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package makamys.neodymium.renderer;
import com.falsepattern.falsetweaks.api.triangulator.VertexAPI;
import com.falsepattern.rple.api.client.RPLELightMapUtil;
import com.falsepattern.rple.api.client.RPLEShaderConstants;
import lombok.val;
import makamys.neodymium.Compat;
import makamys.neodymium.Constants;
import makamys.neodymium.Neodymium;
import makamys.neodymium.config.Config;
import makamys.neodymium.ducks.IWorldRenderer;
import makamys.neodymium.renderer.Mesh.GPUStatus;
import makamys.neodymium.renderer.attribs.AttributeSet;
import makamys.neodymium.util.*;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderGlobal;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.World;
import org.lwjgl.BufferUtils;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.ARBVertexShader;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL20;
import org.lwjgl.util.vector.Matrix4f;
import org.lwjgl.util.vector.Vector4f;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.*;
import java.util.Map.Entry;
import static makamys.neodymium.Constants.VERSION;
import static org.lwjgl.opengl.GL11.glGetInteger;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL14.glMultiDrawArrays;
import static org.lwjgl.opengl.GL15.GL_ARRAY_BUFFER;
import static org.lwjgl.opengl.GL15.glBindBuffer;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL30.*;
/**
* The main renderer class.
*/
public class NeoRenderer {
public boolean hasInited = false;
public boolean destroyPending;
public boolean reloadPending;
public int rendererSpeedup;
private static boolean[] wasDown = new boolean[256];
public boolean renderWorld;
public boolean rendererActive;
private boolean showMemoryDebugger;
public boolean forceRenderFog;
public boolean hasIncompatibilities;
private boolean fogEnabled;
private static int MAX_MESHES;
private int VAO;
private int[] shaderProgramsFog = {0, 0};
private int[] shaderProgramsNoFog = {0, 0};
private IntBuffer[] piFirst = new IntBuffer[2];
private IntBuffer[] piCount = new IntBuffer[2];
GPUMemoryManager mem;
private AttributeSet attributes;
private Map<ChunkCoordIntPair, NeoRegion> loadedRegionsMap = new HashMap<>();
private List<NeoRegion> loadedRegionsList = new ArrayList<>();
public World world;
// Eye position in world space
private double eyePosX;
private double eyePosY;
private double eyePosZ;
// Eye position in world space, transformed by model-view matrix (takes third person camera offset into account)
private double eyePosXT;
private double eyePosYT;
private double eyePosZT;
// eyePos?T divided by 16
int eyePosXTDiv;
int eyePosYTDiv;
int eyePosZTDiv;
private int renderedMeshes, renderedQuads;
private int frameCount;
public NeoRenderer(World world) {
this.world = world;
if (shouldRenderInWorld(world)) {
hasInited = init();
}
renderWorld = true;
rendererActive = true;
}
Vector4f transformedOrigin = new Vector4f();
public int preRenderSortedRenderers(int renderPass, double alpha, WorldRenderer[] sortedWorldRenderers) {
int rendered = 0;
if (hasInited) {
if (renderPass == 0) {
renderedMeshes = 0;
renderedQuads = 0;
mainLoop();
if (Minecraft.getMinecraft().currentScreen == null) {
handleKeyboard();
}
if (mem.getCoherenceRate() < 0.95f || frameCount % 4 == 0) {
mem.runGC(false);
}
if (rendererActive && renderWorld) {
updateGLValues();
transformedOrigin.set(0, 0, 0, 1);
Matrix4f.transform(modelViewMatrixInv, transformedOrigin, transformedOrigin);
