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package makamys.neodymium.renderer;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL14.*;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL30.*;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Queue;
import java.util.Set;
import java.util.concurrent.ConcurrentLinkedQueue;
import org.lwjgl.BufferUtils;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Matrix4f;
import makamys.neodymium.Config;
import makamys.neodymium.Neodymium;
import makamys.neodymium.ducks.IWorldRenderer;
import makamys.neodymium.renderer.Mesh.GPUStatus;
import makamys.neodymium.util.GuiHelper;
import makamys.neodymium.util.Preprocessor;
import makamys.neodymium.util.Util;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.gen.ChunkProviderServer;
import net.minecraftforge.event.world.ChunkEvent;
/** The main renderer class. */
public class NeoRenderer {
public boolean hasInited = false;
public boolean destroyPending;
private boolean[] wasDown = new boolean[256];
private int renderQuads = 0;
public boolean renderWorld;
public boolean rendererActive;
private boolean showMemoryDebugger;
private static int MAX_MESHES = 100000;
private int VAO;
private int[] shaderPrograms = {0, 0};
private IntBuffer[] piFirst = new IntBuffer[2];
private IntBuffer[] piCount = new IntBuffer[2];
private List<Mesh>[] sentMeshes = (List<Mesh>[])new ArrayList[] {new ArrayList<Mesh>(), new ArrayList<Mesh>()};
GPUMemoryManager mem;
List<Chunk> myChunks = new ArrayList<Chunk>();
List<NeoChunk> pendingLODChunks = new ArrayList<>();
private boolean hasServerInited = false;
private Map<ChunkCoordIntPair, NeoRegion> loadedRegionsMap = new HashMap<>();
public World world;
// TODO make these packets to make this work on dedicated servers
Queue<Chunk> farChunks = new ConcurrentLinkedQueue<>();
List<ChunkCoordIntPair> serverChunkLoadQueue = new ArrayList<>();
private double lastSortX = Double.NaN;
private double lastSortY = Double.NaN;
private double lastSortZ = Double.NaN;
private double interpX;
private double interpY;
private double interpZ;
int interpXDiv;
int interpYDiv;
int interpZDiv;
private long lastGCTime = -1;
private long lastSaveTime = -1;
private long gcInterval = 10 * 1000;
private long saveInterval = 60 * 1000;
private int renderedMeshes, renderedQuads;
private int frameCount;
public int renderRange = 48; // unused LOD thing..
private boolean freezeMeshes;
public NeoRenderer(World world){
this.world = world;
if(shouldRenderInWorld(world)) {
hasInited = init();
}
renderWorld = true;
rendererActive = true;
}
public void preRenderSortedRenderers(int renderPass, double alpha, WorldRenderer[] sortedWorldRenderers) {
if(renderPass != 0) return;
Neodymium.fogEventWasPosted = false;
renderedMeshes = 0;
renderedQuads = 0;
Minecraft.getMinecraft().entityRenderer.enableLightmap((double)alpha);
if(hasInited) {
mainLoop();
if(Minecraft.getMinecraft().currentScreen == null) {
handleKeyboard();
}
if(mem.getCoherenceRate() < 0.95f || frameCount % 4 == 0) {
mem.runGC(false);
}
lastGCTime = System.currentTimeMillis();
if(lastSaveTime == -1 || (System.currentTimeMillis() - lastSaveTime) > saveInterval && Config.saveMeshes) {
