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package makamys.neodymium.renderer;
import java.io.ByteArrayOutputStream;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
import org.lwjgl.BufferUtils;
import makamys.neodymium.Config;
import makamys.neodymium.MixinConfigPlugin;
import makamys.neodymium.Neodymium;
import makamys.neodymium.ducks.IWorldRenderer;
import makamys.neodymium.util.BufferWriter;
import makamys.neodymium.util.RecyclingList;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagByteArray;
import net.minecraft.tileentity.TileEntity;
/** A mesh for a 16x16x16 region of the world. */
public class ChunkMesh extends Mesh {
Flags flags;
// TODO move this somewhere else
List<String> nameList = (List<String>) ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).mapUploadedSprites.keySet().stream().collect(Collectors.toList());
public static int usedRAM = 0;
public static int instances = 0;
private static RecyclingList<MeshQuad> quadBuf = new RecyclingList<>(() -> new MeshQuad());
public ChunkMesh(int x, int y, int z, Flags flags, int quadCount, List<MeshQuad> quads, int pass) {
this.x = x;
this.y = y;
this.z = z;
this.flags = flags;
this.quadCount = quadCount;
this.pass = pass;
buffer = createBuffer(quads, quadCount);
usedRAM += buffer.limit();
instances++;
}
private static int totalOriginalQuadCount = 0;
private static int totalSimplifiedQuadCount = 0;
public static ChunkMesh fromTessellator(int pass, WorldRenderer wr, Tessellator t) {
if(t.vertexCount % 4 != 0) {
System.out.println("Error: Vertex count is not a multiple of 4");
return null;
}
int xOffset = wr.posX;
int yOffset = wr.posY;
int zOffset = wr.posZ;
boolean fr = MixinConfigPlugin.isOptiFinePresent() && Neodymium.ofFastRender;
int tessellatorXOffset = fr ? 0 : xOffset;
int tessellatorYOffset = fr ? 0 : yOffset;
int tessellatorZOffset = fr ? 0 : zOffset;
ChunkMesh.Flags flags = new ChunkMesh.Flags(t.hasTexture, t.hasBrightness, t.hasColor, t.hasNormals);
quadBuf.reset();
for(int quadI = 0; quadI < t.vertexCount / 4; quadI++) {
quadBuf.next().setState(t.rawBuffer, quadI * 32, flags, tessellatorXOffset, tessellatorYOffset, tessellatorZOffset);
}
List<MeshQuad> quads = quadBuf.getAsList();
if(Config.simplifyChunkMeshes) {
ArrayList<ArrayList<MeshQuad>> quadsByPlaneDir = new ArrayList<>(); // XY, XZ, YZ
for(int i = 0; i < 3; i++) {
quadsByPlaneDir.add(new ArrayList<MeshQuad>());
}
for(MeshQuad quad : quads) {
if(quad.getPlane() != MeshQuad.Plane.NONE) {
quadsByPlaneDir.get(quad.getPlane().ordinal() - 1).add(quad);
}
}
for(int plane = 0; plane < 3; plane++) {
quadsByPlaneDir.get(plane).sort(MeshQuad.QuadPlaneComparator.quadPlaneComparators[plane]);
}
for(int plane = 0; plane < 3; plane++) {
List<MeshQuad> planeDirQuads = quadsByPlaneDir.get(plane);
int planeStart = 0;
for(int quadI = 0; quadI < planeDirQuads.size(); quadI++) {
MeshQuad quad = planeDirQuads.get(quadI);
MeshQuad nextQuad = quadI == planeDirQuads.size() - 1 ? null : planeDirQuads.get(quadI + 1);
if(!quad.onSamePlaneAs(nextQuad)) {
simplifyPlane(planeDirQuads.subList(planeStart, quadI + 1));
planeStart = quadI + 1;
}
}
}
}
int quadCount = countValidQuads(quads);
totalOriginalQuadCount += quads.size();
totalSimplifiedQuadCount += quadCount;
//System.out.println("simplified quads " + totalOriginalQuadCount + " -> " + totalSimplifiedQuadCount + " (ratio: " + ((float)totalSimplifiedQuadCount / (float)totalOriginalQuadCount) + ") totalMergeCountByPlane: " + Arrays.toString(totalMergeCountByPlane));
if(quadCount > 0) {
return new ChunkMesh(
(int)(xOffset / 16), (int)(yOffset / 16), (int)(zOffset / 16),
new ChunkMesh.Flags(t.hasTexture, t.hasBrightness, t.hasColor, t.hasNormals),
quadCount, quads, pass);
} else {
return null;
}
}
private static void simplifyPlane(List<MeshQuad> planeQuads) {
// Exclude quads from merging if they have identical vertex positions to another quad.
