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package makamys.neodymium.renderer;
import static makamys.neodymium.Neodymium.LOGGER;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import makamys.neodymium.config.Config;
import makamys.neodymium.ducks.IWorldRenderer;
import makamys.neodymium.util.BufferWriter;
import makamys.neodymium.util.RecyclingList;
import makamys.neodymium.util.Util;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
/** A mesh for a 16x16x16 region of the world. */
public class ChunkMesh extends Mesh {
WorldRenderer wr;
private int tesselatorDataCount;
private int[] subMeshStart = new int[NORMAL_ORDER.length];
public static int usedRAM = 0;
public static int instances = 0;
private static RecyclingList<MeshQuad> quadBuf = new RecyclingList<>(() -> new MeshQuad());
private static ChunkMesh meshCaptureTarget;
private static final QuadNormal[] NORMAL_ORDER = new QuadNormal[] {QuadNormal.NONE, QuadNormal.POSITIVE_Y, QuadNormal.POSITIVE_X, QuadNormal.POSITIVE_Z, QuadNormal.NEGATIVE_X, QuadNormal.NEGATIVE_Z, QuadNormal.NEGATIVE_Y};
private static final Comparator<MeshQuad> MESH_QUAD_RENDER_COMPARATOR = new MeshQuadRenderOrderComparator();
private static final int[] QUAD_NORMAL_TO_NORMAL_ORDER;
private static final Flags FLAGS = new Flags(true, true, true, false);
static {
QUAD_NORMAL_TO_NORMAL_ORDER = new int[QuadNormal.values().length];
for(int i = 0; i < QuadNormal.values().length; i++) {
int idx = Arrays.asList(NORMAL_ORDER).indexOf(QuadNormal.values()[i]);
if(idx == -1) {
idx = 0;
}
QUAD_NORMAL_TO_NORMAL_ORDER[i] = idx;
}
}
public ChunkMesh(WorldRenderer wr, int pass) {
this.x = wr.posX / 16;
this.y = wr.posY / 16;
this.z = wr.posZ / 16;
this.wr = wr;
this.pass = pass;
Arrays.fill(subMeshStart, -1);
instances++;
if(!quadBuf.getAsList().isEmpty()) {
LOGGER.error("Invalid state: tried to construct a chunk mesh before the previous one has finished constructing!");
}
}
public static void preTessellatorDraw(Tessellator t) {
if(meshCaptureTarget != null) {
meshCaptureTarget.addTessellatorData(t);
}
}
private void addTessellatorData(Tessellator t) {
tesselatorDataCount++;
if(t.vertexCount == 0) {
// Sometimes the tessellator has no vertices and weird flags. Don't warn in this case, just silently return.
return;
}
List<String> errors = new ArrayList<>();
if(t.drawMode != GL11.GL_QUADS && t.drawMode != GL11.GL_TRIANGLES) {
errors.add("Unsupported draw mode: " + t.drawMode);
}
if(!t.hasTexture || !t.hasBrightness || !t.hasColor) {
errors.add(String.format("Unsupported tessellator flags: (hasTexture=%b, hasBrightness=%b, hasColor=%b)", t.hasTexture, t.hasBrightness, t.hasColor));
}
if(t.hasNormals && GL11.glIsEnabled(GL11.GL_LIGHTING)) {
errors.add("Chunk uses GL lighting, this is not implemented.");
}
if(!errors.isEmpty()) {
if(!Config.silenceErrors) {
try {
// Generate a stack trace
throw new IllegalArgumentException();
} catch(IllegalArgumentException e) {
LOGGER.error("Errors in chunk ({}, {}, {})", x, y, z);
for(String error : errors) {
LOGGER.error("Error: " + error);
}
LOGGER.error("(World renderer pos: ({}, {}, {}), Tessellator pos: ({}, {}, {}), Tessellation count: {}", wr.posX, wr.posY, wr.posZ, t.xOffset, t.yOffset, t.zOffset, tesselatorDataCount);
LOGGER.error("Stack trace:");
e.printStackTrace();
LOGGER.error("Skipping chunk due to errors.");
}
}
return;
}
int verticesPerPrimitive = t.drawMode == GL11.GL_QUADS ? 4 : 3;
for(int quadI = 0; quadI < t.vertexCount / verticesPerPrimitive; quadI++) {
