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package makamys.neodymium.util;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
public class GuiHelper {
public static void begin() {
GL11.glDisable(GL11.GL_TEXTURE_2D);
Minecraft mc = Minecraft.getMinecraft();
//GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
GL11.glMatrixMode(GL11.GL_PROJECTION);
//GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GL11.glLoadIdentity();
GL11.glOrtho(0.0D, (double)mc.displayWidth, (double)mc.displayHeight, 0.0D, 1000.0D, 3000.0D);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glTranslatef(0.0F, 0.0F, -2000.0F);
//GL11.glLineWidth(1.0F);
//GL11.glDisable(GL11.GL_TEXTURE_2D);
}
public static void drawRectangle(int x, int y, int w, int h, int color) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setColorOpaque_I(color);
tessellator.addVertex(x, y, 0);
tessellator.addVertex(x, y+h, 0);
tessellator.addVertex(x+w, y+h, 0);
tessellator.addVertex(x+w, y, 0);
tessellator.draw();
}
public static void drawRectangle(int x, int y, int w, int h, int color, int opacity) {
GL11.glEnable(GL11.GL_BLEND);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setColorRGBA_I(color, opacity);
tessellator.addVertex(x, y, 0);
tessellator.addVertex(x, y+h, 0);
tessellator.addVertex(x+w, y+h, 0);
tessellator.addVertex(x+w, y, 0);
tessellator.draw();
GL11.glDisable(GL11.GL_BLEND);
}
public static void end() {
//GL11.glDisable(GL11.GL_BLEND);
//GL11.glEnable(GL11.GL_TEXTURE_2D);
}
}
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