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|
package makamys.neodymium.renderer;
import static makamys.neodymium.Constants.VERSION;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL14.*;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL30.*;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import org.lwjgl.BufferUtils;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Matrix4f;
import org.lwjgl.util.vector.Vector4f;
import makamys.neodymium.Neodymium;
import makamys.neodymium.config.Config;
import makamys.neodymium.ducks.IWorldRenderer;
import makamys.neodymium.renderer.Mesh.GPUStatus;
import makamys.neodymium.util.CheatHelper;
import makamys.neodymium.util.GuiHelper;
import makamys.neodymium.util.OFUtil;
import makamys.neodymium.util.Preprocessor;
import makamys.neodymium.util.Util;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.World;
/** The main renderer class. */
public class NeoRenderer {
private static final MeshDistanceComparator DISTANCE_COMPARATOR = new MeshDistanceComparator();
public boolean hasInited = false;
public boolean destroyPending;
public boolean reloadPending;
public int rendererSpeedup;
private static boolean[] wasDown = new boolean[256];
public boolean renderWorld;
public boolean rendererActive;
private boolean showMemoryDebugger;
public boolean forceRenderFog;
public boolean hasIncompatibilities;
private boolean fogEnabled;
private static int MAX_MESHES;
private int VAO;
private int[] shaderProgramsFog = {0, 0};
private int[] shaderProgramsNoFog = {0, 0};
private IntBuffer[] piFirst = new IntBuffer[2];
private IntBuffer[] piCount = new IntBuffer[2];
private List<Mesh>[] sentMeshes = (List<Mesh>[])new ArrayList[] {new ArrayList<Mesh>(), new ArrayList<Mesh>()};
GPUMemoryManager mem;
private Map<ChunkCoordIntPair, NeoRegion> loadedRegionsMap = new HashMap<>();
public World world;
// Eye position in world space
private double eyePosX;
private double eyePosY;
private double eyePosZ;
// Eye position in world space, transformed by model-view matrix (takes third person camera offset into account)
private double eyePosXT;
private double eyePosYT;
private double eyePosZT;
// eyePos?T divided by 16
int eyePosXTDiv;
int eyePosYTDiv;
int eyePosZTDiv;
private int renderedMeshes, renderedQuads;
private int frameCount;
public NeoRenderer(World world){
this.world = world;
if(shouldRenderInWorld(world)) {
hasInited = init();
}
renderWorld = true;
rendererActive = true;
}
Vector4f transformedOrigin = new Vector4f();
public void preRenderSortedRenderers(int renderPass, double alpha, WorldRenderer[] sortedWorldRenderers) {
if(hasInited) {
if(renderPass == 0) {
renderedMeshes = 0;
renderedQuads = 0;
mainLoop();
if(Minecraft.getMinecraft().currentScreen == null) {
handleKeyboard();
}
if(mem.getCoherenceRate() < 0.95f || frameCount % 4 == 0) {
mem.runGC(false);
}
if(rendererActive && renderWorld) {
updateGLValues();
transformedOrigin.set(0, 0, 0, 1);
Matrix4f.transform(modelViewMatrixInv, transformedOrigin, transformedOrigin);
Entity rve = Minecraft.getMinecraft().renderViewEntity;
eyePosX = rve.lastTickPosX + (rve.posX - rve.lastTickPosX) * alpha;
eyePosY = rve.lastTickPosY + (rve.posY - rve.lastTickPosY) * alpha + rve.getEyeHeight();
eyePosZ = rve.lastTickPosZ + (rve.posZ - rve.lastTickPosZ) * alpha;
eyePosXT = eyePosX + transformedOrigin.x;
eyePosYT = eyePosY + transformedOrigin.y;
