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package cc.polyfrost.oneconfig.hud;
import cc.polyfrost.oneconfig.config.Config;
import cc.polyfrost.oneconfig.config.annotations.Switch;
import cc.polyfrost.oneconfig.config.core.OneColor;
import cc.polyfrost.oneconfig.gui.OneConfigGui;
import cc.polyfrost.oneconfig.libs.universal.UMatrixStack;
import cc.polyfrost.oneconfig.platform.Platform;
import cc.polyfrost.oneconfig.renderer.RenderManager;
/**
* Represents a HUD element in OneConfig.
* A HUD element can be used to display useful information to the user, like FPS or CPS.
* <p>
* If you simply want to display text, extend {@link TextHud} or {@link SingleTextHud},
* whichever applies to the use case. Then, override the required methods.
* <p>
* If you want to display something else, extend this class and override {@link Hud#getWidth(float)}, {@link Hud#getHeight(float)}, and {@link Hud#draw(UMatrixStack, int, int, float)} with the width, height, and the drawing code respectively.
* </p>
* <p>
* It should also be noted that additional options to the HUD can be added simply by declaring them.
* <pre>{@code
* public class TestHud extends SingleTextHud {
* @literal @Switch(
* name = "Additional Option"
* )
* public boolean additionalOption = true;
* }
* }</pre>
* </p>
* To register an element, add it to your OneConfig {@link Config}.
* <pre>{@code
* * public class YourConfig extends Config {
* * @literal @HUD(
* * name = "HUD Element"
* * )
* * public YourHudElement hudElement = new YourHudElement("Title");
* * }
* * }</pre>
*/
public abstract class Hud {
public boolean enabled;
public boolean rounded;
public boolean border;
public OneColor bgColor;
public OneColor borderColor;
public float cornerRadius;
public float borderSize;
public double xUnscaled;
public double yUnscaled;
public float scale;
public float paddingX;
public float paddingY;
/**
* @param enabled If the hud is enabled
* @param x X-coordinate of hud on a 1080p display
* @param y Y-coordinate of hud on a 1080p display
* @param scale Scale of the hud
* @param rounded If the corner is rounded or not
* @param cornerRadius Radius of the corner
* @param paddingX Horizontal background padding
* @param paddingY Vertical background padding
* @param bgColor Background color
* @param border If the hud has a border or not
* @param borderSize Thickness of the border
* @param borderColor The color of the border
*/
public Hud(boolean enabled, int x, int y, float scale, boolean rounded, int cornerRadius, int paddingX, int paddingY, OneColor bgColor, boolean border, float borderSize, OneColor borderColor) {
this.enabled = enabled;
this.scale = scale;
this.rounded = rounded;
this.cornerRadius = cornerRadius;
this.paddingX = paddingX;
this.paddingY = paddingY;
this.bgColor = bgColor;
this.border = border;
this.borderSize = borderSize;
this.borderColor = borderColor;
if (x / 1920d <= 0.5d) xUnscaled = x / 1920d;
else xUnscaled = (x + getWidth(scale)) / 1920d;
if (y / 1080d <= 0.5d) yUnscaled = y / 1080d;
else yUnscaled = (y + getHeight(scale)) / 1090d;
}
/**
* @param enabled If the hud is enabled
* @param x X-coordinate of hud on a 1080p display
* @param y Y-coordinate of hud on a 1080p display
* @param scale Scale of the hud
*/
public Hud(boolean enabled, int x, int y, int scale) {
this(enabled, x, y, scale, false, 2, 5, 5, new OneColor(0, 0, 0, 120), false, 2, new OneColor(0, 0, 0));
}
/**
* @param enabled If the hud is enabled
* @param x X-coordinate of hud on a 1080p display
* @param y Y-coordinate of hud on a 1080p display
*/
public Hud(boolean enabled, int x, int y) {
this(enabled, x, y, 1, false, 2, 5, 5, new OneColor(0, 0, 0, 120), false, 2, new OneColor(0, 0, 0));
}
/**
* @param enabled If the hud is enabled
*/
public Hud(boolean enabled) {
this(enabled, 0, 0, 1, false, 2, 5, 5, new OneColor(0, 0, 0, 120), false, 2, new OneColor(0, 0, 0));
}
/**
* Function called when drawing the hud
*
* @param x Top left x-coordinate of the hud
* @param y Top left y-coordinate of the hud
* @param scale Scale of the hud
*/
public abstract void draw(UMatrixStack matrices, int x, int y, float scale);
/**
* Function called when drawing the example version of the hud.