Entity rve = Minecraft.getMinecraft().renderViewEntity;
eyePosX = rve.lastTickPosX + (rve.posX - rve.lastTickPosX) * alpha;
eyePosY = rve.lastTickPosY + (rve.posY - rve.lastTickPosY) * alpha + rve.getEyeHeight();
eyePosZ = rve.lastTickPosZ + (rve.posZ - rve.lastTickPosZ) * alpha;
eyePosXT = eyePosX + transformedOrigin.x;
eyePosYT = eyePosY + transformedOrigin.y;
eyePosZT = eyePosZ + transformedOrigin.z;
eyePosXTDiv = Math.floorDiv((int) Math.floor(eyePosXT), 16);
eyePosYTDiv = Math.floorDiv((int) Math.floor(eyePosYT), 16);
eyePosZTDiv = Math.floorDiv((int) Math.floor(eyePosZT), 16);
sort(frameCount % 100 == 0, frameCount % Config.sortFrequency == 0);
initIndexBuffers();
if(!Constants.KEEP_RENDER_LIST_LOGIC) {
updateRenderGlobalStats();
}
}
frameCount++;
}
if (rendererActive && renderWorld) {
Minecraft.getMinecraft().entityRenderer.enableLightmap((double) alpha);
rendered += render(renderPass, alpha);
Minecraft.getMinecraft().entityRenderer.disableLightmap((double) alpha);
}
}
return rendered;
}
public void onRenderTickEnd() {
if (Neodymium.isActive()) {
if (reloadPending) {
Minecraft.getMinecraft().renderGlobal.loadRenderers();
}
if (showMemoryDebugger && mem != null) {
GuiHelper.begin();
mem.drawInfo();
GuiHelper.end();
}
} else if (destroyPending) {
destroy();
destroyPending = false;
Neodymium.renderer = null;
Minecraft.getMinecraft().renderGlobal.loadRenderers();
}
}
private void sort(boolean pass0, boolean pass1) {
for (NeoRegion r : loadedRegionsMap.values()) {
r.getRenderData().sort(eyePosX, eyePosY, eyePosZ, pass0, pass1);
}
}
private void initIndexBuffers() {
loadedRegionsList.clear();
loadedRegionsList.addAll(loadedRegionsMap.values());
loadedRegionsList.sort(Comparators.REGION_DISTANCE_COMPARATOR.setOrigin(eyePosX, eyePosY, eyePosZ));
for (int i = 0; i < 2; i++) {
piFirst[i].limit(MAX_MESHES);
piCount[i].limit(MAX_MESHES);
int order = i == 0 ? 1 : -1;
for (int regionI = order == 1 ? 0 : loadedRegionsList.size() - 1; regionI >= 0 && regionI < loadedRegionsList.size(); regionI += order) {
NeoRegion.RenderData region = loadedRegionsList.get(regionI).getRenderData();
region.batchFirst[i] = piFirst[i].position();
for (Mesh mesh : region.getSentMeshes(i)) {
WorldRenderer wr = ((ChunkMesh) mesh).wr;
if (mesh.visible && wr.isVisible && shouldRenderMesh(mesh)) {
int meshes = mesh.writeToIndexBuffer(piFirst[i], piCount[i], eyePosXTDiv, eyePosYTDiv, eyePosZTDiv, i);
renderedMeshes += meshes;
for (int j = piCount[i].position() - meshes; j < piCount[i].position(); j++) {
renderedQuads += piCount[i].get(j) / 4;
}
if(Compat.isHodgepodgeSpeedupAnimationsEnabled() && !Constants.KEEP_RENDER_LIST_LOGIC) {
// Hodgepodge hooks this method to decide what animations to play, make sure it runs
wr.getGLCallListForPass(i);
}
}
}
region.batchLimit[i] = piFirst[i].position();
}
piFirst[i].flip();
piCount[i].flip();
}
}
private boolean shouldRenderMesh(Mesh mesh) {
if ((Config.maxMeshesPerFrame == -1 || renderedMeshes < Config.maxMeshesPerFrame)) {
if ((!isFogEnabled() && !Config.fogOcclusionWithoutFog)
|| Config.fogOcclusion == !Config.fogOcclusion
|| mesh.distSq(
eyePosX / 16.0,
mesh.y + 0.5,
eyePosZ / 16.0)
< Math.pow((fogStartEnd.get(1)) / 16.0 + 1.0, 2)) {
return true;
}
}
return false;
}
private static void updateRenderGlobalStats() {
// Normally renderSortedRenderers does this, but we cancelled it
RenderGlobal rg = Minecraft.getMinecraft().renderGlobal;