onSave();
lastSaveTime = System.currentTimeMillis();
}
if(rendererActive && renderWorld) {
Entity rve = Minecraft.getMinecraft().renderViewEntity;
interpX = rve.lastTickPosX + (rve.posX - rve.lastTickPosX) * alpha;
interpY = rve.lastTickPosY + (rve.posY - rve.lastTickPosY) * alpha + rve.getEyeHeight();
interpZ = rve.lastTickPosZ + (rve.posZ - rve.lastTickPosZ) * alpha;
interpXDiv = Math.floorDiv((int)Math.floor(interpX), 16);
interpYDiv = Math.floorDiv((int)Math.floor(interpY), 16);
interpZDiv = Math.floorDiv((int)Math.floor(interpZ), 16);
if(frameCount % Config.sortFrequency == 0) {
sort();
}
updateMeshes();
initIndexBuffers();
render(alpha);
}
}
frameCount++;
Minecraft.getMinecraft().entityRenderer.disableLightmap((double)alpha);
}
public void onRenderTickEnd() {
if(destroyPending) {
destroy();
Neodymium.renderer = null;
return;
}
if(showMemoryDebugger && mem != null) {
GuiHelper.begin();
mem.drawInfo();
GuiHelper.end();
}
}
private void sort() {
Entity player = Minecraft.getMinecraft().renderViewEntity;
for(List<Mesh> list : sentMeshes) {
list.sort(new MeshDistanceComparator(Math.floor(player.posX / 16.0), Math.floor(player.posY / 16.0), Math.floor(player.posZ / 16.0)));
}
}
private void updateMeshes() {
for(List<Mesh> list : sentMeshes) {
for(Mesh mesh : list) {
mesh.update();
}
}
}
private static int[] renderedMeshesReturn = new int[1];
private static int[] renderedQuadsReturn = new int[1];
private void initIndexBuffers() {
for(int i = 0; i < 2; i++) {
piFirst[i].limit(MAX_MESHES);
piCount[i].limit(MAX_MESHES);
for(Mesh mesh : sentMeshes[i]) {
if(mesh.visible && (Config.maxMeshesPerFrame == -1 || renderedMeshes < Config.maxMeshesPerFrame)) {
mesh.writeToIndexBuffer(piFirst[i], piCount[i], renderedMeshesReturn, renderedQuadsReturn, interpXDiv, interpYDiv, interpZDiv);
renderedMeshes += renderedMeshesReturn[0];
renderedQuads += renderedQuadsReturn[0];
}
}
piFirst[i].flip();
piCount[i].flip();
}
}
private boolean isNormalMeshVisible(Mesh mesh) {
switch(mesh.normal) {
case POSITIVE_X:
return interpXDiv >= ((mesh.x + 0));
case NEGATIVE_X:
return interpXDiv < ((mesh.x + 1));
case POSITIVE_Y:
return interpYDiv >= ((mesh.y + 0));
case NEGATIVE_Y:
return interpYDiv < ((mesh.y + 1));
case POSITIVE_Z:
return interpZDiv >= ((mesh.z + 0));
case NEGATIVE_Z:
return interpZDiv < ((mesh.z + 1));
default:
return true;
}
}
private void mainLoop() {
/*while(!farChunks.isEmpty()) {
NeoChunk lodChunk = receiveFarChunk(farChunks.remove());
sendChunkToGPU(lodChunk);
}*/
if(Minecraft.getMinecraft().playerController.netClientHandler.doneLoadingTerrain) {
Entity player = Minecraft.getMinecraft().renderViewEntity;
List<ChunkCoordIntPair> newServerChunkLoadQueue = new ArrayList<>();
if(Double.isNaN(lastSortX) || getLastSortDistanceSq(player) > 16 * 16) {
/*int centerX = (int)Math.floor(player.posX / 16.0);
int centerZ = (int)Math.floor(player.posZ / 16.0);
for(int x = -renderRange; x <= renderRange; x++) {
for(int z = -renderRange; z <= renderRange; z++) {
if(x * x + z * z < renderRange * renderRange) {
int chunkX = centerX + x;
int chunkZ = centerZ + z;
