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authorunknown <james.jenour@protonmail.com>2020-07-02 00:53:17 +1000
committerunknown <james.jenour@protonmail.com>2020-07-02 00:53:17 +1000
commitbd6f658c6c53d160c40bc3b5fdead7b7b3dd20c4 (patch)
tree8cf4a287369c94e377604561d937b7096c0abf50 /src/main/resources/assets/notenoughupdates/shaders/program/blit.vsh
parentfa7be3a200f26d53eabfc58e509fd9c6d0a2fd10 (diff)
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Diffstat (limited to 'src/main/resources/assets/notenoughupdates/shaders/program/blit.vsh')
-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/program/blit.vsh16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/blit.vsh b/src/main/resources/assets/notenoughupdates/shaders/program/blit.vsh
new file mode 100644
index 00000000..01a16db5
--- /dev/null
+++ b/src/main/resources/assets/notenoughupdates/shaders/program/blit.vsh
@@ -0,0 +1,16 @@
+#version 120
+
+attribute vec4 Position;
+
+uniform mat4 ProjMat;
+uniform vec2 OutSize;
+
+varying vec2 texCoord;
+
+void main(){
+ vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
+ gl_Position = vec4(outPos.xy, 0.2, 1.0);
+
+ texCoord = Position.xy / OutSize;
+ texCoord.y = 1.0 - texCoord.y;
+}