eyePosZT = eyePosZ + transformedOrigin.z;
eyePosXTDiv = Math.floorDiv((int)Math.floor(eyePosXT), 16);
eyePosYTDiv = Math.floorDiv((int)Math.floor(eyePosYT), 16);
eyePosZTDiv = Math.floorDiv((int)Math.floor(eyePosZT), 16);
sort(frameCount % 100 == 0, frameCount % Config.sortFrequency == 0);
updateMeshes();
initIndexBuffers();
}
frameCount++;
}
if(rendererActive && renderWorld) {
Minecraft.getMinecraft().entityRenderer.enableLightmap((double)alpha);
render(renderPass, alpha);
Minecraft.getMinecraft().entityRenderer.disableLightmap((double)alpha);
}
}
}
public void onRenderTickEnd() {
if(Neodymium.isActive()) {
if(reloadPending) {
Minecraft.getMinecraft().renderGlobal.loadRenderers();
}
if(showMemoryDebugger && mem != null) {
GuiHelper.begin();
mem.drawInfo();
GuiHelper.end();
}
} else if(destroyPending) {
destroy();
destroyPending = false;
Neodymium.renderer = null;
Minecraft.getMinecraft().renderGlobal.loadRenderers();
}
}
private void sort(boolean pass0, boolean pass1) {
if(pass0) {
sentMeshes[0].sort(DISTANCE_COMPARATOR.setOrigin(eyePosX, eyePosY, eyePosZ).setInverted(false));
}
if(pass1) {
sentMeshes[1].sort(DISTANCE_COMPARATOR.setOrigin(eyePosX, eyePosY, eyePosZ).setInverted(true));
}
}
private void updateMeshes() {
for(List<Mesh> list : sentMeshes) {
for(Mesh mesh : list) {
mesh.update();
}
}
}
private void initIndexBuffers() {
for(int i = 0; i < 2; i++) {
piFirst[i].limit(MAX_MESHES);
piCount[i].limit(MAX_MESHES);
for(Mesh mesh : sentMeshes[i]) {
WorldRenderer wr = ((ChunkMesh)mesh).wr;
if(mesh.visible && wr.isVisible && shouldRenderMesh(mesh)) {
int meshes = mesh.writeToIndexBuffer(piFirst[i], piCount[i], eyePosXTDiv, eyePosYTDiv, eyePosZTDiv, i);
renderedMeshes += meshes;
for(int j = piCount[i].position() - meshes; j < piCount[i].position(); j++) {
renderedQuads += piCount[i].get(j) / 4;
}
}
}
piFirst[i].flip();
piCount[i].flip();
}
}
private boolean shouldRenderMesh(Mesh mesh) {
if((Config.maxMeshesPerFrame == -1 || renderedMeshes < Config.maxMeshesPerFrame)) {
if((!isFogEnabled() && !Config.fogOcclusionWithoutFog)
|| Config.fogOcclusion == !Config.fogOcclusion
|| mesh.distSq(
eyePosX / 16.0,
mesh.y + 0.5,
eyePosZ / 16.0)
< Math.pow((fogStartEnd.get(1)) / 16.0 + 1.0, 2)) {
return true;
}
}
return false;
}
private void mainLoop() {
if(Minecraft.getMinecraft().playerController.netClientHandler.doneLoadingTerrain) {
for(Iterator<Entry<ChunkCoordIntPair, NeoRegion>> it = loadedRegionsMap.entrySet().iterator(); it.hasNext();) {
Entry<ChunkCoordIntPair, NeoRegion> kv = it.next();
NeoRegion v = kv.getValue();
if(v.shouldDelete()) {
v.destroy();
it.remove();
} else {
v.tick();
}
}
}
}
private void handleKeyboard() {
if(Config.debugPrefix == 0 || (Config.debugPrefix != -1 && Keyboard.isKeyDown(Config.debugPrefix))) {
if(CheatHelper.canCheat()) {
if(Keyboard.isKeyDown(Keyboard.KEY_F) && !wasDown[Keyboard.KEY_F]) {
rendererActive = !rendererActive;
}
if(Keyboard.isKeyDown(Keyboard.KEY_V) && !wasDown[Keyboard.KEY_V]) {
renderWorld = !renderWorld;
}
}
if(Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) {
reloadShader();
}
if(Keyboard.isKeyDown(Keyboard.KEY_M) && !wasDown[Keyboard.KEY_M]) {
showMemoryDebugger = !showMemoryDebugger;
}
if(Keyboard.isKeyDown(Keyboard.KEY_P) && !wasDown[Keyboard.KEY_P]) {
Util.dumpTexture();
}
if(Keyboard.isKeyDown(Keyboard.KEY_LEFT) && !wasDown[Keyboard.KEY_LEFT]) {
