diff options
Diffstat (limited to 'src/main/resources')
8 files changed, 268 insertions, 0 deletions
diff --git a/src/main/resources/assets/minecraft/shaders/post/fade_in_blur.json b/src/main/resources/assets/minecraft/shaders/post/fade_in_blur.json new file mode 100644 index 0000000..3214a10 --- /dev/null +++ b/src/main/resources/assets/minecraft/shaders/post/fade_in_blur.json @@ -0,0 +1,67 @@ +{ + "targets": [ + "swap" + ], + "passes": [ + { + "name": "fade_in_blur", + "intarget": "minecraft:main", + "outtarget": "swap", + "uniforms": [ + { + "name": "BlurDir", + "values": [ 1.0, 0.0 ] + }, + { + "name": "Radius", + "values": [ 2.0 ] + } + ] + }, + { + "name": "fade_in_blur", + "intarget": "swap", + "outtarget": "minecraft:main", + "uniforms": [ + { + "name": "BlurDir", + "values": [ 0.0, 1.0 ] + }, + { + "name": "Radius", + "values": [ 2.0 ] + } + ] + }, + { + "name": "fade_in_blur", + "intarget": "minecraft:main", + "outtarget": "swap", + "uniforms": [ + { + "name": "BlurDir", + "values": [ 1.0, 0.0 ] + }, + { + "name": "Radius", + "values": [ 2.0 ] + } + ] + }, + { + "name": "fade_in_blur", + "intarget": "swap", + "outtarget": "minecraft:main", + "uniforms": [ + { + "name": "BlurDir", + "values": [ 0.0, 1.0 ] + }, + { + "name": "Radius", + "values": [ 2.0 ] + } + ] + } + ] +} diff --git a/src/main/resources/assets/minecraft/shaders/program/fade_in_blur.fsh b/src/main/resources/assets/minecraft/shaders/program/fade_in_blur.fsh new file mode 100644 index 0000000..5539f39 --- /dev/null +++ b/src/main/resources/assets/minecraft/shaders/program/fade_in_blur.fsh @@ -0,0 +1,33 @@ +#version 120 + +uniform sampler2D DiffuseSampler; + +varying vec2 texCoord; +varying vec2 oneTexel; + +uniform vec2 InSize; + +uniform vec2 BlurDir; +uniform float Radius; +uniform float Progress; + +void main() { + vec4 blurred = vec4(0.0); + float totalStrength = 0.0; + float totalAlpha = 0.0; + float totalSamples = 0.0; + float progRadius = floor(Radius * Progress); + for(float r = -progRadius; r <= progRadius; r += 1.0) { + vec4 sample = texture2D(DiffuseSampler, texCoord + oneTexel * r * BlurDir); + + // Accumulate average alpha + totalAlpha = totalAlpha + sample.a; + totalSamples = totalSamples + 1.0; + + // Accumulate smoothed blur + float strength = 1.0 - abs(r / progRadius); + totalStrength = totalStrength + strength; + blurred = blurred + sample; + } + gl_FragColor = vec4(blurred.rgb / (progRadius * 2.0 + 1.0), totalAlpha); +} diff --git a/src/main/resources/assets/minecraft/shaders/program/fade_in_blur.json b/src/main/resources/assets/minecraft/shaders/program/fade_in_blur.json new file mode 100644 index 0000000..3d09d02 --- /dev/null +++ b/src/main/resources/assets/minecraft/shaders/program/fade_in_blur.json @@ -0,0 +1,21 @@ +{ + "blend": { + "func": "add", + "srcrgb": "one", + "dstrgb": "zero" + }, + "vertex": "sobel", + "fragment": "fade_in_blur", + "attributes": [ "Position" ], + "samplers": [ + { "name": "DiffuseSampler" } + ], + "uniforms": [ + { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] }, + { "name": "InSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, + { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, + { "name": "BlurDir", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, + { "name": "Radius", "type": "float", "count": 1, "values": [ 5.0 ] }, + { "name": "Progress", "type": "float", "count": 1, "values": [ 0.0 ] } + ] +} diff --git a/src/main/resources/licenses/BlurMC-License.txt b/src/main/resources/licenses/BlurMC-License.txt new file mode 100644 index 0000000..cfbfd83 --- /dev/null +++ b/src/main/resources/licenses/BlurMC-License.txt @@ -0,0 +1,24 @@ +Copyright (c) 2019 tterrag1098 + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +---------------- + +The proof of permission is listed in this +folder, feel free to view it if you wish