if(getLODChunk(chunkX, chunkZ).needsChunk) {
newServerChunkLoadQueue.add(new ChunkCoordIntPair(chunkX, chunkZ));
getLODChunk(chunkX, chunkZ).needsChunk = false;
}
}
}
}
Collections.sort(newServerChunkLoadQueue, new ChunkCoordDistanceComparator(player.posX, player.posY, player.posZ));
addToServerChunkLoadQueue(newServerChunkLoadQueue);
lastSortX = player.posX;
lastSortY = player.posY;
lastSortZ = player.posZ;*/
for(Iterator<ChunkCoordIntPair> it = loadedRegionsMap.keySet().iterator(); it.hasNext();) {
ChunkCoordIntPair k = it.next();
NeoRegion v = loadedRegionsMap.get(k);
if(v.isEmpty()) {
v.destroy(getSaveDir());
it.remove();
} else {
v.tick(player);
}
}
}
}
}
public float getFarPlaneDistanceMultiplier() {
return (float)Config.farPlaneDistanceMultiplier;
}
public void afterSetupFog(int mode, float alpha, float farPlaneDistance) {
EntityLivingBase entity = Minecraft.getMinecraft().renderViewEntity;
if(Neodymium.fogEventWasPosted && !Minecraft.getMinecraft().theWorld.provider.doesXZShowFog((int)entity.posX, (int)entity.posZ)) {
GL11.glFogf(GL11.GL_FOG_START, mode < 0 ? 0 : farPlaneDistance * (float)Config.fogStart);
GL11.glFogf(GL11.GL_FOG_END, mode < 0 ? farPlaneDistance/4 : farPlaneDistance * (float)Config.fogEnd);
}
}
private void handleKeyboard() {
if(Config.debugPrefix == 0 || (Config.debugPrefix != -1 && Keyboard.isKeyDown(Config.debugPrefix))) {
if(Keyboard.isKeyDown(Keyboard.KEY_F) && !wasDown[Keyboard.KEY_F]) {
rendererActive = !rendererActive;
}
if(Keyboard.isKeyDown(Keyboard.KEY_V) && !wasDown[Keyboard.KEY_V]) {
renderWorld = !renderWorld;
}
if(Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) {
reloadShader();
}
if(Keyboard.isKeyDown(Keyboard.KEY_M) && !wasDown[Keyboard.KEY_M]) {
showMemoryDebugger = !showMemoryDebugger;
//LODChunk chunk = getLODChunk(9, -18);
//setMeshVisible(chunk.chunkMeshes[7], false, true);
//freezeMeshes = false;
//chunk.chunkMeshes[7].quadCount = 256;
//setMeshVisible(chunk.chunkMeshes[7], true, true);
}
if(Keyboard.isKeyDown(Keyboard.KEY_P) && !wasDown[Keyboard.KEY_P]) {
Util.dumpTexture();
}
}
for(int i = 0; i < 256; i++) {
wasDown[i] = Keyboard.isKeyDown(i);
}
}
FloatBuffer modelView = BufferUtils.createFloatBuffer(16);
FloatBuffer projBuf = BufferUtils.createFloatBuffer(16);
IntBuffer viewportBuf = BufferUtils.createIntBuffer(16);
FloatBuffer projInvBuf = BufferUtils.createFloatBuffer(16);
FloatBuffer fogColorBuf = BufferUtils.createFloatBuffer(16);
FloatBuffer fogStartEnd = BufferUtils.createFloatBuffer(2);
Matrix4f projMatrix = new Matrix4f();
private void render(double alpha) {
if(shaderPrograms[0] == 0 || shaderPrograms[1] == 0) return;
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glDisable(GL11.GL_TEXTURE_2D);
glBindVertexArray(VAO);
GL11.glDisable(GL11.GL_BLEND);
glUseProgram(shaderPrograms[0]);
updateUniforms(alpha, 0);
if(Config.wireframe) {
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
}
glMultiDrawArrays(GL_QUADS, piFirst[0], piCount[0]);
if(Config.wireframe) {
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
}
glUseProgram(shaderPrograms[1]);
updateUniforms(alpha, 1);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
