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/*
* Copyright (C) 2022 NotEnoughUpdates contributors
*
* This file is part of NotEnoughUpdates.
*
* NotEnoughUpdates is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* NotEnoughUpdates is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with NotEnoughUpdates. If not, see <https://www.gnu.org/licenses/>.
*/
package io.github.moulberry.notenoughupdates.mixins;
import io.github.moulberry.notenoughupdates.NotEnoughUpdates;
import io.github.moulberry.notenoughupdates.dungeons.DungeonBlocks;
import io.github.moulberry.notenoughupdates.util.SpecialColour;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.passive.EntityBat;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(Render.class)
public class MixinRender {
@Inject(method = "bindEntityTexture", at = @At("HEAD"), cancellable = true)
public void bindEntityTexture(Entity entity, CallbackInfoReturnable<Boolean> cir) {
if (entity instanceof EntityBat && DungeonBlocks.isOverriding()) {
if (DungeonBlocks.bindModifiedTexture(
new ResourceLocation("textures/entity/bat.png"),
SpecialColour.specialToChromaRGB(NotEnoughUpdates.INSTANCE.config.dungeons.dungBatColour)
)) {
cir.setReturnValue(true);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
}
}
}
}
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