for(WorldRenderer wr : rg.sortedWorldRenderers) {
if(wr != null) {
++rg.renderersLoaded;
if (wr.skipRenderPass[0]) {
++rg.renderersSkippingRenderPass;
} else if (!wr.isInFrustum) {
++rg.renderersBeingClipped;
} else if (rg.occlusionEnabled && !wr.isVisible) {
++rg.renderersBeingOccluded;
} else {
++rg.renderersBeingRendered;
}
}
}
}
private void mainLoop() {
if (Minecraft.getMinecraft().playerController.netClientHandler.doneLoadingTerrain) {
for (Iterator<Entry<ChunkCoordIntPair, NeoRegion>> it = loadedRegionsMap.entrySet().iterator(); it.hasNext(); ) {
Entry<ChunkCoordIntPair, NeoRegion> kv = it.next();
NeoRegion v = kv.getValue();
if (v.shouldDelete()) {
v.destroy();
it.remove();
} else {
v.tick();
}
}
}
}
private void handleKeyboard() {
if (Config.debugPrefix == 0 || (Config.debugPrefix != -1 && Keyboard.isKeyDown(Config.debugPrefix))) {
if (CheatHelper.canCheat()) {
if (Keyboard.isKeyDown(Keyboard.KEY_F) && !wasDown[Keyboard.KEY_F]) {
rendererActive = !rendererActive;
}
if (Keyboard.isKeyDown(Keyboard.KEY_V) && !wasDown[Keyboard.KEY_V]) {
renderWorld = !renderWorld;
}
}
if (Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) {
reloadShader();
}
if (Keyboard.isKeyDown(Keyboard.KEY_M) && !wasDown[Keyboard.KEY_M]) {
showMemoryDebugger = !showMemoryDebugger;
}
if (Keyboard.isKeyDown(Keyboard.KEY_P) && !wasDown[Keyboard.KEY_P]) {
Util.dumpTexture();
}
if (Keyboard.isKeyDown(Keyboard.KEY_LEFT) && !wasDown[Keyboard.KEY_LEFT]) {
reloadPending = true;
}
if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT) && !wasDown[Keyboard.KEY_RIGHT]) {
if (rendererSpeedup == 0) {
rendererSpeedup = 300;
} else {
rendererSpeedup = 0;
}
}
}
for (int i = 0; i < 256; i++) {
wasDown[i] = Keyboard.isKeyDown(i);
}
}
FloatBuffer modelView = BufferUtils.createFloatBuffer(16);
FloatBuffer projBuf = BufferUtils.createFloatBuffer(16);
IntBuffer viewportBuf = BufferUtils.createIntBuffer(16);
FloatBuffer projInvBuf = BufferUtils.createFloatBuffer(16);
FloatBuffer fogColorBuf = BufferUtils.createFloatBuffer(16);
FloatBuffer fogStartEnd = BufferUtils.createFloatBuffer(2);
Matrix4f modelViewMatrix = new Matrix4f();
Matrix4f modelViewMatrixInv = new Matrix4f();
Matrix4f projMatrix = new Matrix4f();
private int render(int pass, double alpha) {
if (!Compat.isOptiFineShadersEnabled()) {
int shader = getShaderProgram(pass);
if (shader == 0) return 0;
glUseProgram(shader);
updateUniforms(alpha, pass);
}
glBindVertexArray(VAO);
if (isWireframeEnabled()) {
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
}
int u_renderOffset = -1;
if (!Compat.isOptiFineShadersEnabled()) {
u_renderOffset = glGetUniformLocation(getShaderProgram(pass), "renderOffset");
}
int oldLimit = piFirst[pass].limit();
int rendered = 0;
int order = pass == 0 ? 1 : -1;
for (int regionI = order == 1 ? 0 : loadedRegionsList.size() - 1; regionI >= 0 && regionI < loadedRegionsList.size(); regionI += order) {
NeoRegion.RenderData region = loadedRegionsList.get(regionI).getRenderData();
rendered += region.batchLimit[pass] - region.batchFirst[pass];
Util.setPositionAndLimit(piFirst[pass], region.batchFirst[pass], region.batchLimit[pass]);
Util.setPositionAndLimit(piCount[pass], region.batchFirst[pass], region.batchLimit[pass]);
if (Compat.isOptiFineShadersEnabled()) {
GL11.glMatrixMode(GL_MODELVIEW);
val offsetX = (float) (region.originX - eyePosX);
val offsetY = (float) ((region.originY - eyePosY) + 0.12);
val offsetZ = (float) (region.originZ - eyePosZ);