reloadPending = true;
}
if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT) && !wasDown[Keyboard.KEY_RIGHT]) {
if(rendererSpeedup == 0) {
rendererSpeedup = 300;
} else {
rendererSpeedup = 0;
}
}
}
for(int i = 0; i < 256; i++) {
wasDown[i] = Keyboard.isKeyDown(i);
}
}
FloatBuffer modelView = BufferUtils.createFloatBuffer(16);
FloatBuffer projBuf = BufferUtils.createFloatBuffer(16);
IntBuffer viewportBuf = BufferUtils.createIntBuffer(16);
FloatBuffer projInvBuf = BufferUtils.createFloatBuffer(16);
FloatBuffer fogColorBuf = BufferUtils.createFloatBuffer(16);
FloatBuffer fogStartEnd = BufferUtils.createFloatBuffer(2);
Matrix4f modelViewMatrix = new Matrix4f();
Matrix4f modelViewMatrixInv = new Matrix4f();
Matrix4f projMatrix = new Matrix4f();
private void render(int pass, double alpha) {
int shader = getShaderProgram(pass);
if(shader == 0) return;
glBindVertexArray(VAO);
glUseProgram(shader);
updateUniforms(alpha, pass);
if(isWireframeEnabled()) {
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
}
glMultiDrawArrays(GL_QUADS, piFirst[pass], piCount[pass]);
if(isWireframeEnabled()) {
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
}
glBindVertexArray(0);
glUseProgram(0);
}
private void updateGLValues() {
glGetFloat(GL_MODELVIEW_MATRIX, modelView);
glGetFloat(GL_PROJECTION_MATRIX, projBuf);
glGetInteger(GL_VIEWPORT, viewportBuf);
projMatrix.load(projBuf);
projBuf.flip();
projMatrix.invert();
projMatrix.store(projInvBuf);
projInvBuf.flip();
modelViewMatrix.load(modelView);
modelView.flip();
modelViewMatrixInv.load(modelViewMatrix).invert();
fogColorBuf.limit(16);
glGetFloat(GL_FOG_COLOR, fogColorBuf);
fogColorBuf.limit(4);
fogStartEnd.put(glGetFloat(GL_FOG_START));
fogStartEnd.put(glGetFloat(GL_FOG_END));
fogStartEnd.flip();
fogEnabled = GL11.glIsEnabled(GL11.GL_FOG) && !OFUtil.isFogOff();
}
private void updateUniforms(double alpha, int pass) {
int shaderProgram = getShaderProgram(pass);
int u_modelView = glGetUniformLocation(shaderProgram, "modelView");
int u_proj = glGetUniformLocation(shaderProgram, "proj");
int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos");
int u_light = glGetUniformLocation(shaderProgram, "lightTex");
int u_viewport = glGetUniformLocation(shaderProgram, "viewport");
int u_projInv = glGetUniformLocation(shaderProgram, "projInv");
int u_fogColor = glGetUniformLocation(shaderProgram, "fogColor");
int u_fogStartEnd = glGetUniformLocation(shaderProgram, "fogStartEnd");
int u_fogMode = glGetUniformLocation(shaderProgram, "fogMode");
int u_fogDensity = glGetUniformLocation(shaderProgram, "fogDensity");
glUniformMatrix4(u_modelView, false, modelView);
glUniformMatrix4(u_proj, false, projBuf);
glUniformMatrix4(u_projInv, false, projInvBuf);
glUniform4f(u_viewport, viewportBuf.get(0),viewportBuf.get(1),viewportBuf.get(2),viewportBuf.get(3));
glUniform4(u_fogColor, fogColorBuf);
glUniform2(u_fogStartEnd, fogStartEnd);
glUniform1i(u_fogMode, glGetInteger(GL_FOG_MODE));
glUniform1f(u_fogDensity, glGetFloat(GL_FOG_DENSITY));
glUniform3f(u_playerPos, (float)eyePosX, (float)eyePosY, (float)eyePosZ);
glUniform1i(u_light, 1);
modelView.position(0);
projBuf.position(0);
viewportBuf.position(0);
projInvBuf.position(0);
fogColorBuf.position(0);
fogStartEnd.position(0);
}
public boolean init() {
// The average mesh is 60 KB. Let's be safe and assume 8 KB per mesh.
