diff options
Diffstat (limited to 'src/main/java/cc/polyfrost/oneconfig/internal/gui')
-rw-r--r-- | src/main/java/cc/polyfrost/oneconfig/internal/gui/BlurHandler.java | 140 |
1 files changed, 4 insertions, 136 deletions
diff --git a/src/main/java/cc/polyfrost/oneconfig/internal/gui/BlurHandler.java b/src/main/java/cc/polyfrost/oneconfig/internal/gui/BlurHandler.java index dac0202..38e8406 100644 --- a/src/main/java/cc/polyfrost/oneconfig/internal/gui/BlurHandler.java +++ b/src/main/java/cc/polyfrost/oneconfig/internal/gui/BlurHandler.java @@ -1,140 +1,8 @@ package cc.polyfrost.oneconfig.internal.gui; -import cc.polyfrost.oneconfig.events.EventManager; -import cc.polyfrost.oneconfig.events.event.RenderEvent; -import cc.polyfrost.oneconfig.events.event.ScreenOpenEvent; -import cc.polyfrost.oneconfig.events.event.Stage; -import cc.polyfrost.oneconfig.gui.OneConfigGui; -import cc.polyfrost.oneconfig.internal.config.Preferences; -import cc.polyfrost.oneconfig.internal.mixin.ShaderGroupAccessor; -import cc.polyfrost.oneconfig.libs.universal.UMinecraft; -import cc.polyfrost.oneconfig.libs.universal.UScreen; -import cc.polyfrost.oneconfig.libs.eventbus.Subscribe; -import net.minecraft.client.Minecraft; -import net.minecraft.client.gui.GuiScreen; -import net.minecraft.client.shader.Shader; -import net.minecraft.client.shader.ShaderUniform; -import net.minecraft.util.ResourceLocation; -import org.apache.logging.log4j.LogManager; -import org.apache.logging.log4j.Logger; +import java.util.ServiceLoader; -import java.util.List; - -/** - * An implementation of the BlurMC mod by tterrag1098. - * <p> - * For the original source see <a href="https://github.com/tterrag1098/Blur/blob/1.8.9/src/main/java/com/tterrag/blur/Blur.java">...</a> - * For the public license, see <a href="https://github.com/tterrag1098/Blur/blob/1.8.9/LICENSE">...</a> - * <p> - * License available under <a href="https://github.com/boomboompower/ToggleChat/blob/master/src/main/resources/licenses/BlurMC-License.txt">...</a> - * - * @author tterrag1098, boomboompower - * <p> - * Taken from ToggleChat - * <a href="https://github.com/boomboompower/ToggleChat/blob/master/LICENSE">...</a> - */ -public class BlurHandler { - public static BlurHandler INSTANCE = new BlurHandler(); - private final ResourceLocation blurShader = new ResourceLocation("shaders/post/fade_in_blur.json"); - private final Logger logger = LogManager.getLogger("OneConfig - Blur"); - private long start; - private float progress = 0; - - /** - * Simply initializes the blur mod so events are properly handled by forge. - */ - public void load() { - EventManager.INSTANCE.register(this); - } - - @Subscribe - private void onGuiChange(ScreenOpenEvent event) { - reloadBlur(event.screen); - } - - @Subscribe - private void onRenderTick(RenderEvent event) { - if (event.stage != Stage.END) { - return; - } - - // Only blur on our own menus - if (UScreen.getCurrentScreen() == null) { - return; - } - - // Only update the shader if one is active - if (!UMinecraft.getMinecraft().entityRenderer.isShaderActive()) { - return; - } - if (progress >= 5) return; - progress = getBlurStrengthProgress(); - - // This is hilariously bad, and could cause frame issues on low-end computers. - // Why is this being computed every tick? Surely there is a better way? - // This needs to be optimized. - try { - final List<Shader> listShaders = ((ShaderGroupAccessor) Minecraft.getMinecraft().entityRenderer.getShaderGroup()).getListShaders(); - - // Should not happen. Something bad happened. - if (listShaders == null) { - return; - } - - // Iterate through the list of shaders. - for (Shader shader : listShaders) { - ShaderUniform su = shader.getShaderManager().getShaderUniform("Progress"); - - if (su == null) { - continue; - } - - // All this for this. - su.set(progress); - } - } catch (IllegalArgumentException ex) { - this.logger.error("An error.png occurred while updating OneConfig's blur. Please report this!", ex); - } - } - - /** - * Activates/deactivates the blur in the current world if - * one of many conditions are met, such as no current other shader - * is being used, we actually have the blur setting enabled - */ - public void reloadBlur(GuiScreen gui) { - // Don't do anything if no world is loaded - if (UMinecraft.getWorld() == null) { - return; - } - - // If a shader is not already active and the UI is - // a one of ours, we should load our own blur! - if (!UMinecraft.getMinecraft().entityRenderer.isShaderActive() && gui instanceof OneConfigGui && Preferences.enableBlur) { - UMinecraft.getMinecraft().entityRenderer.loadShader(this.blurShader); - - this.start = System.currentTimeMillis(); - this.progress = 0; - - // If a shader is active and the incoming UI is null or we have blur disabled, stop using the shader. - } else if (UMinecraft.getMinecraft().entityRenderer.isShaderActive() && (gui == null || !Preferences.enableBlur)) { - String name = UMinecraft.getMinecraft().entityRenderer.getShaderGroup().getShaderGroupName(); - - // Only stop our specific blur ;) - if (!name.endsWith("fade_in_blur.json")) { - return; - } - - UMinecraft.getMinecraft().entityRenderer.stopUseShader(); - } - } - - /** - * Returns the strength of the blur as determined by the duration the effect of the blur. - * <p> - * The strength of the blur does not go below 5.0F. - */ - private float getBlurStrengthProgress() { - return Math.min((System.currentTimeMillis() - this.start) / 50F, 5.0F); - } +public interface BlurHandler { + BlurHandler INSTANCE = ServiceLoader.load(BlurHandler.class, BlurHandler.class.getClassLoader()).iterator().next(); + void reloadBlur(Object screen); } |