GL11.glPushMatrix();
GL11.glTranslatef(offsetX, offsetY, offsetZ);
} else {
glUniform3f(u_renderOffset, (float) (region.originX - eyePosX), (float) (region.originY - eyePosY), (float) (region.originZ - eyePosZ));
}
glMultiDrawArrays(GL_QUADS, piFirst[pass], piCount[pass]);
if (Compat.isOptiFineShadersEnabled())
GL11.glPopMatrix();
}
Util.setPositionAndLimit(piFirst[pass], 0, oldLimit);
Util.setPositionAndLimit(piCount[pass], 0, oldLimit);
if (isWireframeEnabled()) {
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
}
if (!Compat.isOptiFineShadersEnabled()) {
glUseProgram(0);
}
glBindVertexArray(0);
return rendered;
}
private void updateGLValues() {
glGetFloat(GL_MODELVIEW_MATRIX, modelView);
glGetFloat(GL_PROJECTION_MATRIX, projBuf);
glGetInteger(GL_VIEWPORT, viewportBuf);
projMatrix.load(projBuf);
projBuf.flip();
projMatrix.invert();
projMatrix.store(projInvBuf);
projInvBuf.flip();
modelViewMatrix.load(modelView);
modelView.flip();
modelViewMatrixInv.load(modelViewMatrix).invert();
fogColorBuf.limit(16);
glGetFloat(GL_FOG_COLOR, fogColorBuf);
fogColorBuf.limit(4);
fogStartEnd.put(glGetFloat(GL_FOG_START));
fogStartEnd.put(glGetFloat(GL_FOG_END));
fogStartEnd.flip();
fogEnabled = GL11.glIsEnabled(GL11.GL_FOG) && !OFUtil.isFogOff();
}
private void updateUniforms(double alpha, int pass) {
int shaderProgram = getShaderProgram(pass);
int u_modelView = glGetUniformLocation(shaderProgram, "modelView");
int u_proj = glGetUniformLocation(shaderProgram, "proj");
int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos");
int u_light = 0, u_light_r = 0, u_light_g = 0, u_light_b = 0;
if (Compat.isRPLEModPresent()) {
u_light_r = glGetUniformLocation(shaderProgram, "lightTexR");
u_light_g = glGetUniformLocation(shaderProgram, "lightTexG");
u_light_b = glGetUniformLocation(shaderProgram, "lightTexB");
} else {
u_light = glGetUniformLocation(shaderProgram, "lightTex");
}
int u_viewport = glGetUniformLocation(shaderProgram, "viewport");
int u_projInv = glGetUniformLocation(shaderProgram, "projInv");
int u_fogColor = glGetUniformLocation(shaderProgram, "fogColor");
int u_fogStartEnd = glGetUniformLocation(shaderProgram, "fogStartEnd");
int u_fogMode = glGetUniformLocation(shaderProgram, "fogMode");
int u_fogDensity = glGetUniformLocation(shaderProgram, "fogDensity");
glUniformMatrix4(u_modelView, false, modelView);
glUniformMatrix4(u_proj, false, projBuf);
glUniformMatrix4(u_projInv, false, projInvBuf);
glUniform4f(u_viewport, viewportBuf.get(0), viewportBuf.get(1), viewportBuf.get(2), viewportBuf.get(3));
glUniform4(u_fogColor, fogColorBuf);
glUniform2(u_fogStartEnd, fogStartEnd);
glUniform1i(u_fogMode, glGetInteger(GL_FOG_MODE));
glUniform1f(u_fogDensity, glGetFloat(GL_FOG_DENSITY));
glUniform3f(u_playerPos, (float) eyePosX, (float) eyePosY, (float) eyePosZ);
if (Compat.isRPLEModPresent()) {
//TODO connect to RPLE gl api (once that exists)
// For now we just use the RPLE default texture indices
glUniform1i(u_light_r, 1);
glUniform1i(u_light_g, 2);
glUniform1i(u_light_b, 3);
} else {
glUniform1i(u_light, 1);
}
modelView.position(0);
projBuf.position(0);
viewportBuf.position(0);
projInvBuf.position(0);
fogColorBuf.position(0);
fogStartEnd.position(0);
}
/**
* @implSpec The attributes here need to be kept in sync with {@link RenderUtil#writeMeshQuadToBuffer(MeshQuad, BufferWriter, int)}
*/
public boolean init() {
// The average mesh is 60 KB. Let's be safe and assume 8 KB per mesh.