// This means 1 MB of index data per 512 MB of VRAM.
MAX_MESHES = Config.VRAMSize * 128;
reloadShader();
VAO = glGenVertexArrays();
glBindVertexArray(VAO);
mem = new GPUMemoryManager();
glBindBuffer(GL_ARRAY_BUFFER, mem.VBO);
int stride = MeshQuad.getStride();
glVertexAttribPointer(0, 3, GL_FLOAT, false, stride, 0);
glVertexAttribPointer(1, 2, Config.shortUV ? GL_UNSIGNED_SHORT : GL_FLOAT, false, stride, 3 * 4);
int uvEnd = Config.shortUV ? 4 * 4 : 5 * 4;
glVertexAttribPointer(2, 2, GL_SHORT, false, stride, uvEnd);
glVertexAttribPointer(3, 4, GL_UNSIGNED_BYTE, false, stride, uvEnd + 1 * 4);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
for(int i = 0; i < 2; i++) {
piFirst[i] = BufferUtils.createIntBuffer(MAX_MESHES);
piFirst[i].flip();
piCount[i] = BufferUtils.createIntBuffer(MAX_MESHES);
piCount[i].flip();
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
return true;
}
public void reloadShader(int pass) {
for(int hasFog = 0; hasFog <= 1; hasFog++) {
Set<String> defines = new HashSet<>();
if(hasFog == 1) {
defines.add("RENDER_FOG");
}
if(Config.shortUV) {
defines.add("SHORT_UV");
}
if(pass == 0) {
defines.add("PASS_0");
}
boolean errors = false;
int vertexShader;
vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, Preprocessor.preprocess(Util.readFile("shaders/chunk.vert"), defines));
glCompileShader(vertexShader);
if(glGetShaderi(vertexShader, GL_COMPILE_STATUS) == 0) {
System.out.println("Error compiling vertex shader: " + glGetShaderInfoLog(vertexShader, 256));
errors = true;
}
int fragmentShader;
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, Preprocessor.preprocess(Util.readFile("shaders/chunk.frag"), defines));
glCompileShader(fragmentShader);
if(glGetShaderi(fragmentShader, GL_COMPILE_STATUS) == 0) {
System.out.println("Error compiling fragment shader: " + glGetShaderInfoLog(fragmentShader, 256));
errors = true;
}
int newShaderProgram = glCreateProgram();
glAttachShader(newShaderProgram, vertexShader);
glAttachShader(newShaderProgram, fragmentShader);
glLinkProgram(newShaderProgram);
if(glGetProgrami(newShaderProgram, GL_LINK_STATUS) == 0) {
System.out.println("Error linking shader: " + glGetShaderInfoLog(newShaderProgram, 256));
errors = true;
}
if(!errors) {
((hasFog == 1) ? shaderProgramsFog : shaderProgramsNoFog)[pass] = newShaderProgram;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
}
}
public void reloadShader() {
reloadShader(0);
reloadShader(1);
}
public void destroy() {
if(!hasInited) return;
glDeleteProgram(shaderProgramsFog[0]);
glDeleteProgram(shaderProgramsFog[1]);
glDeleteProgram(shaderProgramsNoFog[0]);
glDeleteProgram(shaderProgramsNoFog[1]);
glDeleteVertexArrays(VAO);
mem.destroy();
ChunkMesh.instances = 0;
ChunkMesh.usedRAM = 0;
}
public void onWorldRendererChanged(WorldRenderer wr, WorldRendererChange change) {
