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authorMoulberry <jjenour@student.unimelb.edu.au>2020-08-09 07:08:32 +1000
committerGitHub <noreply@github.com>2020-08-09 07:08:32 +1000
commitd313a5c81a553881123c1e478c96a34e07517db4 (patch)
tree36b1abb309ae0f96c378c3c1b917bb9f54bb0234 /src/main/resources/assets/notenoughupdates/shaders/cape.frag
parentf7d3491def0f7498d7bf0d547445f75f0c515912 (diff)
parent0d3a0d7355dac828a97977730bc3acc4dee7e1b4 (diff)
downloadNotEnoughUpdates-1.2-REL.tar.gz
NotEnoughUpdates-1.2-REL.tar.bz2
NotEnoughUpdates-1.2-REL.zip
Merge pull request #17 from Moulberry/beta1.2.3-BETA1.2.2-BETA1.2.1-BETA1.2-REL
Beta
Diffstat (limited to 'src/main/resources/assets/notenoughupdates/shaders/cape.frag')
-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/cape.frag4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/cape.frag b/src/main/resources/assets/notenoughupdates/shaders/cape.frag
index cbe00c70..bfc089bb 100644
--- a/src/main/resources/assets/notenoughupdates/shaders/cape.frag
+++ b/src/main/resources/assets/notenoughupdates/shaders/cape.frag
@@ -8,9 +8,9 @@ void main() {
vec4 texture = texture2D(textureIn, gl_TexCoord[0].st);
gl_FragColor = texture * passColour;
- vec3 fakeSunNormal = normalize(vec3(0.2f,1f,-0.2f));
+ vec3 fakeSunNormal = normalize(vec3(0.2f,1.0f,-0.2f));
vec3 normNormal = normalize(passNormal);
float shading = max(0.6f, dot(fakeSunNormal, normNormal));
- gl_FragColor = vec4(gl_FragColor.rgb*shading, gl_FragColor.a);//gl_FragColor.rgb*shading
+ gl_FragColor = vec4(gl_FragColor.rgb*shading, gl_FragColor.a);
} \ No newline at end of file