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| author | Moulberry <james.jenour@student.scotch.wa.edu.au> | 2020-11-08 17:44:27 +1100 |
|---|---|---|
| committer | Moulberry <james.jenour@student.scotch.wa.edu.au> | 2020-11-08 17:44:27 +1100 |
| commit | 07403ec86c53f67b94d988b4c01a0afc2fdb2810 (patch) | |
| tree | fba4b3c37b02c42267e03a07453d3941c98fd66d /src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh | |
| parent | fc4143dd3c892b11ae5f427fcecc22044ff98460 (diff) | |
| parent | ec0660e41145d3d9ed479b3e697afddf8ddc8c4c (diff) | |
| download | NotEnoughUpdates-1.6-REL.tar.gz NotEnoughUpdates-1.6-REL.tar.bz2 NotEnoughUpdates-1.6-REL.zip | |
uh yeah its pretty necessary guys
Diffstat (limited to 'src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh')
| -rw-r--r-- | src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh new file mode 100644 index 00000000..c7bcfb0f --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh @@ -0,0 +1,32 @@ +#version 120 + +uniform sampler2D DiffuseSampler; + +uniform float radiusSq = 0.5f; + +uniform vec2 InSize; +uniform vec2 OutSize; + +varying vec2 texCoord; + +void main() { + if(radiusSq < 0.5 && (texCoord.s-0.5)*(texCoord.s-0.5)+(texCoord.t-0.5)*(texCoord.t-0.5) > radiusSq) { + discard; + } + + /*float totalAlpha = 0.0f; + vec3 accum = vec3(0.0); + + for(int x = -1; x<3; x++) { + for(int y = -1; y<3; y++) { + vec4 pixel = texture2D(DiffuseSampler, texCoord+vec2(x, y)/InSize); + + accum += pixel.rgb * pixel.a; + totalAlpha += pixel.a; + } + } + gl_FragColor.a = totalAlpha/4*4; + gl_FragColor.rgb = accum/4*4;*/ + + gl_FragColor = texture2D(DiffuseSampler, texCoord); +}
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