diff options
Diffstat (limited to 'src/main/resources/assets/notenoughupdates/shaders/fade_cape.frag')
-rw-r--r-- | src/main/resources/assets/notenoughupdates/shaders/fade_cape.frag | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/fade_cape.frag b/src/main/resources/assets/notenoughupdates/shaders/fade_cape.frag index 76738c31..33d6b341 100644 --- a/src/main/resources/assets/notenoughupdates/shaders/fade_cape.frag +++ b/src/main/resources/assets/notenoughupdates/shaders/fade_cape.frag @@ -16,16 +16,16 @@ vec3 hsv2rgb(vec3 c) { void main() { vec4 texture = texture2D(textureIn, gl_TexCoord[0].st); - float hue = mod(millis/10000f+gl_TexCoord[0].t, 1f); + float hue = mod(millis/10000.0f+gl_TexCoord[0].t, 1.0f); float sat = 0.5f; float val = 0.5f; vec3 fade = hsv2rgb(vec3(hue, sat, val)); - gl_FragColor = vec4(texture.rgb*texture.a + fade*(1-texture.a), 1f) * passColour; + gl_FragColor = vec4(texture.rgb*texture.a + fade*(1.0f-texture.a), 1.0f) * passColour; - vec3 fakeSunNormal = normalize(vec3(0.2f,1f,-0.2f)); + vec3 fakeSunNormal = normalize(vec3(0.2f,1.0f,-0.2f)); vec3 normNormal = normalize(passNormal); float shading = max(0.6f, dot(fakeSunNormal, normNormal)); gl_FragColor = vec4(gl_FragColor.rgb*shading, gl_FragColor.a); -}
\ No newline at end of file +} |