// This means 1 MB of index data per 512 MB of VRAM.
MAX_MESHES = Config.VRAMSize * 128;
Compat.updateOptiFineShadersState();
attributes = new AttributeSet();
Neodymium.util.initVertexAttributes(attributes);
reloadShader();
VAO = glGenVertexArrays();
glBindVertexArray(VAO);
mem = new GPUMemoryManager();
glBindBuffer(GL_ARRAY_BUFFER, mem.VBO);
boolean optiFineShaders = Compat.isOptiFineShadersEnabled();
if (optiFineShaders) {
initOptiFineShadersVertexPointers();
} else {
attributes.enable();
}
for (int i = 0; i < 2; i++) {
piFirst[i] = BufferUtils.createIntBuffer(MAX_MESHES);
piFirst[i].flip();
piCount[i] = BufferUtils.createIntBuffer(MAX_MESHES);
piCount[i].flip();
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
return true;
}
// TODO: This format is nice, we should have it in the docs too!
// position 3 floats 12 bytes offset 0
// texture 2 floats 8 bytes offset 12
// color 4 bytes 4 bytes offset 20
// brightness 2 shorts 4 bytes offset 24 (brightness_R with RPLE)
// entitydata 3 shorts 6 bytes offset 28
// <padding> -------- 2 bytes offset 34
// normal 3 floats 12 bytes offset 36
// tangent 4 floats 16 bytes offset 48
// midtexture 2 floats 8 bytes offset 64
// ---RPLE EXTRAS---
// brightness_G 2 shorts 4 bytes offset 72
// brightness_B 2 shorts 4 bytes offset 76
// edgeTex 2 floats 8 bytes offset 80
private static void initOptiFineShadersVertexPointers() {
int stride;
if (Compat.isFalseTweaksModPresent()) {
stride = VertexAPI.recomputeVertexInfo(18, 4);
} else {
stride = 72;
}
val entityAttrib = 10;
val midTexCoordAttrib = 11;
val tangentAttrib = 12;
// position 3 floats 12 bytes offset 0
GL11.glVertexPointer(3, GL11.GL_FLOAT, stride, 0);
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
// texture 2 floats 8 bytes offset 12
GL11.glTexCoordPointer(2, GL11.GL_FLOAT, stride, 12);
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
// color 4 bytes 4 bytes offset 20
GL11.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, stride, 20);
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
// brightness 2 shorts 4 bytes offset 24
if (!Compat.isRPLEModPresent()) { // RPLE sets this up in enableVertexPointersVBO
OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glTexCoordPointer(2, GL11.GL_SHORT, stride, 24);
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
}
// entitydata 3 shorts 6 bytes offset 28
GL20.glVertexAttribPointer(entityAttrib, 3, GL11.GL_SHORT, false, stride, 28);
GL20.glEnableVertexAttribArray(entityAttrib);
// normal 3 floats 12 bytes offset 36
GL11.glNormalPointer(GL11.GL_FLOAT, stride, 36);
GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
// tangent 4 floats 16 bytes offset 48
GL20.glVertexAttribPointer(tangentAttrib, 4, GL11.GL_FLOAT, false, stride, 48);
GL20.glEnableVertexAttribArray(tangentAttrib);
// midtexture 2 floats 8 bytes offset 64
GL13.glClientActiveTexture(GL13.GL_TEXTURE3);
GL11.glTexCoordPointer(2, GL11.GL_FLOAT, stride, 64);
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
ARBVertexShader.glVertexAttribPointerARB(midTexCoordAttrib, 2, GL11.GL_FLOAT, false, stride, 64);
ARBVertexShader.glEnableVertexAttribArrayARB(midTexCoordAttrib);
if (Compat.isRPLEModPresent()) {
RPLELightMapUtil.enableVertexPointersVBO();