\ No newline at end of file diff --git a/src/main/resources/oneconfig_at.cfg b/src/main/resources/oneconfig_at.cfg new file mode 100644 index 0000000..a3826b2 --- /dev/null +++ b/src/main/resources/oneconfig_at.cfg @@ -0,0 +1,2 @@ +public net.minecraft.client.shader.ShaderGroup field_148031_d # listShaders +public net.minecraft.client.renderer.EntityRenderer func_175069_a(Lnet/minecraft/util/ResourceLocation;)V # loadShader
\ No newline at end of file diff --git a/src/main/resources/post/fade_in_blur.json b/src/main/resources/post/fade_in_blur.json new file mode 100644 index 0000000..c2cab8f --- /dev/null +++ b/src/main/resources/post/fade_in_blur.json @@ -0,0 +1,67 @@ +{ + "targets": [ + "swap" + ], + "passes": [ + { + "name": "fade_in_blur", + "intarget": "minecraft:main", + "outtarget": "swap", + "uniforms": [ + { + "name": "BlurDir", + "values": [ 1.0, 0.0 ] + }, + { + "name": "Radius", + "values": [ "@radius@.0" ] + } + ] + }, + { + "name": "fade_in_blur", + "intarget": "swap", + "outtarget": "minecraft:main", + "uniforms": [ + { + "name": "BlurDir", + "values": [ 0.0, 1.0 ] + }, + { + "name": "Radius", + "values": [ "@radius@.0" ] + } + ] + }, + { + "name": "fade_in_blur", + "intarget": "minecraft:main", + "outtarget": "swap", + "uniforms": [ + { + "name": "BlurDir", + "values": [ 1.0, 0.0 ] + }, + { + "name": "Radius", + "values": [ "@radius@.0" ] + } + ] + }, + { + "name": "fade_in_blur", + "intarget": "swap", + "outtarget": "minecraft:main", + "uniforms": [ + { + "name": "BlurDir", + "values": [ 0.0, 1.0 ] + }, + { + "name": "Radius", + "values": [ "@radius@.0" ] + } + ] + } + ] +} diff --git a/src/main/resources/program/fade_in_blur.fsh b/src/main/resources/program/fade_in_blur.fsh new file mode 100644 index 0000000..5539f39 --- /dev/null +++ b/src/main/resources/program/fade_in_blur.fsh @@ -0,0 +1,33 @@ +#version 120 + +uniform sampler2D DiffuseSampler; + +varying vec2 texCoord; +varying vec2 oneTexel; + +uniform vec2 InSize; + +uniform vec2 BlurDir; +uniform float Radius; +uniform float Progress; + +void main() { + vec4 blurred = vec4(0.0); + float totalStrength = 0.0; + float totalAlpha = 0.0; + float totalSamples = 0.0; + float progRadius = floor(Radius * Progress); + for(float r = -progRadius; r <= progRadius; r += 1.0) { + vec4 sample = texture2D(DiffuseSampler, texCoord + oneTexel * r * BlurDir); + + // Accumulate average alpha + totalAlpha = totalAlpha + sample.a; + totalSamples = totalSamples + 1.0; + + // Accumulate smoothed blur + float strength = 1.0 - abs(r / progRadius); + totalStrength = totalStrength + strength; + blurred = blurred + sample; + } + gl_FragColor = vec4(blurred.rgb / (progRadius * 2.0 + 1.0), totalAlpha); +} diff --git a/src/main/resources/program/fade_in_blur.json b/src/main/resources/program/fade_in_blur.json new file mode 100644 index 0000000..3d09d02 --- /dev/null +++ b/src/main/resources/program/fade_in_blur.json @@ -0,0 +1,21 @@ +{ + "blend": { + "func": "add", + "srcrgb": "one", + "dstrgb": "zero" + }, + "vertex": "sobel", + "fragment": "fade_in_blur", + "attributes": [ "Position" ], + "samplers": [ + { "name": "DiffuseSampler" } + ], + "uniforms": [ + { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] }, + { "name": "InSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, + { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, + { "name": "BlurDir", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, + { "name": "Radius", "type": "float", "count": 1, "values": [ 5.0 ] }, + { "name": "Progress", "type": "float", "count": 1, "values": [ 0.0 ] } + ] +} |