diff options
Diffstat (limited to 'src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh')
-rw-r--r-- | src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh new file mode 100644 index 00000000..c7bcfb0f --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh @@ -0,0 +1,32 @@ +#version 120 + +uniform sampler2D DiffuseSampler; + +uniform float radiusSq = 0.5f; + +uniform vec2 InSize; +uniform vec2 OutSize; + +varying vec2 texCoord; + +void main() { + if(radiusSq < 0.5 && (texCoord.s-0.5)*(texCoord.s-0.5)+(texCoord.t-0.5)*(texCoord.t-0.5) > radiusSq) { + discard; + } + + /*float totalAlpha = 0.0f; + vec3 accum = vec3(0.0); + + for(int x = -1; x<3; x++) { + for(int y = -1; y<3; y++) { + vec4 pixel = texture2D(DiffuseSampler, texCoord+vec2(x, y)/InSize); + + accum += pixel.rgb * pixel.a; + totalAlpha += pixel.a; + } + } + gl_FragColor.a = totalAlpha/4*4; + gl_FragColor.rgb = accum/4*4;*/ + + gl_FragColor = texture2D(DiffuseSampler, texCoord); +}
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