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authorBuildTools <james.jenour@protonmail.com>2021-02-16 03:08:30 +0800
committerBuildTools <james.jenour@protonmail.com>2021-02-16 03:08:30 +0800
commita0e7d174472d034142003e58a42d6beefe36a92b (patch)
tree37fbdf5c5c3af3e85ed05e6e17d64207b2a6d8c9 /src/main/resources/assets/notenoughupdates/shaders/capes/fade_cape
parent6024bdf69193ad216e95fca53d7d28746f4269e0 (diff)
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PRE21
Diffstat (limited to 'src/main/resources/assets/notenoughupdates/shaders/capes/fade_cape')
-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/capes/fade_cape/fade_cape.frag31
-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/capes/fade_cape/fade_cape.vert12
2 files changed, 43 insertions, 0 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/capes/fade_cape/fade_cape.frag b/src/main/resources/assets/notenoughupdates/shaders/capes/fade_cape/fade_cape.frag
new file mode 100644
index 00000000..33d6b341
--- /dev/null
+++ b/src/main/resources/assets/notenoughupdates/shaders/capes/fade_cape/fade_cape.frag
@@ -0,0 +1,31 @@
+#version 120
+
+varying vec4 passColour;
+varying vec3 passNormal;
+uniform sampler2D textureIn;
+
+uniform int millis;
+
+//Algorithm by hughsk
+vec3 hsv2rgb(vec3 c) {
+ vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
+ vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
+ return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
+}
+
+void main() {
+ vec4 texture = texture2D(textureIn, gl_TexCoord[0].st);
+
+ float hue = mod(millis/10000.0f+gl_TexCoord[0].t, 1.0f);
+ float sat = 0.5f;
+ float val = 0.5f;
+ vec3 fade = hsv2rgb(vec3(hue, sat, val));
+
+ gl_FragColor = vec4(texture.rgb*texture.a + fade*(1.0f-texture.a), 1.0f) * passColour;
+
+ vec3 fakeSunNormal = normalize(vec3(0.2f,1.0f,-0.2f));
+ vec3 normNormal = normalize(passNormal);
+ float shading = max(0.6f, dot(fakeSunNormal, normNormal));
+
+ gl_FragColor = vec4(gl_FragColor.rgb*shading, gl_FragColor.a);
+}
diff --git a/src/main/resources/assets/notenoughupdates/shaders/capes/fade_cape/fade_cape.vert b/src/main/resources/assets/notenoughupdates/shaders/capes/fade_cape/fade_cape.vert
new file mode 100644
index 00000000..2b5c48f8
--- /dev/null
+++ b/src/main/resources/assets/notenoughupdates/shaders/capes/fade_cape/fade_cape.vert
@@ -0,0 +1,12 @@
+#version 120
+
+varying vec4 passColour;
+varying vec3 passNormal;
+
+void main() {
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+
+ passColour = gl_Color;
+ passNormal = normalize(gl_Normal);
+} \ No newline at end of file