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Diffstat (limited to 'src/main/java/io/polyfrost/oneconfig/lwjgl/BlurHandler.java')
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diff --git a/src/main/java/io/polyfrost/oneconfig/lwjgl/BlurHandler.java b/src/main/java/io/polyfrost/oneconfig/lwjgl/BlurHandler.java
deleted file mode 100644
index 86e4e20..0000000
--- a/src/main/java/io/polyfrost/oneconfig/lwjgl/BlurHandler.java
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-package io.polyfrost.oneconfig.lwjgl;
-
-import io.polyfrost.oneconfig.gui.OneConfigGui;
-import net.minecraft.client.Minecraft;
-import net.minecraft.client.gui.GuiScreen;
-import net.minecraft.client.renderer.EntityRenderer;
-import net.minecraft.client.shader.Shader;
-import net.minecraft.client.shader.ShaderUniform;
-import net.minecraft.util.ResourceLocation;
-import net.minecraftforge.client.event.GuiOpenEvent;
-import net.minecraftforge.common.MinecraftForge;
-import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
-import net.minecraftforge.fml.common.gameevent.TickEvent;
-import org.apache.logging.log4j.LogManager;
-import org.apache.logging.log4j.Logger;
-
-import java.util.List;
-
-/**
- * An implementation of the BlurMC mod by tterrag1098.
- *
- * For the original source see https://github.com/tterrag1098/Blur/blob/1.8.9/src/main/java/com/tterrag/blur/Blur.java
- * For the public license, see https://github.com/tterrag1098/Blur/blob/1.8.9/LICENSE
- *
- * License available under https://github.com/boomboompower/ToggleChat/blob/master/src/main/resources/licenses/BlurMC-License.txt
- *
- * @author tterrag1098, boomboompower
- *
- * Taken from ToggleChat
- * https://github.com/boomboompower/ToggleChat/blob/master/LICENSE
- */
-public class BlurHandler {
- private final ResourceLocation blurShader = new ResourceLocation("shaders/post/fade_in_blur.json");
- private final Logger logger = LogManager.getLogger("OneConfig - Blur");
- private final Minecraft mc = Minecraft.getMinecraft();
-
- private long start;
- private float lastProgress = 0;
-
- public static BlurHandler INSTANCE = new BlurHandler();
-
- /**
- * Simply initializes the blur mod so events are properly handled by forge.
- */
- public void load() {
- MinecraftForge.EVENT_BUS.register(this);
- }
-
- @SubscribeEvent
- public void onGuiChange(GuiOpenEvent event) {
- reloadBlur(event.gui);
- }
-
- @SubscribeEvent
- public void onRenderTick(final TickEvent.RenderTickEvent event) {
- this.mc.mcProfiler.startSection("blur");
-
- if (event.phase != TickEvent.Phase.END) {
- this.mc.mcProfiler.endSection();
- return;
- }
-
- // Only blur on our own menus
- if (this.mc.currentScreen == null) {
- this.mc.mcProfiler.endSection();
- return;
- }
-
- // Only update the shader if one is active
- if (!this.mc.entityRenderer.isShaderActive()) {
- this.mc.mcProfiler.endSection();
- return;
- }
-
- float progress = getBlurStrengthProgress();
-
- // If the new progress value matches the old one this
- // will skip the frame update, which (hopefully) resolves the issue
- // with the heavy computations after the "animation" is complete.
- if (progress == this.lastProgress) {
- this.mc.mcProfiler.endSection();
- return;
- }
-
- // Store it for the next iteration!
- this.lastProgress = progress;
-
- // This is hilariously bad, and could cause frame issues on low-end computers.
- // Why is this being computed every tick? Surely there is a better way?
- // This needs to be optimized.
- try {
- final List<Shader> listShaders = this.mc.entityRenderer.getShaderGroup().listShaders;
-
- // Should not happen. Something bad happened.
- if (listShaders == null) {
- this.mc.mcProfiler.endSection();
- return;
- }
-
- // Iterate through the list of shaders.
- for (Shader shader : listShaders) {
- ShaderUniform su = shader.getShaderManager().getShaderUniform("Progress");
-
- if (su == null) {
- continue;
- }
-
- // All this for this.
- su.set(progress);
- }
- } catch (IllegalArgumentException ex) {
- this.logger.error("An error occurred while updating ToggleChat's blur. Please report this!", ex);
- }
-
- this.mc.mcProfiler.endSection();
- }
-
- /**
- * Activates/deactivates the blur in the current world if
- * one of many conditions are met, such as no current other shader
- * is being used, we actually have the blur setting enabled
- */
- public void reloadBlur(GuiScreen gui) {
- // Don't do anything if no world is loaded
- if (this.mc.theWorld == null) {
- return;
- }
-
- EntityRenderer er = this.mc.entityRenderer;
-
- // If a shader is not already active and the UI is
- // a one of ours, we should load our own blur!
- if (!er.isShaderActive() && gui instanceof OneConfigGui) {
- this.mc.entityRenderer.loadShader(this.blurShader);
-
- this.start = System.currentTimeMillis();
-
- // If a shader is active and the incoming UI is null or we have blur disabled, stop using the shader.
- } else if (er.isShaderActive() && (gui == null)) {
- String name = er.getShaderGroup().getShaderGroupName();
-
- // Only stop our specific blur ;)
- if (!name.endsWith("fade_in_blur.json")) {
- return;
- }
-
- er.stopUseShader();
- }
- }
-
- /**
- * Returns the strength of the blur as determined by the duration the effect of the blur.
- *
- * The strength of the blur does not go below 5.0F.
- */
- private float getBlurStrengthProgress() {
- return Math.min((System.currentTimeMillis() - this.start) / 50F, 5.0F);
- }
-}