if(Config.wireframe) {
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
}
glMultiDrawArrays(GL_QUADS, piFirst[1], piCount[1]);
if(Config.wireframe) {
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
}
glBindVertexArray(0);
glUseProgram(0);
GL11.glDepthMask(true);
GL11.glPopAttrib();
}
private void updateUniforms(double alpha, int pass) {
int shaderProgram = shaderPrograms[pass];
int u_modelView = glGetUniformLocation(shaderProgram, "modelView");
int u_proj = glGetUniformLocation(shaderProgram, "proj");
int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos");
int u_light = glGetUniformLocation(shaderProgram, "lightTex");
int u_viewport = glGetUniformLocation(shaderProgram, "viewport");
int u_projInv = glGetUniformLocation(shaderProgram, "projInv");
int u_fogColor = glGetUniformLocation(shaderProgram, "fogColor");
int u_fogStartEnd = glGetUniformLocation(shaderProgram, "fogStartEnd");
glGetFloat(GL_MODELVIEW_MATRIX, modelView);
glGetFloat(GL_PROJECTION_MATRIX, projBuf);
glGetInteger(GL_VIEWPORT, viewportBuf);
projMatrix.load(projBuf);
projBuf.flip();
projMatrix.invert();
projMatrix.store(projInvBuf);
projInvBuf.flip();
fogColorBuf.limit(16);
glGetFloat(GL_FOG_COLOR, fogColorBuf);
fogColorBuf.limit(4);
if(Config.renderFog) {
fogStartEnd.put(glGetFloat(GL_FOG_START));
fogStartEnd.put(glGetFloat(GL_FOG_END));
} else {
fogStartEnd.put(-1);
fogStartEnd.put(-1);
}
fogStartEnd.flip();
glUniformMatrix4(u_modelView, false, modelView);
glUniformMatrix4(u_proj, false, projBuf);
glUniformMatrix4(u_projInv, false, projInvBuf);
glUniform4f(u_viewport, viewportBuf.get(0),viewportBuf.get(1),viewportBuf.get(2),viewportBuf.get(3));
glUniform4(u_fogColor, fogColorBuf);
glUniform2(u_fogStartEnd, fogStartEnd);
float originX = 0;
float originY = 0;
float originZ = 0;
glUniform3f(u_playerPos, (float)interpX - originX, (float)interpY - originY, (float)interpZ - originZ);
glUniform1i(u_light, 1);
modelView.position(0);
projBuf.position(0);
viewportBuf.position(0);
projInvBuf.position(0);
fogColorBuf.position(0);
fogStartEnd.position(0);
}
public boolean init() {
Map<String, TextureAtlasSprite> uploadedSprites = ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).mapUploadedSprites;
reloadShader();
VAO = glGenVertexArrays();
glBindVertexArray(VAO);
mem = new GPUMemoryManager();
glBindBuffer(GL_ARRAY_BUFFER, mem.VBO);
int stride = MeshQuad.getStride();
glVertexAttribPointer(0, 3, GL_FLOAT, false, stride, 0);
glVertexAttribPointer(1, 2, Config.shortUV ? GL_UNSIGNED_SHORT : GL_FLOAT, false, stride, 3 * 4);
int uvEnd = Config.shortUV ? 4 * 4 : 5 * 4;
glVertexAttribPointer(2, 2, GL_SHORT, false, stride, uvEnd);
glVertexAttribPointer(3, 4, GL_UNSIGNED_BYTE, false, stride, uvEnd + 1 * 4);
if(Config.simplifyChunkMeshes) {
glVertexAttribPointer(4, 4, GL_UNSIGNED_BYTE, false, stride, uvEnd + 2 * 4);
}
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
if(Config.simplifyChunkMeshes) {
glEnableVertexAttribArray(4);
}
for(int i = 0; i < 2; i++) {
piFirst[i] = BufferUtils.createIntBuffer(MAX_MESHES);
piFirst[i].flip();
piCount[i] = BufferUtils.createIntBuffer(MAX_MESHES);
piCount[i].flip();