ARBVertexShader.glVertexAttribPointerARB(RPLEShaderConstants.edgeTexCoordAttrib,
2,
GL_FLOAT,
false,
stride,
80);
ARBVertexShader.glEnableVertexAttribArrayARB(RPLEShaderConstants.edgeTexCoordAttrib);
}
}
public int getStride() {
return attributes.stride();
}
public void reloadShader(int pass, AttributeSet attributeSet) {
for (int hasFog = 0; hasFog <= 1; hasFog++) {
Map<String, String> defines = new HashMap<>();
if (hasFog == 1) {
defines.put("RENDER_FOG", "");
}
if (Config.shortUV) {
defines.put("SHORT_UV", "");
}
if (Compat.isRPLEModPresent()) {
defines.put("RPLE", "");
}
if (pass == 0) {
defines.put("PASS_0", "");
}
attributeSet.addDefines(defines);
boolean errors = false;
int vertexShader;
vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, Preprocessor.preprocess(Util.readFile("shaders/chunk.vert"), defines));
glCompileShader(vertexShader);
if (glGetShaderi(vertexShader, GL_COMPILE_STATUS) == 0) {
System.out.println("Error compiling vertex shader: " + glGetShaderInfoLog(vertexShader, 256));
errors = true;
}
int fragmentShader;
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, Preprocessor.preprocess(Util.readFile("shaders/chunk.frag"), defines));
glCompileShader(fragmentShader);
if (glGetShaderi(fragmentShader, GL_COMPILE_STATUS) == 0) {
System.out.println("Error compiling fragment shader: " + glGetShaderInfoLog(fragmentShader, 256));
errors = true;
}
int newShaderProgram = glCreateProgram();
glAttachShader(newShaderProgram, vertexShader);
glAttachShader(newShaderProgram, fragmentShader);
glLinkProgram(newShaderProgram);
if (glGetProgrami(newShaderProgram, GL_LINK_STATUS) == 0) {
System.out.println("Error linking shader: " + glGetShaderInfoLog(newShaderProgram, 256));
errors = true;
}
if (!errors) {
((hasFog == 1) ? shaderProgramsFog : shaderProgramsNoFog)[pass] = newShaderProgram;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
}
}
public void reloadShader() {
reloadShader(0, attributes);
reloadShader(1, attributes);
}
public void destroy() {
if (!hasInited) return;
glDeleteProgram(shaderProgramsFog[0]);
glDeleteProgram(shaderProgramsFog[1]);
glDeleteProgram(shaderProgramsNoFog[0]);
glDeleteProgram(shaderProgramsNoFog[1]);
glDeleteVertexArrays(VAO);
mem.destroy();
ChunkMesh.instances = 0;
ChunkMesh.usedRAM = 0;
}
public void onWorldRendererChanged(WorldRenderer wr, WorldRendererChange change) {
int x = Math.floorDiv(wr.posX, 16);
int y = Math.floorDiv(wr.posY, 16);
int z = Math.floorDiv(wr.posZ, 16);
NeoChunk neoChunk = getNeoChunk(x, z);
neoChunk.isSectionVisible[y] = change == WorldRendererChange.VISIBLE;
if (change == WorldRendererChange.DELETED) {
removeMesh(neoChunk.chunkMeshes[y]);
if (neoChunk.chunkMeshes[y] != null) {
neoChunk.chunkMeshes[y].destroy();
neoChunk.chunkMeshes[y] = null;
neoChunk.region.meshes--;
}
}
neoChunkChanged(neoChunk);
}
public void onWorldRendererPost(WorldRenderer wr, boolean sort) {
int x = Math.floorDiv(wr.posX, 16);
int y = Math.floorDiv(wr.posY, 16);
int z = Math.floorDiv(wr.posZ, 16);
if (Minecraft.getMinecraft().theWorld.getChunkFromChunkCoords(x, z).isChunkLoaded) {
NeoChunk neoChunk = getNeoChunk(x, z);
neoChunk.isSectionVisible[y] = ((IWorldRenderer) wr).isDrawn();
neoChunk.putChunkMeshes(y, ((IWorldRenderer) wr).getChunkMeshes(), sort);