// Workaround for z-fighting issue that arises when merging fancy grass and the overlay quad
// is a different dimension than the base quad.
for(int i = 0; i < planeQuads.size(); i++) {
MeshQuad a = planeQuads.get(i);
for(int j = i + 1; j < planeQuads.size(); j++) {
MeshQuad b = planeQuads.get(j);
if(!a.noMerge && a.isPosEqual(b)) {
a.noMerge = true;
b.noMerge = true;
} else {
// Due to sorting, identical quads will always be next to each other
break;
}
}
}
MeshQuad lastQuad = null;
// Pass 1: merge quads to create rows
for(MeshQuad quad : planeQuads) {
if(lastQuad != null) {
lastQuad.tryToMerge(quad);
}
if(MeshQuad.isValid(quad)) {
lastQuad = quad;
}
}
for(int i = 0; i < planeQuads.size(); i++) {
planeQuads.get(i).mergeReference = null;
}
// Pass 2: merge rows to create rectangles
// TODO optimize?
for(int i = 0; i < planeQuads.size(); i++) {
for(int j = i + 1; j < planeQuads.size(); j++) {
planeQuads.get(i).tryToMerge(planeQuads.get(j));
}
}
}
private static int countValidQuads(List<MeshQuad> quads) {
int quadCount = 0;
for(MeshQuad quad : quads) {
if(!quad.deleted) {
quadCount++;
}
}
return quadCount;
}
private ByteBuffer createBuffer(List<? extends MeshQuad> quads, int quadCount) {
ByteBuffer buffer = BufferUtils.createByteBuffer(quadCount * 4 * MeshQuad.getStride());
BufferWriter out = new BufferWriter(buffer);
try {
int i = 0;
for(MeshQuad quad : quads) {
if(i < quadCount) {
if(MeshQuad.isValid(quad)) {
quad.writeToBuffer(out);
i++;
}
}
}
} catch(IOException e) {
e.printStackTrace();
}
buffer.flip();
return buffer;
}
void destroy() {
if(buffer != null) {
usedRAM -= buffer.limit();
instances--;
buffer = null;
if(gpuStatus == Mesh.GPUStatus.SENT) {
gpuStatus = Mesh.GPUStatus.PENDING_DELETE;
}
}
}
@Override
public void destroyBuffer() {
destroy();
}
public void update() {
}
// Java is weird.
public static short readShortAt(DataInputStream in, int offset) {
try {
in.reset();
in.skip(offset);
return in.readShort();
} catch(IOException e) {
return -1;
}
}
public static short readShortAt(byte[] data, int offset) {
return (short)(Byte.toUnsignedInt(data[offset]) << 8 | Byte.toUnsignedInt(data[offset + 1]));
}
public static int readIntAt(DataInputStream in, int offset) {
try {
in.reset();
in.skip(offset);
return in.readInt();
} catch(IOException e) {
return -1;
}
}
public static int readIntAt(byte[] data, int offset) {
return (int)(Byte.toUnsignedLong(data[offset]) << 24 | Byte.toUnsignedLong(data[offset + 1]) << 16 | Byte.toUnsignedLong(data[offset + 2]) << 8 | Byte.toUnsignedLong(data[offset + 3]));
}
public int getStride() {
return MeshQuad.getStride();
}
static void saveChunks(List<Integer> coords) {
System.out.println("saving " + (coords.size() / 3) + " cchunks");
for(int i = 0; i < coords.size(); i += 3) {
if(i % 300 == 0) {
System.out.println((i / 3) + " / " + (coords.size() / 3));
}
int theX = coords.get(i);
int theY = coords.get(i + 1);
int theZ = coords.get(i + 2);
WorldRenderer wr = new WorldRenderer(Minecraft.getMinecraft().theWorld, new ArrayList<TileEntity>(), theX * 16, theY * 16, theZ * 16, 100000);
/*
if (this.occlusionEnabled)
{
this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].glOcclusionQuery = this.glOcclusionQueryBase.get(var3);
}*/
wr.isWaitingOnOcclusionQuery = false;
wr.isVisible = true;
wr.isInFrustum = true;
wr.chunkIndex = 0;
wr.markDirty();
wr.updateRenderer(Minecraft.getMinecraft().thePlayer);
}
//Tessellator.endSave();
}
static List<ChunkMesh> getChunkMesh(int theX, int theY, int theZ) {
WorldRenderer wr = new WorldRenderer(Minecraft.getMinecraft().theWorld, new ArrayList<TileEntity>(), theX * 16, theY * 16, theZ * 16, 100000);
wr.isWaitingOnOcclusionQuery = false;
wr.isVisible = true;
wr.isInFrustum = true;
wr.chunkIndex = 0;
wr.markDirty();
wr.updateRenderer(Minecraft.getMinecraft().thePlayer);
return ((IWorldRenderer)wr).getChunkMeshes();
}
public double distSq(Entity player) {
int centerX = x * 16 + 8;
int centerY = y * 16 + 8;
int centerZ = z * 16 + 8;
return player.getDistanceSq(centerX, centerY, centerZ);
}
public static class Flags {
boolean hasTexture;
boolean hasBrightness;
boolean hasColor;
boolean hasNormals;
public Flags(byte flags) {
hasTexture = (flags & 1) != 0;
hasBrightness = (flags & 2) != 0;
hasColor = (flags & 4) != 0;
hasNormals = (flags & 8) != 0;
}
public Flags(boolean hasTexture, boolean hasBrightness, boolean hasColor, boolean hasNormals) {
this.hasTexture = hasTexture;
this.hasBrightness = hasBrightness;
this.hasColor = hasColor;
this.hasNormals = hasNormals;
}
public byte toByte() {
byte flags = 0;
if(hasTexture) {
flags |= 1;
}
if(hasBrightness) {
flags |= 2;
}
if(hasColor) {
flags |= 4;
}
if(hasNormals) {
flags |= 8;
}
return flags;
}
}
}
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