1 2 3 4 5 6 7 8 9 10 11 12
#version 120 varying vec4 passColour; varying vec3 passNormal; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_TexCoord[0] = gl_MultiTexCoord0; passColour = gl_Color; passNormal = normalize(gl_Normal); }