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
return true;
}
public void reloadShader(int pass) {
Set<String> defines = new HashSet<>();
if(Config.renderFog) {
defines.add("RENDER_FOG");
}
if(Config.simplifyChunkMeshes) {
defines.add("SIMPLIFY_MESHES");
}
if(Config.shortUV) {
defines.add("SHORT_UV");
}
if(pass == 0) {
defines.add("PASS_0");
}
boolean errors = false;
int vertexShader;
vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, Preprocessor.preprocess(Util.readFile("shaders/chunk.vert"), defines));
glCompileShader(vertexShader);
if(glGetShaderi(vertexShader, GL_COMPILE_STATUS) == 0) {
System.out.println("Error compiling vertex shader: " + glGetShaderInfoLog(vertexShader, 256));
errors = true;
}
int fragmentShader;
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, Preprocessor.preprocess(Util.readFile("shaders/chunk.frag"), defines));
glCompileShader(fragmentShader);
if(glGetShaderi(fragmentShader, GL_COMPILE_STATUS) == 0) {
System.out.println("Error compiling fragment shader: " + glGetShaderInfoLog(fragmentShader, 256));
errors = true;
}
int newShaderProgram = glCreateProgram();
glAttachShader(newShaderProgram, vertexShader);
glAttachShader(newShaderProgram, fragmentShader);
glLinkProgram(newShaderProgram);
if(glGetProgrami(newShaderProgram, GL_LINK_STATUS) == 0) {
System.out.println("Error linking shader: " + glGetShaderInfoLog(newShaderProgram, 256));
errors = true;
}
if(!errors) {
shaderPrograms[pass] = newShaderProgram;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
}
public void reloadShader() {
reloadShader(0);
reloadShader(1);
}
public void destroy() {
onSave();
glDeleteProgram(shaderPrograms[0]);
glDeleteProgram(shaderPrograms[1]);
glDeleteVertexArrays(VAO);
mem.destroy();
SimpleChunkMesh.instances = 0;
SimpleChunkMesh.usedRAM = 0;
ChunkMesh.instances = 0;
ChunkMesh.usedRAM = 0;
}
public void onWorldRendererChanged(WorldRenderer wr, WorldRendererChange change) {
int x = Math.floorDiv(wr.posX, 16);
int y = Math.floorDiv(wr.posY, 16);
int z = Math.floorDiv(wr.posZ, 16);
NeoChunk lodChunk = getLODChunk(x, z);
lodChunk.isSectionVisible[y] = change == WorldRendererChange.VISIBLE;
if(change == WorldRendererChange.DELETED) {
removeMesh(lodChunk.chunkMeshes[y]);
if(lodChunk.chunkMeshes[y] != null) {
lodChunk.chunkMeshes[y].destroy();
lodChunk.chunkMeshes[y] = null;
}
}
lodChunkChanged(lodChunk);
}
public void onWorldRendererPost(WorldRenderer wr) {
if(Config.disableChunkMeshes) return;
int x = Math.floorDiv(wr.posX, 16);
int y = Math.floorDiv(wr.posY, 16);
int z = Math.floorDiv(wr.posZ, 16);
if(Minecraft.getMinecraft().theWorld.getChunkFromChunkCoords(x, z).isChunkLoaded) {
NeoChunk lodChunk = getLODChunk(x, z);
lodChunk.isSectionVisible[y] = ((IWorldRenderer)wr).isDrawn();
lodChunk.putChunkMeshes(y, ((IWorldRenderer)wr).getChunkMeshes());
}
}
private double getLastSortDistanceSq(Entity player) {
return Math.pow(lastSortX - player.posX, 2) + Math.pow(lastSortZ - player.posZ, 2);
}
private synchronized void addToServerChunkLoadQueue(List<ChunkCoordIntPair> coords) {
serverChunkLoadQueue.addAll(coords);
}
private NeoChunk receiveFarChunk(Chunk chunk) {
