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-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh
new file mode 100644
index 00000000..c7bcfb0f
--- /dev/null
+++ b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh
@@ -0,0 +1,32 @@
+#version 120
+
+uniform sampler2D DiffuseSampler;
+
+uniform float radiusSq = 0.5f;
+
+uniform vec2 InSize;
+uniform vec2 OutSize;
+
+varying vec2 texCoord;
+
+void main() {
+ if(radiusSq < 0.5 && (texCoord.s-0.5)*(texCoord.s-0.5)+(texCoord.t-0.5)*(texCoord.t-0.5) > radiusSq) {
+ discard;
+ }
+
+ /*float totalAlpha = 0.0f;
+ vec3 accum = vec3(0.0);
+
+ for(int x = -1; x<3; x++) {
+ for(int y = -1; y<3; y++) {
+ vec4 pixel = texture2D(DiffuseSampler, texCoord+vec2(x, y)/InSize);
+
+ accum += pixel.rgb * pixel.a;
+ totalAlpha += pixel.a;
+ }
+ }
+ gl_FragColor.a = totalAlpha/4*4;
+ gl_FragColor.rgb = accum/4*4;*/
+
+ gl_FragColor = texture2D(DiffuseSampler, texCoord);
+} \ No newline at end of file