}
}
public void onRenderFog() {
forceRenderFog = false;
}
private NeoChunk getNeoChunk(int chunkX, int chunkZ) {
return getRegionContaining(chunkX, chunkZ).getChunkAbsolute(chunkX, chunkZ);
}
private NeoRegion getRegionContaining(int chunkX, int chunkZ) {
int regionX = Math.floorDiv(chunkX, NeoRegion.SIZE);
int regionZ = Math.floorDiv(chunkZ, NeoRegion.SIZE);
ChunkCoordIntPair key = new ChunkCoordIntPair(regionX, regionZ);
NeoRegion region = loadedRegionsMap.get(key);
if (region == null) {
region = NeoRegion.load(regionX, regionZ);
loadedRegionsMap.put(key, region);
}
return region;
}
public void setVisible(NeoChunk chunk, boolean visible) {
setVisible(chunk, visible, false);
}
public void setVisible(NeoChunk neoChunk, boolean visible, boolean forceCheck) {
if (!forceCheck && visible == neoChunk.visible) return;
neoChunk.visible = visible;
neoChunkChanged(neoChunk);
}
public void neoChunkChanged(NeoChunk neoChunk) {
int newLOD = neoChunk.hasChunkMeshes() ? 2 : 0;
for (int y = 0; y < 16; y++) {
for (int pass = 0; pass < 2; pass++) {
ChunkMesh cm = neoChunk.chunkMeshes[y * 2 + pass];
if (cm != null) {
if (neoChunk.isSectionVisible[y] && newLOD == 2) {
if (!cm.visible) {
setMeshVisible(cm, true);
}
} else {
if (cm.visible) {
setMeshVisible(cm, false);
}
}
}
}
}
}
protected void setMeshVisible(Mesh mesh, boolean visible) {
if (mesh == null) return;
if (mesh.visible != visible) {
mesh.visible = visible;
if (mesh.gpuStatus == GPUStatus.UNSENT) {
mem.sendMeshToGPU(mesh);
NeoRegion region = getRegionContaining(mesh.x, mesh.z);
region.getRenderData().getSentMeshes(mesh.pass).add(mesh);
mesh.containingRegion = region;
}
}
}
public void removeMesh(Mesh mesh) {
if (mesh == null) return;
mem.deleteMeshFromGPU(mesh);
if (mesh.containingRegion != null) {
mesh.containingRegion.getRenderData().getSentMeshes(mesh.pass).remove(mesh);
}
setMeshVisible(mesh, false);
}
public List<String> getDebugText(boolean statusCommand) {
List<String> text = new ArrayList<>();
text.add(
(!rendererActive ? EnumChatFormatting.RED + "(OFF) " : "")
+ (statusCommand ? EnumChatFormatting.LIGHT_PURPLE : "")
+ "Neodymium " + VERSION
);
text.addAll(mem.getDebugText());
text.addAll(Arrays.asList(
"Meshes: " + ChunkMesh.instances + " (" + ChunkMesh.usedRAM / 1024 / 1024 + "MB)",
"Rendered: " + renderedMeshes + " (" + renderedQuads / 1000 + "KQ)"
));
if (rendererSpeedup > 0) {
text.add(EnumChatFormatting.YELLOW + "(!) Renderer speedup active");
}
if (hasIncompatibilities) {
text.add(EnumChatFormatting.YELLOW + "(!) Incompatibilities");
if (!statusCommand) {
text.add(EnumChatFormatting.YELLOW + "Type '/neodymium status'");
}
}
return text;
}
private int getShaderProgram(int pass) {
return ((forceRenderFog || isFogEnabled()) ? shaderProgramsFog : shaderProgramsNoFog)[pass];
}
private boolean isFogEnabled() {
switch (Config.renderFog) {
case TRUE:
return true;
case FALSE:
return false;
default:
return fogEnabled;
}
}
private boolean shouldRenderInWorld(World world) {
return world != null;
}
private static boolean isWireframeEnabled() {
return Config.wireframe && CheatHelper.canCheat();
}
public static enum WorldRendererChange {
VISIBLE, INVISIBLE, DELETED
}
}
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