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/*
* This file is part of OneConfig.
* OneConfig - Next Generation Config Library for Minecraft: Java Edition
* Copyright (C) 2021, 2022 Polyfrost.
* <https://polyfrost.cc> <https://github.com/Polyfrost/>
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* OneConfig is licensed under the terms of version 3 of the GNU Lesser
* General Public License as published by the Free Software Foundation, AND
* under the Additional Terms Applicable to OneConfig, as published by Polyfrost,
* either version 1.0 of the Additional Terms, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License. If not, see <https://www.gnu.org/licenses/>. You should
* have also received a copy of the Additional Terms Applicable
* to OneConfig, as published by Polyfrost. If not, see
* <https://polyfrost.cc/legal/oneconfig/additional-terms>
*/
package cc.polyfrost.oneconfig.renderer;
import cc.polyfrost.oneconfig.internal.assets.Images;
import cc.polyfrost.oneconfig.internal.assets.SVGs;
import cc.polyfrost.oneconfig.utils.IOUtils;
import org.lwjgl.BufferUtils;
import org.lwjgl.nanovg.NSVGImage;
import org.lwjgl.nanovg.NanoSVG;
import org.lwjgl.nanovg.NanoVG;
import org.lwjgl.stb.STBImage;
import org.lwjgl.system.MemoryUtil;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.BufferedReader;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.HashMap;
import java.util.Objects;
/**
* Loads images and SVGs from resources into NanoVG.
*
* @see cc.polyfrost.oneconfig.renderer.RenderManager
* @see Images
* @see SVGs
*/
public final class AssetLoader {
private AssetLoader() {
}
public static final int DEFAULT_FLAGS = NanoVG.NVG_IMAGE_REPEATX | NanoVG.NVG_IMAGE_REPEATY | NanoVG.NVG_IMAGE_GENERATE_MIPMAPS;
private final HashMap<String, NVGAsset> imageHashMap = new HashMap<>();
private final HashMap<String, NVGAsset> svgHashMap = new HashMap<>();
public static AssetLoader INSTANCE = new AssetLoader();
/**
* Loads an assets from resources.
*
* @param vg The NanoVG context.
* @param fileName The name of the file to load.
* @param flags The image flags
* @return Whether the asset was loaded successfully.
*/
public boolean loadImage(long vg, String fileName, int flags) {
if (!imageHashMap.containsKey(fileName)) {
int[] width = {0};
int[] height = {0};
int[] channels = {0};
ByteBuffer image = IOUtils.resourceToByteBufferNullable(fileName);
if (image == null) {
return false;
}
ByteBuffer buffer = STBImage.stbi_load_from_memory(image, width, height, channels, 4);
if (buffer == null) {
return false;
}
imageHashMap.put(fileName, new NVGAsset(NanoVG.nvgCreateImageRGBA(vg, width[0], height[0], flags, buffer), width[0], height[0]));
return true;
}
return true;
}
/**
* Loads an assets from resources.
*
* @param vg The NanoVG context.
* @param image The Image
* @return Whether the asset was loaded successfully.
*/
public boolean loadImage(long vg, Image image) {
return loadImage(vg, image.filePath, image.flags);
}
/**
* Loads an assets from resources.
*
* @param vg The NanoVG context.
* @param fileName The name of the file to load.
* @return Whether the asset was loaded successfully.
*/
public boolean loadImage(long vg, String fileName) {
return loadImage(vg, fileName, DEFAULT_FLAGS);
}
/**
* Loads an SVG from resources.
*
* @param vg The NanoVG context.
* @param fileName The name of the file to load.
* @param width The width of the SVG.
* @param height The height of the SVG.
* @param flags The image flags
* @return Whether the SVG was loaded successfully.
*/
public boolean loadSVG(long vg, String fileName, float width, float height, int flags) {
String name = fileName + "-" + width + "-" + height;
if (!svgHashMap.containsKey(name)) {
try {
InputStream inputStream = this.getClass().getResourceAsStream(fileName);
if (inputStream == null) return false;
StringBuilder resultStringBuilder = new StringBuilder();
try (BufferedReader br = new BufferedReader(new InputStreamReader(inputStream))) {
String line;
while ((line = br.readLine()) != null) {
resultStringBuilder.append(line);
}
}
CharSequence s = resultStringBuilder.toString();
NSVGImage svg = NanoSVG.nsvgParse(s, "px", 96f);
if (svg == null) return false;
long rasterizer = NanoSVG.nsvgCreateRasterizer();
int w = (int) svg.width();
int h = (int) svg.height();
float scale = Math.max(width / w, height / h);
w = (int) (w * scale);
h = (int) (h * scale);
ByteBuffer image = MemoryUtil.memAlloc(w * h * 4);
NanoSVG.nsvgRasterize(rasterizer, svg, 0, 0, scale, image, w, h, w * 4);
NanoSVG.nsvgDeleteRasterizer(rasterizer);
NanoSVG.nsvgDelete(svg);
svgHashMap.put(name, new NVGAsset(NanoVG.nvgCreateImageRGBA(vg, w, h, flags, image), w, h));
return true;
} catch (Exception e) {
System.err.println("Failed to parse SVG file");
e.printStackTrace();
return false;
}
}
return true;
}
/**
* Loads an assets from resources.