int x = Math.floorDiv(wr.posX, 16);
int y = Math.floorDiv(wr.posY, 16);
int z = Math.floorDiv(wr.posZ, 16);
NeoChunk neoChunk = getNeoChunk(x, z);
neoChunk.isSectionVisible[y] = change == WorldRendererChange.VISIBLE;
if(change == WorldRendererChange.DELETED) {
removeMesh(neoChunk.chunkMeshes[y]);
if(neoChunk.chunkMeshes[y] != null) {
neoChunk.chunkMeshes[y].destroy();
neoChunk.chunkMeshes[y] = null;
neoChunk.region.meshes--;
}
}
neoChunkChanged(neoChunk);
}
public void onWorldRendererPost(WorldRenderer wr, boolean sort) {
int x = Math.floorDiv(wr.posX, 16);
int y = Math.floorDiv(wr.posY, 16);
int z = Math.floorDiv(wr.posZ, 16);
if(Minecraft.getMinecraft().theWorld.getChunkFromChunkCoords(x, z).isChunkLoaded) {
NeoChunk neoChunk = getNeoChunk(x, z);
neoChunk.isSectionVisible[y] = ((IWorldRenderer)wr).isDrawn();
neoChunk.putChunkMeshes(y, ((IWorldRenderer)wr).getChunkMeshes(), sort);
}
}
public void onRenderFog() {
forceRenderFog = false;
}
private NeoChunk getNeoChunk(int chunkX, int chunkZ) {
return getRegionContaining(chunkX, chunkZ).getChunkAbsolute(chunkX, chunkZ);
}
private NeoRegion getRegionContaining(int chunkX, int chunkZ) {
ChunkCoordIntPair key = new ChunkCoordIntPair(Math.floorDiv(chunkX , 32), Math.floorDiv(chunkZ, 32));
NeoRegion region = loadedRegionsMap.get(key);
if(region == null) {
region = NeoRegion.load(Math.floorDiv(chunkX , 32), Math.floorDiv(chunkZ , 32));
loadedRegionsMap.put(key, region);
}
return region;
}
public void setVisible(NeoChunk chunk, boolean visible) {
setVisible(chunk, visible, false);
}
public void setVisible(NeoChunk neoChunk, boolean visible, boolean forceCheck) {
if(!forceCheck && visible == neoChunk.visible) return;
neoChunk.visible = visible;
neoChunkChanged(neoChunk);
}
public void neoChunkChanged(NeoChunk neoChunk) {
int newLOD = neoChunk.hasChunkMeshes() ? 2 : 0;
for(int y = 0; y < 16; y++) {
for(int pass = 0; pass < 2; pass++) {
ChunkMesh cm = neoChunk.chunkMeshes[y * 2 + pass];
if(cm != null) {
if(neoChunk.isSectionVisible[y] && newLOD == 2) {
if(!cm.visible) {
setMeshVisible(cm, true);
}
} else {
if(cm.visible) {
setMeshVisible(cm, false);
}
}
}
}
}
}
protected void setMeshVisible(Mesh mesh, boolean visible) {
if(mesh == null) return;
if(mesh.visible != visible) {
mesh.visible = visible;
if(mesh.gpuStatus == GPUStatus.UNSENT) {
mem.sendMeshToGPU(mesh);
sentMeshes[mesh.pass].add(mesh);
}
}
}
public void removeMesh(Mesh mesh) {
if(mesh == null) return;
mem.deleteMeshFromGPU(mesh);
sentMeshes[mesh.pass].remove(mesh);
setMeshVisible(mesh, false);
}
public List<String> getDebugText(boolean statusCommand) {
List<String> text = new ArrayList<>();
text.add(
(!rendererActive ? EnumChatFormatting.RED + "(OFF) " : "")
+ (statusCommand ? EnumChatFormatting.LIGHT_PURPLE : "")
