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package cc.polyfrost.oneconfig.gui.animations;
import cc.polyfrost.oneconfig.utils.gui.GuiUtils;
public abstract class Animation {
private final boolean reverse;
private final float duration;
private final float start;
private final float change;
private float timePassed = 0;
/**
* @param duration The duration of the animation
* @param start The start of the animation
* @param end The end of the animation
* @param reverse Reverse the animation
*/
public Animation(float duration, float start, float end, boolean reverse) {
this.duration = duration;
if (reverse) {
float temp = start;
start = end;
end = temp;
}
this.start = start;
this.change = end - start;
this.reverse = reverse;
}
/**
* @param deltaTime The time since the last frame
* @return The new value
*/
public float get(float deltaTime) {
timePassed += deltaTime;
if (timePassed >= duration) return start + change;
return animate(timePassed / duration) * change + start;
}
/**
* @return The new value
*/
public float get() {
return get(GuiUtils.getDeltaTime());
}
/**
* @return If the animation is finished or not
*/
public boolean isFinished() {
return timePassed >= duration;
}
/**
* @return If the animation is reversed
*/
public boolean isReversed() {
return reverse;
}
protected abstract float animate(float x);
}
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