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Diffstat (limited to 'src/main/resources/assets/notenoughupdates/shaders/shiny_cape.frag')
-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/shiny_cape.frag26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/shiny_cape.frag b/src/main/resources/assets/notenoughupdates/shaders/shiny_cape.frag
deleted file mode 100644
index 77e2c5eb..00000000
--- a/src/main/resources/assets/notenoughupdates/shaders/shiny_cape.frag
+++ /dev/null
@@ -1,26 +0,0 @@
-#version 120
-
-varying vec4 passColour;
-varying vec3 passNormal;
-uniform sampler2D textureIn;
-
-uniform int millis;
-uniform int eventMillis;
-
-void main() {
- gl_FragColor = texture2D(textureIn, gl_TexCoord[0].st) * passColour;
-
- if(eventMillis < 350 && gl_TexCoord[0].s < 512 && gl_TexCoord[0].t < 512) {
- float scroll = (gl_TexCoord[0].s*1024.0f+gl_TexCoord[0].t*1024.0f);
- float factor = (10 - abs(scroll - eventMillis*2))/40.0f;
- if(factor > 0) {
- gl_FragColor.rgb += vec3(factor+0.25f, factor+0.25f, factor+0.25f);
- }
- }
-
- vec3 fakeSunNormal = normalize(vec3(0.2f,1.0f,-0.2f));
- vec3 normNormal = normalize(passNormal);
- float shading = max(0.6f, dot(fakeSunNormal, normNormal));
-
- gl_FragColor = vec4(gl_FragColor.rgb*shading, gl_FragColor.a);
-} \ No newline at end of file