+ "Neodymium " + VERSION
);
text.addAll(mem.getDebugText());
text.addAll(Arrays.asList(
"Meshes: " + ChunkMesh.instances + " (" + ChunkMesh.usedRAM / 1024 / 1024 + "MB)",
"Rendered: " + renderedMeshes + " (" + renderedQuads / 1000 + "KQ)"
));
if(rendererSpeedup > 0) {
text.add(EnumChatFormatting.YELLOW + "(!) Renderer speedup active");
}
if(hasIncompatibilities) {
text.add(EnumChatFormatting.YELLOW + "(!) Incompatibilities");
if(!statusCommand) {
text.add(EnumChatFormatting.YELLOW + "Type '/neodymium status'");
}
}
return text;
}
private int getShaderProgram(int pass) {
return ((forceRenderFog || isFogEnabled()) ? shaderProgramsFog : shaderProgramsNoFog)[pass];
}
private boolean isFogEnabled() {
switch(Config.renderFog) {
case TRUE:
return true;
case FALSE:
return false;
default:
return fogEnabled;
}
}
private boolean shouldRenderInWorld(World world) {
return world != null;
}
private static boolean isWireframeEnabled() {
return Config.wireframe && CheatHelper.canCheat();
}
public static class NeoChunkComparator implements Comparator<NeoChunk> {
Entity player;
public NeoChunkComparator(Entity player) {
this.player = player;
}
@Override
public int compare(NeoChunk p1, NeoChunk p2) {
int distSq1 = distSq(p1);
int distSq2 = distSq(p2);
return distSq1 < distSq2 ? -1 : distSq1 > distSq2 ? 1 : 0;
}
int distSq(NeoChunk p) {
return (int)(
Math.pow(((p.x * 16) - player.chunkCoordX), 2) +
Math.pow(((p.z * 16) - player.chunkCoordZ), 2)
);
}
}
public static class ChunkCoordDistanceComparator implements Comparator<ChunkCoordIntPair> {
double x, y, z;
public ChunkCoordDistanceComparator(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
@Override
public int compare(ChunkCoordIntPair p1, ChunkCoordIntPair p2) {
int distSq1 = distSq(p1);
int distSq2 = distSq(p2);
return distSq1 < distSq2 ? -1 : distSq1 > distSq2 ? 1 : 0;
}
int distSq(ChunkCoordIntPair p) {
return (int)(
Math.pow(((p.chunkXPos * 16) - x), 2) +
Math.pow(((p.chunkZPos * 16) - z), 2)
);
}
}
public static class MeshDistanceComparator implements Comparator<Mesh> {
double x, y, z;
boolean inverted;
public Comparator<? super Mesh> setInverted(boolean inverted) {
this.inverted = inverted;
return this;
}
public MeshDistanceComparator setOrigin(double x, double y, double z) {
this.x = x / 16.0;
this.y = y / 16.0;
this.z = z / 16.0;
return this;
}
@Override
public int compare(Mesh a, Mesh b) {
if(a.pass < b.pass) {
return -1;
} else if(a.pass > b.pass) {
return 1;
} else {
double distSqA = a.distSq(x, y, z);
double distSqB = b.distSq(x, y, z);
int mult = inverted ? -1 : 1;
if(distSqA > distSqB) {
return 1 * mult;
} else if(distSqA < distSqB) {
return -1 * mult;
} else {
return 0;
}
}
}
}
public static enum WorldRendererChange {
VISIBLE, INVISIBLE, DELETED
}
}
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