quadBuf.next().setState(t.rawBuffer, quadI * (verticesPerPrimitive * 8), FLAGS, t.drawMode, (float)-t.xOffset, (float)-t.yOffset, (float)-t.zOffset);
}
}
private static String tessellatorToString(Tessellator t) {
return "(" + t.xOffset + ", " + t.yOffset + ", " + t.zOffset + ")";
}
public void finishConstruction() {
List<MeshQuad> quads = quadBuf.getAsList();
if(Config.simplifyChunkMeshes) {
ArrayList<ArrayList<MeshQuad>> quadsByPlaneDir = new ArrayList<>(); // XY, XZ, YZ
for(int i = 0; i < 3; i++) {
quadsByPlaneDir.add(new ArrayList<MeshQuad>());
}
for(MeshQuad quad : quads) {
if(quad.getPlane() != MeshQuad.Plane.NONE) {
quadsByPlaneDir.get(quad.getPlane().ordinal() - 1).add(quad);
}
}
for(int plane = 0; plane < 3; plane++) {
quadsByPlaneDir.get(plane).sort(MeshQuad.QuadPlaneComparator.quadPlaneComparators[plane]);
}
for(int plane = 0; plane < 3; plane++) {
List<MeshQuad> planeDirQuads = quadsByPlaneDir.get(plane);
int planeStart = 0;
for(int quadI = 0; quadI < planeDirQuads.size(); quadI++) {
MeshQuad quad = planeDirQuads.get(quadI);
MeshQuad nextQuad = quadI == planeDirQuads.size() - 1 ? null : planeDirQuads.get(quadI + 1);
if(!quad.onSamePlaneAs(nextQuad)) {
simplifyPlane(planeDirQuads.subList(planeStart, quadI + 1));
planeStart = quadI + 1;
}
}
}
}
quadCount = countValidQuads(quads);
buffer = createBuffer(quads, quadCount);
usedRAM += buffer.limit();
quadBuf.reset();
}
private static void simplifyPlane(List<MeshQuad> planeQuads) {
// Exclude quads from merging if they have identical vertex positions to another quad.
// Workaround for z-fighting issue that arises when merging fancy grass and the overlay quad
// is a different dimension than the base quad.
for(int i = 0; i < planeQuads.size(); i++) {
MeshQuad a = planeQuads.get(i);
for(int j = i + 1; j < planeQuads.size(); j++) {
MeshQuad b = planeQuads.get(j);
if(!a.noMerge && a.isPosEqual(b)) {
a.noMerge = true;
b.noMerge = true;
} else {
// Due to sorting, identical quads will always be next to each other
break;
}
}
}
MeshQuad lastQuad = null;
// Pass 1: merge quads to create rows
for(MeshQuad quad : planeQuads) {
if(lastQuad != null) {
lastQuad.tryToMerge(quad);
}
if(MeshQuad.isValid(quad)) {
lastQuad = quad;
}
}
for(int i = 0; i < planeQuads.size(); i++) {
planeQuads.get(i).mergeReference = null;
}
// Pass 2: merge rows to create rectangles
// TODO optimize?
for(int i = 0; i < planeQuads.size(); i++) {
for(int j = i + 1; j < planeQuads.size(); j++) {
planeQuads.get(i).tryToMerge(planeQuads.get(j));
}
}
}
private static int countValidQuads(List<MeshQuad> quads) {
int quadCount = 0;
for(MeshQuad quad : quads) {
if(!quad.deleted) {
quadCount++;
}
}
return quadCount;
}
private ByteBuffer createBuffer(List<? extends MeshQuad> quads, int quadCount) {
ByteBuffer buffer = BufferUtils.createByteBuffer(quadCount * 4 * MeshQuad.getStride());
BufferWriter out = new BufferWriter(buffer);
boolean sortByNormals = pass == 0;
if(sortByNormals) {
quads.sort(MESH_QUAD_RENDER_COMPARATOR);
}
try {
int i = 0;
for(MeshQuad quad : quads) {
if(i < quadCount) {
if(MeshQuad.isValid(quad)) {
int subMeshStartIdx = sortByNormals ? QUAD_NORMAL_TO_NORMAL_ORDER[quad.normal.ordinal()] : 0;
if(subMeshStart[subMeshStartIdx] == -1) {
subMeshStart[subMeshStartIdx] = i;
}
quad.writeToBuffer(out);
i++;
} else if(sortByNormals){
break;
}
}
}
} catch(IOException e) {
e.printStackTrace();
}
buffer.flip();
return buffer;
}
void destroy() {
if(buffer != null) {
usedRAM -= buffer.limit();
instances--;
buffer = null;
