to another quad.
// Workaround for z-fighting issue that arises when merging fancy grass and the overlay quad
// is a different dimension than the base quad.
for(int i = 0; i < planeQuads.size(); i++) {
MeshQuad a = planeQuads.get(i);
for(int j = i + 1; j < planeQuads.size(); j++) {
MeshQuad b = planeQuads.get(j);
if(!a.noMerge && a.isPosEqual(b)) {
a.noMerge = true;
b.noMerge = true;
} else {
// Due to sorting, identical quads will always be next to each other
break;
}
}
}
MeshQuad lastQuad = null;
// Pass 1: merge quads to create rows
for(MeshQuad quad : planeQuads) {
if(lastQuad != null) {
lastQuad.tryToMerge(quad);
}
if(MeshQuad.isValid(quad)) {
lastQuad = quad;
}
}
for(int i = 0; i < planeQuads.size(); i++) {
planeQuads.get(i).mergeReference = null;
}
// Pass 2: merge rows to create rectangles
// TODO optimize?
for(int i = 0; i < planeQuads.size(); i++) {
for(int j = i + 1; j < planeQuads.size(); j++) {
planeQuads.get(i).tryToMerge(planeQuads.get(j));
}
}
}
private static int countValidQuads(List<MeshQuad> quads) {
int quadCount = 0;
for(MeshQuad quad : quads) {
if(!quad.deleted) {
quadCount++;
}
}
return quadCount;
}
private ByteBuffer createBuffer(List<? extends MeshQuad> quads, int quadCount) {
ByteBuffer buffer = BufferUtils.createByteBuffer(quadCount * 4 * MeshQuad.getStride());
BufferWriter out = new BufferWriter(buffer);
quads.sort(MESH_QUAD_RENDER_COMPARATOR);
try {
int i = 0;
for(MeshQuad quad : quads) {
if(i < quadCount) {
if(MeshQuad.isValid(quad)) {
int subMeshStartIdx = QUAD_NORMAL_TO_NORMAL_ORDER[quad.normal.ordinal()];
if(subMeshStart[subMeshStartIdx] == -1) {
subMeshStart[subMeshStartIdx] = i;
}
quad.writeToBuffer(out);
i++;
} else {
break;
}
}
}
} catch(IOException e) {
e.printStackTrace();
}
buffer.flip();
return buffer;
}
void destroy() {
if(buffer != null) {
usedRAM -= buffer.limit();
instances--;
buffer = null;
if(gpuStatus == Mesh.GPUStatus.SENT) {
gpuStatus = Mesh.GPUStatus.PENDING_DELETE;
}
}
}
@Override
public void destroyBuffer() {
destroy();
}
public int getStride() {
return MeshQuad.getStride();
}
static List<ChunkMesh> getChunkMesh(int theX, int theY, int theZ) {
WorldRenderer wr = new WorldRenderer(Minecraft.getMinecraft().theWorld, new ArrayList<TileEntity>(), theX * 16, theY * 16, theZ * 16, 100000);
wr.isWaitingOnOcclusionQuery = false;
wr.isVisible = true;
wr.isInFrustum = true;
wr.chunkIndex = 0;
wr.markDirty();
wr.updateRenderer(Minecraft.getMinecraft().thePlayer);
return ((IWorldRenderer)wr).getChunkMeshes();
}
@Override
public int writeToIndexBuffer(IntBuffer piFirst, IntBuffer piCount, int cameraXDiv, int cameraYDiv, int cameraZDiv) {
if(!Config.cullFaces) {
return super.writeToIndexBuffer(piFirst, piCount, cameraXDiv, cameraYDiv, cameraZDiv);
}
int renderedMeshes = 0;
int startIndex = -1;
for(int i = 0; i < NORMAL_ORDER.length + 1; i++) {
if(i < subMeshStart.length && subMeshStart[i] == -1) continue;
QuadNormal normal = i < NORMAL_ORDER.length ? NORMAL_ORDER[i] : null;
boolean isVisible = normal != null && isNormalVisible(normal, cameraXDiv, cameraYDiv, cameraZDiv);
if(isVisible && startIndex == -1) {
startIndex = subMeshStart[QUAD_NORMAL_TO_NORMAL_ORDER[normal.ordinal()]];
} else if(!isVisible && startIndex != -1) {
int endIndex = i < subMeshStart.length ? subMeshStart[i] : quadCount;
piFirst.put(iFirst + (startIndex*4));
piCount.put((endIndex - startIndex)*4);
renderedMeshes++;
startIndex = -1;
}
}
return renderedMeshes;
}
private boolean isNormalVisible(QuadNormal normal, int interpXDiv, int interpYDiv, int interpZDiv) {
switch(normal) {
case POSITIVE_X:
return interpXDiv >= ((x + 0));
case NEGATIVE_X:
return interpXDiv < ((x + 1));
case POSITIVE_Y:
return interpYDiv >= ((y + 0));
case NEGATIVE_Y:
return interpYDiv < ((y + 1));
case POSITIVE_Z:
return interpZDiv >= ((z + 0));
case NEGATIVE_Z:
return interpZDiv < ((z + 1));
default:
return true;
}
}
public double distSq(Entity player) {
int centerX = x * 16 + 8;
int centerY = y * 16 + 8;
int centerZ = z * 16 + 8;
return player.getDistanceSq(centerX, centerY, centerZ);
}
public static class Flags {
boolean hasTexture;
boolean hasBrightness;
boolean hasColor;
boolean hasNormals;
public Flags(byte flags) {
hasTexture = (flags & 1) != 0;
hasBrightness = (flags & 2) != 0;
hasColor = (flags & 4) != 0;
hasNormals = (flags & 8) != 0;
}
public Flags(boolean hasTexture, boolean hasBrightness, boolean hasColor, boolean hasNormals) {
this.hasTexture = hasTexture;
this.hasBrightness = hasBrightness;
this.hasColor = hasColor;
this.hasNormals = hasNormals;
}
public byte toByte() {
byte flags = 0;
if(hasTexture) {
flags |= 1;
}
if(hasBrightness) {
flags |= 2;
}
if(hasColor) {
flags |= 4;
}
if(hasNormals) {
flags |= 8;
}
return flags;
}
}
private static class MeshQuadRenderOrderComparator implements Comparator<MeshQuad> {
@Override
public int compare(MeshQuad a, MeshQuad b) {
if(!MeshQuad.isValid(b)) {
return -1;
} else if(!MeshQuad.isValid(a)) {
return 1;
} else {
return QUAD_NORMAL_TO_NORMAL_ORDER[a.normal.ordinal()] - QUAD_NORMAL_TO_NORMAL_ORDER[b.normal.ordinal()];
}
}
}
}
|