diff options
Diffstat (limited to 'src/main/resources/assets/notenoughupdates/shaders/shiny_cape.frag')
| -rw-r--r-- | src/main/resources/assets/notenoughupdates/shaders/shiny_cape.frag | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/shiny_cape.frag b/src/main/resources/assets/notenoughupdates/shaders/shiny_cape.frag new file mode 100644 index 00000000..77e2c5eb --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/shiny_cape.frag @@ -0,0 +1,26 @@ +#version 120 + +varying vec4 passColour; +varying vec3 passNormal; +uniform sampler2D textureIn; + +uniform int millis; +uniform int eventMillis; + +void main() { + gl_FragColor = texture2D(textureIn, gl_TexCoord[0].st) * passColour; + + if(eventMillis < 350 && gl_TexCoord[0].s < 512 && gl_TexCoord[0].t < 512) { + float scroll = (gl_TexCoord[0].s*1024.0f+gl_TexCoord[0].t*1024.0f); + float factor = (10 - abs(scroll - eventMillis*2))/40.0f; + if(factor > 0) { + gl_FragColor.rgb += vec3(factor+0.25f, factor+0.25f, factor+0.25f); + } + } + + vec3 fakeSunNormal = normalize(vec3(0.2f,1.0f,-0.2f)); + vec3 normNormal = normalize(passNormal); + float shading = max(0.6f, dot(fakeSunNormal, normNormal)); + + gl_FragColor = vec4(gl_FragColor.rgb*shading, gl_FragColor.a); +}
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