* This is used in for example, the hud editor gui.
*
* @param x Top left x-coordinate of the hud
* @param y Top left y-coordinate of the hud
* @param scale Scale of the hud
*/
public void drawExample(UMatrixStack matrices, int x, int y, float scale) {
draw(matrices, x, y, scale);
}
/**
* @param scale Scale of the hud
* @return The width of the hud
*/
public abstract int getWidth(float scale);
/**
* @param scale Scale of the hud
* @return The height of the hud
*/
public abstract int getHeight(float scale);
/**
* @param scale Scale of the hud
* @return The width of the example version of the hud
*/
public int getExampleWidth(float scale) {
return getWidth(scale);
}
/**
* @param scale Scale of the hud
* @return The height of the example version of the hud
*/
public int getExampleHeight(float scale) {
return getHeight(scale);
}
/**
* @return If the background should be drawn
*/
public boolean drawBackground() {
return true;
}
/**
* Draw the background, the hud and all childed huds, used by HudCore
*
* @param x X-coordinate
* @param y Y-coordinate
* @param scale Scale of the hud
* @param background If background should be drawn or not
*/
public void drawAll(UMatrixStack matrices, float x, float y, float scale, boolean background) {
if (!showInGuis && Platform.getGuiPlatform().getCurrentScreen() != null && !(Platform.getGuiPlatform().getCurrentScreen() instanceof OneConfigGui)) return;
if (!showInChat && Platform.getGuiPlatform().isInChat()) return;
if (!showInDebug && Platform.getGuiPlatform().isInDebug()) return;
if (background && drawBackground()) drawBackground(x, y, getWidth(scale), getHeight(scale), scale);
draw(matrices, (int) (x + paddingX * scale / 2f), (int) (y + paddingY * scale / 2f), scale);
}
/**
* Draw example version of the background, the hud and all childed huds, used by HudGui
*
* @param x X-coordinate
* @param y Y-coordinate
* @param scale Scale of the hud
* @param background If background should be drawn or not
*/
public void drawExampleAll(UMatrixStack matrices, float x, float y, float scale, boolean background) {
if (background) drawBackground(x, y, getWidth(scale), getHeight(scale), scale);
drawExample(matrices, (int) (x + paddingX * scale / 2f), (int) (y + paddingY * scale / 2f), scale);
}
/**
* Draw example version of the background, the hud and all childed huds, used by HudGui
*
* @param x X-coordinate
* @param y Y-coordinate
* @param width Width of the hud
* @param height Height of the hud
* @param scale Scale of the hud
*/
private void drawBackground(float x, float y, float width, float height, float scale) {
RenderManager.setupAndDraw(true, (vg) -> {
if (rounded) {
RenderManager.drawRoundedRect(vg, x, y, (width + paddingX * scale), (height + paddingY * scale), bgColor.getRGB(), cornerRadius * scale);
if (border)
RenderManager.drawHollowRoundRect(vg, x - borderSize * scale, y - borderSize * scale, (width + paddingX * scale) + borderSize * scale, (height + paddingY * scale) + borderSize * scale, borderColor.getRGB(), cornerRadius * scale, borderSize * scale);
} else {
RenderManager.drawRect(vg, x, y, (width + paddingX * scale), (height + paddingY * scale), bgColor.getRGB());
if (border)
RenderManager.drawHollowRoundRect(vg, x - borderSize * scale, y - borderSize * scale, (width + paddingX * scale) + borderSize * scale, (height + paddingY * scale) + borderSize * scale, borderColor.getRGB(), 0, borderSize * scale);
}
});
}
/**
* @param screenWidth width of the screen
* @return X-coordinate of the hud
*/
public float getXScaled(int screenWidth) {
if (xUnscaled <= 0.5)
return (int) (screenWidth * xUnscaled);
return (float) (screenWidth - (1d - xUnscaled) * screenWidth - (getWidth(scale) + paddingX * scale));
}
/**
* @param screenHeight height of the screen
* @return Y-coordinate of the hud
*/
public float getYScaled(int screenHeight) {
if (yUnscaled <= 0.5) return (int) (screenHeight * yUnscaled);
return (float) (screenHeight - (1d - yUnscaled) * screenHeight - (getHeight(scale) + paddingY * scale));
}
@Switch(
name = "Show in Chat"
)
public boolean showInChat = true;
@Switch(
name = "Show in F3 (Debug)"
)
public boolean showInDebug = false;
@Switch(
name = "Show in GUIs"
)
public boolean showInGuis = true;
}
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