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| author | Moulberry <james.jenour@student.scotch.wa.edu.au> | 2020-11-08 17:44:27 +1100 |
|---|---|---|
| committer | Moulberry <james.jenour@student.scotch.wa.edu.au> | 2020-11-08 17:44:27 +1100 |
| commit | 07403ec86c53f67b94d988b4c01a0afc2fdb2810 (patch) | |
| tree | fba4b3c37b02c42267e03a07453d3941c98fd66d /src/main/resources/assets/notenoughupdates/shaders/program/blur2.fsh | |
| parent | fc4143dd3c892b11ae5f427fcecc22044ff98460 (diff) | |
| parent | ec0660e41145d3d9ed479b3e697afddf8ddc8c4c (diff) | |
| download | NotEnoughUpdates-1.7-REL.tar.gz NotEnoughUpdates-1.7-REL.tar.bz2 NotEnoughUpdates-1.7-REL.zip | |
uh yeah its pretty necessary guys
Diffstat (limited to 'src/main/resources/assets/notenoughupdates/shaders/program/blur2.fsh')
| -rw-r--r-- | src/main/resources/assets/notenoughupdates/shaders/program/blur2.fsh | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/blur2.fsh b/src/main/resources/assets/notenoughupdates/shaders/program/blur2.fsh new file mode 100644 index 00000000..ca64470a --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/program/blur2.fsh @@ -0,0 +1,34 @@ +#version 120 + +uniform sampler2D DiffuseSampler; + +varying vec2 texCoord; +varying vec2 oneTexel; + +uniform vec2 InSize; + +uniform vec2 BlurDir; +uniform float Radius; +uniform float AlphaMult; + +void main() { + vec4 blurred = vec4(0.0); + float totalStrength = 0.0; + float totalAlpha = 0.0; + float totalSamples = 0.0; + for(float r = -Radius; r <= Radius; r += 1.0) { + vec4 sample = texture2D(DiffuseSampler, texCoord + oneTexel * r * BlurDir); + + // Accumulate average alpha + totalAlpha = totalAlpha + sample.a; + totalSamples = totalSamples + 1.0; + + // Accumulate smoothed blur + //float strength = (2.0 - abs(r / Radius))*sample.a; + float strength = sample.a; + totalStrength = totalStrength + strength; + blurred = blurred + sample; + } + float alpha = totalAlpha/totalSamples*AlphaMult; + gl_FragColor = vec4(blurred.rgb / totalStrength, alpha); +} |