NeoRegion region = getRegionContaining(chunk.xPosition, chunk.zPosition);
return region.putChunk(chunk);
}
private NeoChunk getLODChunk(int chunkX, int chunkZ) {
return getRegionContaining(chunkX, chunkZ).getChunkAbsolute(chunkX, chunkZ);
}
public void onStopServer() {
}
public synchronized void serverTick() {
int chunkLoadsRemaining = Config.chunkLoadsPerTick;
while(!serverChunkLoadQueue.isEmpty() && chunkLoadsRemaining-- > 0) {
ChunkCoordIntPair coords = serverChunkLoadQueue.remove(0);
ChunkProviderServer chunkProviderServer = Minecraft.getMinecraft().getIntegratedServer().worldServerForDimension(world.provider.dimensionId).theChunkProviderServer;
Chunk chunk = chunkProviderServer.currentChunkProvider.provideChunk(coords.chunkXPos, coords.chunkZPos);
SimpleChunkMesh.prepareFarChunkOnServer(chunk);
farChunks.add(chunk);
}
}
private NeoRegion getRegionContaining(int chunkX, int chunkZ) {
ChunkCoordIntPair key = new ChunkCoordIntPair(Math.floorDiv(chunkX , 32), Math.floorDiv(chunkZ, 32));
NeoRegion region = loadedRegionsMap.get(key);
if(region == null) {
region = NeoRegion.load(getSaveDir(), Math.floorDiv(chunkX , 32), Math.floorDiv(chunkZ , 32));
loadedRegionsMap.put(key, region);
}
return region;
}
private void sendChunkToGPU(NeoChunk lodChunk) {
Entity player = Minecraft.getMinecraft().renderViewEntity;
lodChunk.tick(player);
setVisible(lodChunk, true, true);
}
public void setVisible(NeoChunk chunk, boolean visible) {
setVisible(chunk, visible, false);
}
public void setVisible(NeoChunk lodChunk, boolean visible, boolean forceCheck) {
if(!forceCheck && visible == lodChunk.visible) return;
lodChunk.visible = visible;
lodChunkChanged(lodChunk);
}
public void lodChunkChanged(NeoChunk lodChunk) {
int newLOD = (!lodChunk.hasChunkMeshes() && lodChunk.lod == 2) ? (Config.disableSimpleMeshes ? 0 : 1) : lodChunk.lod;
for(SimpleChunkMesh sm : lodChunk.simpleMeshes) {
if(sm != null) {
if(lodChunk.isFullyVisible() && newLOD == 1) {
if(!sm.visible) {
setMeshVisible(sm, true);
}
} else {
if(sm.visible) {
setMeshVisible(sm, false);
}
}
}
}
for(int y = 0; y < 16; y++) {
for(int pass = 0; pass < 2; pass++) {
ChunkMesh cm = lodChunk.chunkMeshes[y * 2 + pass];
if(cm != null) {
if(lodChunk.isSectionVisible[y] && newLOD == 2) {
if(!cm.visible) {
setMeshVisible(cm, true);
}
} else {
if(cm.visible) {
setMeshVisible(cm, false);
}
}
}
}
}
}
protected void setMeshVisible(Mesh mesh, boolean visible) {
setMeshVisible(mesh, visible, false);
}
protected void setMeshVisible(Mesh mesh, boolean visible, boolean force) {
if((!force && freezeMeshes) || mesh == null) return;
if(mesh.visible != visible) {
mesh.visible = visible;
if(mesh.gpuStatus == GPUStatus.UNSENT) {
mem.sendMeshToGPU(mesh);
sentMeshes[mesh.pass].add(mesh);
}
}
}
public void removeMesh(Mesh mesh) {
if(mesh == null) return;
mem.deleteMeshFromGPU(mesh);
sentMeshes[mesh.pass].remove(mesh);
setMeshVisible(mesh, false);
}
public Chunk getChunkFromChunkCoords(int x, int z) {
for(Chunk chunk : myChunks) {
if(chunk.xPosition == x && chunk.zPosition == z) {
return chunk;
}
}
return null;
}
public boolean shouldSideBeRendered(Block block, IBlockAccess ba, int x, int y, int z, int w) {