if(gpuStatus == Mesh.GPUStatus.SENT) {
gpuStatus = Mesh.GPUStatus.PENDING_DELETE;
}
}
}
@Override
public void destroyBuffer() {
destroy();
}
public int getStride() {
return MeshQuad.getStride();
}
static List<ChunkMesh> getChunkMesh(int theX, int theY, int theZ) {
WorldRenderer wr = new WorldRenderer(Minecraft.getMinecraft().theWorld, new ArrayList<TileEntity>(), theX * 16, theY * 16, theZ * 16, 100000);
wr.isWaitingOnOcclusionQuery = false;
wr.isVisible = true;
wr.isInFrustum = true;
wr.chunkIndex = 0;
wr.markDirty();
wr.updateRenderer(Minecraft.getMinecraft().thePlayer);
return ((IWorldRenderer)wr).getChunkMeshes();
}
@Override
public int writeToIndexBuffer(IntBuffer piFirst, IntBuffer piCount, int cameraXDiv, int cameraYDiv, int cameraZDiv, int pass) {
if(!Config.cullFaces) {
return super.writeToIndexBuffer(piFirst, piCount, cameraXDiv, cameraYDiv, cameraZDiv, pass);
}
int renderedMeshes = 0;
int startIndex = -1;
for(int i = 0; i < NORMAL_ORDER.length + 1; i++) {
if(i < subMeshStart.length && subMeshStart[i] == -1) continue;
QuadNormal normal = i < NORMAL_ORDER.length ? NORMAL_ORDER[i] : null;
boolean isVisible = normal != null && isNormalVisible(normal, cameraXDiv, cameraYDiv, cameraZDiv, pass);
if(isVisible && startIndex == -1) {
startIndex = subMeshStart[QUAD_NORMAL_TO_NORMAL_ORDER[normal.ordinal()]];
} else if(!isVisible && startIndex != -1) {
int endIndex = i < subMeshStart.length ? subMeshStart[i] : quadCount;
piFirst.put(iFirst + (startIndex*4));
piCount.put((endIndex - startIndex)*4);
renderedMeshes++;
startIndex = -1;
}
}
return renderedMeshes;
}
private boolean isNormalVisible(QuadNormal normal, int interpXDiv, int interpYDiv, int interpZDiv, int pass) {
switch(normal) {
case POSITIVE_X:
return interpXDiv >= ((x + 0));
case NEGATIVE_X:
return interpXDiv < ((x + 1));
case POSITIVE_Y:
return interpYDiv >= ((y + 0));
case NEGATIVE_Y:
return interpYDiv < ((y + 1));
case POSITIVE_Z:
return interpZDiv >= ((z + 0));
case NEGATIVE_Z:
return interpZDiv < ((z + 1));
default:
return pass != 0 || Config.maxUnalignedQuadDistance == Integer.MAX_VALUE
|| Util.distSq(interpXDiv, interpYDiv, interpZDiv, x, y, z) < Math.pow((double)Config.maxUnalignedQuadDistance, 2);
}
}
public double distSq(Entity player) {
int centerX = x * 16 + 8;
int centerY = y * 16 + 8;
int centerZ = z * 16 + 8;
return player.getDistanceSq(centerX, centerY, centerZ);
}
public static void setCaptureTarget(ChunkMesh cm) {
meshCaptureTarget = cm;
}
public static class Flags {
boolean hasTexture;
boolean hasBrightness;
boolean hasColor;
boolean hasNormals;
public Flags(byte flags) {
hasTexture = (flags & 1) != 0;
hasBrightness = (flags & 2) != 0;
hasColor = (flags & 4) != 0;
hasNormals = (flags & 8) != 0;
}
public Flags(boolean hasTexture, boolean hasBrightness, boolean hasColor, boolean hasNormals) {
this.hasTexture = hasTexture;
this.hasBrightness = hasBrightness;
this.hasColor = hasColor;
this.hasNormals = hasNormals;
}
public byte toByte() {
byte flags = 0;
if(hasTexture) {
flags |= 1;
}
if(hasBrightness) {
flags |= 2;
}
if(hasColor) {
flags |= 4;
}
if(hasNormals) {
flags |= 8;
}
return flags;
}
}
private static class MeshQuadRenderOrderComparator implements Comparator<MeshQuad> {
@Override
public int compare(MeshQuad a, MeshQuad b) {
if(!MeshQuad.isValid(b)) {
return -1;
} else if(!MeshQuad.isValid(a)) {
return 1;
} else {
return QUAD_NORMAL_TO_NORMAL_ORDER[a.normal.ordinal()] - QUAD_NORMAL_TO_NORMAL_ORDER[b.normal.ordinal()];
}
}
}
}
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