*
* @param vg The NanoVG context.
* @param svg The SVG
* @param width The width of the SVG.
* @param height The height of the SVG.
* @return Whether the asset was loaded successfully.
*/
public boolean loadSVG(long vg, SVG svg, float width, float height) {
return loadSVG(vg, svg.filePath, width, height, svg.flags);
}
/**
* Loads an SVG from resources.
*
* @param vg The NanoVG context.
* @param fileName The name of the file to load.
* @param width The width of the SVG.
* @param height The height of the SVG.
* @return Whether the SVG was loaded successfully.
*/
public boolean loadSVG(long vg, String fileName, float width, float height) {
return loadSVG(vg, fileName, width, height, DEFAULT_FLAGS);
}
/**
* Get a loaded assets from the cache.
* <p><b>Requires the assets to have been loaded first.</b></p>
*
* @param fileName The name of the file to load.
* @return The assets
* @see AssetLoader#loadImage(long, String)
*/
public int getImage(String fileName) {
return imageHashMap.get(fileName).getImage();
}
/**
* Get a loaded assets from the cache.
* <p><b>Requires the assets to have been loaded first.</b></p>
*
* @param fileName The name of the file to load.
* @return The image and its data
* @see AssetLoader#loadImage(long, String)
*/
public NVGAsset getNVGImage(String fileName) {
return imageHashMap.get(fileName);
}
/**
* Remove an assets from the cache, allowing the assets to be garbage collected.
* Should be used when the GUI rendering the assets is closed.
*
* @param vg The NanoVG context.
* @param fileName The name of the file to remove.
* @see AssetLoader#loadImage(long, String)
*/
public void removeImage(long vg, String fileName) {
NanoVG.nvgDeleteImage(vg, imageHashMap.get(fileName).getImage());
imageHashMap.remove(fileName);
}
/**
* Clears all images from the cache, allowing the images cleared to be garbage collected.
* Should be used when the GUI rendering loaded images are closed.
*
* @param vg The NanoVG context.
*/
public void clearImages(long vg) {
HashMap<String, NVGAsset> temp = new HashMap<>(imageHashMap);
for (String image : temp.keySet()) {
NanoVG.nvgDeleteImage(vg, imageHashMap.get(image).getImage());
imageHashMap.remove(image);
}
}
/**
* Get a loaded SVG from the cache.
* <p><b>Requires the SVG to have been loaded first.</b></p>
*
* @param fileName The name of the file to load.
* @return The SVG
* @see AssetLoader#loadSVG(long, String, float, float)
*/
public int getSVG(String fileName, float width, float height) {
String name = fileName + "-" + width + "-" + height;
return svgHashMap.get(name).getImage();
}
/**
* Get a loaded assets from the cache.
* <p><b>Requires the assets to have been loaded first.</b></p>
*
* @param fileName The name of the file to load.
* @return The SVG and its data
* @see AssetLoader#loadImage(long, String)
*/
public NVGAsset getNVGSVG(String fileName) {
return svgHashMap.get(fileName);
}
/**
* Remove an SVG from the cache, allowing the SVG to be garbage collected.
* Should be used when the GUI rendering the SVG is closed.
*
* @param vg The NanoVG context.
* @param fileName The name of the file to remove.
* @see AssetLoader#loadSVG(long, String, float, float)
*/
public void removeSVG(long vg, String fileName, float width, float height) {
String name = fileName + "-" + width + "-" + height;
NanoVG.nvgDeleteImage(vg, imageHashMap.get(name).getImage());
svgHashMap.remove(name);
}
/**
* Clears all SVGs from the cache, allowing the SVGs cleared to be garbage collected.
* Should be used when the GUI rendering loaded SVGs are closed.
*
* @param vg The NanoVG context.
*/
public void clearSVGs(long vg) {
HashMap<String, NVGAsset> temp = new HashMap<>(svgHashMap);
for (String image : temp.keySet()) {
NanoVG.nvgDeleteImage(vg, svgHashMap.get(image).getImage());
svgHashMap.remove(image);
}
}
/**
* Convert the given image (as a quantified path) to an IntBuffer, of its pixels, in order, stored as integers in ARGB format.
* Mostly an internal method; used by LWJGL.
*
* @param fileName quantified path to the image
* @return intBuffer of the image's pixels in ARGB format
*/
public IntBuffer imageToIntBuffer(String fileName) {
try {
InputStream inputStream = this.getClass().getResourceAsStream(fileName);
BufferedImage img = ImageIO.read(Objects.requireNonNull(inputStream));
int width = img.getWidth();
int height = img.getHeight();
IntBuffer intBuffer = BufferUtils.createIntBuffer(256);
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
intBuffer.put(img.getRGB(x, y));
}
}
return intBuffer;
} catch (Exception e) {
e.printStackTrace();
System.err.println("Failed to load asset: " + fileName);
return BufferUtils.createIntBuffer(256);
}
}
}
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