EnumFacing facing = EnumFacing.values()[w];
if(block.getMaterial() == Material.water && facing != EnumFacing.UP && facing != EnumFacing.DOWN && !Minecraft.getMinecraft().theWorld.getChunkFromBlockCoords(x, z).isChunkLoaded) {
return false;
} else {
return block.shouldSideBeRendered(ba, x, y, z, w);
}
}
public List<String> getDebugText() {
List<String> text = new ArrayList<>();
text.addAll(Arrays.asList(
"Neodymium " + Neodymium.VERSION
));
text.addAll(mem.getDebugText());
text.addAll(Arrays.asList(
//"Simple meshes: " + SimpleChunkMesh.instances + " (" + SimpleChunkMesh.usedRAM / 1024 / 1024 + "MB)",
"Meshes: " + ChunkMesh.instances + " (" + ChunkMesh.usedRAM / 1024 / 1024 + "MB)",
//"Total RAM used: " + ((SimpleChunkMesh.usedRAM + ChunkMesh.usedRAM) / 1024 / 1024) + " MB",
"Rendered: " + renderedMeshes + " (" + renderedQuads / 1000 + "KQ)"
));
return text;
}
public void onSave() {
//System.out.println("Saving LOD regions...");
//long t0 = System.currentTimeMillis();
//loadedRegionsMap.forEach((k, v) -> v.save(getSaveDir()));
//System.out.println("Finished saving LOD regions in " + ((System.currentTimeMillis() - t0) / 1000.0) + "s");
}
public void onChunkLoad(ChunkEvent.Load event) {
farChunks.add(event.getChunk());
}
private Path getSaveDir(){
return Minecraft.getMinecraft().mcDataDir.toPath().resolve("neodymium").resolve(Minecraft.getMinecraft().getIntegratedServer().getFolderName());
}
private boolean shouldRenderInWorld(World world) {
return world != null && !world.provider.isHellWorld;
}
public static class LODChunkComparator implements Comparator<NeoChunk> {
Entity player;
public LODChunkComparator(Entity player) {
this.player = player;
}
@Override
public int compare(NeoChunk p1, NeoChunk p2) {
int distSq1 = distSq(p1);
int distSq2 = distSq(p2);
return distSq1 < distSq2 ? -1 : distSq1 > distSq2 ? 1 : 0;
}
int distSq(NeoChunk p) {
return (int)(
Math.pow(((p.x * 16) - player.chunkCoordX), 2) +
Math.pow(((p.z * 16) - player.chunkCoordZ), 2)
);
}
}
public static class ChunkCoordDistanceComparator implements Comparator<ChunkCoordIntPair> {
double x, y, z;
public ChunkCoordDistanceComparator(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
@Override
public int compare(ChunkCoordIntPair p1, ChunkCoordIntPair p2) {
int distSq1 = distSq(p1);
int distSq2 = distSq(p2);
return distSq1 < distSq2 ? -1 : distSq1 > distSq2 ? 1 : 0;
}
int distSq(ChunkCoordIntPair p) {
return (int)(
Math.pow(((p.chunkXPos * 16) - x), 2) +
Math.pow(((p.chunkZPos * 16) - z), 2)
);
}
}
public static class MeshDistanceComparator implements Comparator<Mesh> {
double x, y, z;
MeshDistanceComparator(double x, double y, double z){
this.x = x;
this.y = y;
this.z = z;
}
@Override
public int compare(Mesh a, Mesh b) {
if(a.pass < b.pass) {
return -1;
} else if(a.pass > b.pass) {
return 1;
} else {
double distSqA = a.distSq(x, y, z);
double distSqB = b.distSq(x, y, z);
if(distSqA > distSqB) {
return 1;
} else if(distSqA < distSqB) {
return -1;
} else {
return 0;
}
}
}
}
public static enum WorldRendererChange {
VISIBLE, INVISIBLE, DELETED
}
}
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