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author | Moulberry <james.jenour@student.scotch.wa.edu.au> | 2020-11-08 16:42:16 +1100 |
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committer | Moulberry <james.jenour@student.scotch.wa.edu.au> | 2020-11-08 16:42:16 +1100 |
commit | ec0660e41145d3d9ed479b3e697afddf8ddc8c4c (patch) | |
tree | fba4b3c37b02c42267e03a07453d3941c98fd66d /src/main/resources/assets/notenoughupdates | |
parent | f89c363dda53046d832089d94f04695ce60d3ae6 (diff) | |
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asbyth made me do it
Diffstat (limited to 'src/main/resources/assets/notenoughupdates')
-rw-r--r-- | src/main/resources/assets/notenoughupdates/capes/lightning.png | bin | 0 -> 6490 bytes | |||
-rw-r--r-- | src/main/resources/assets/notenoughupdates/shaders/lightning_cape.frag | 13 | ||||
-rw-r--r-- | src/main/resources/assets/notenoughupdates/shaders/lightning_cape.vert | 12 |
3 files changed, 25 insertions, 0 deletions
diff --git a/src/main/resources/assets/notenoughupdates/capes/lightning.png b/src/main/resources/assets/notenoughupdates/capes/lightning.png Binary files differnew file mode 100644 index 00000000..dc0afce1 --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/capes/lightning.png diff --git a/src/main/resources/assets/notenoughupdates/shaders/lightning_cape.frag b/src/main/resources/assets/notenoughupdates/shaders/lightning_cape.frag new file mode 100644 index 00000000..c4472679 --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/lightning_cape.frag @@ -0,0 +1,13 @@ +#version 120 + +varying vec4 passColour; +varying vec3 passNormal; +uniform sampler2D textureIn; + +uniform int millis; + +void main() { + vec4 texture = texture2D(textureIn, gl_TexCoord[0].st); + + gl_FragColor = vec4(texture.rgb*shading, gl_FragColor.a); +} diff --git a/src/main/resources/assets/notenoughupdates/shaders/lightning_cape.vert b/src/main/resources/assets/notenoughupdates/shaders/lightning_cape.vert new file mode 100644 index 00000000..2b5c48f8 --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/lightning_cape.vert @@ -0,0 +1,12 @@ +#version 120 + +varying vec4 passColour; +varying vec3 passNormal; + +void main() { + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_MultiTexCoord0; + + passColour = gl_Color; + passNormal = normalize(gl_Normal); +}
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