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/*
* This file is part of OneConfig.
* OneConfig - Next Generation Config Library for Minecraft: Java Edition
* Copyright (C) 2021, 2022 Polyfrost.
* <https://polyfrost.cc> <https://github.com/Polyfrost/>
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* OneConfig is licensed under the terms of version 3 of the GNU Lesser
* General Public License as published by the Free Software Foundation, AND
* under the Additional Terms Applicable to OneConfig, as published by Polyfrost,
* either version 1.0 of the Additional Terms, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License. If not, see <https://www.gnu.org/licenses/>. You should
* have also received a copy of the Additional Terms Applicable
* to OneConfig, as published by Polyfrost. If not, see
* <https://polyfrost.cc/legal/oneconfig/additional-terms>
*/
package cc.polyfrost.oneconfig.renderer;
import cc.polyfrost.oneconfig.config.data.InfoType;
import cc.polyfrost.oneconfig.gui.OneConfigGui;
import cc.polyfrost.oneconfig.internal.assets.Colors;
import cc.polyfrost.oneconfig.internal.assets.SVGs;
import cc.polyfrost.oneconfig.libs.universal.UGraphics;
import cc.polyfrost.oneconfig.libs.universal.UResolution;
import cc.polyfrost.oneconfig.platform.NanoVGPlatform;
import cc.polyfrost.oneconfig.platform.Platform;
import cc.polyfrost.oneconfig.renderer.font.Font;
import cc.polyfrost.oneconfig.renderer.font.FontManager;
import cc.polyfrost.oneconfig.utils.InputHandler;
import cc.polyfrost.oneconfig.utils.NetworkUtils;
import org.lwjgl.nanovg.NVGColor;
import org.lwjgl.nanovg.NVGPaint;
import org.lwjgl.opengl.GL11;
import java.util.function.LongConsumer;
import java.util.regex.Pattern;
import static org.lwjgl.nanovg.NanoVG.*;
/**
* Handles NanoVG rendering and wraps it in a more convenient interface.
*/
public final class RenderManager {
private static long vg = -1;
//nanovg
private RenderManager() {
}
/**
* Sets up rendering, calls the consumer with the NanoVG context, and then cleans up.
*
* @param consumer The consumer to call.
* @see RenderManager#setupAndDraw(boolean, LongConsumer)
*/
public static void setupAndDraw(LongConsumer consumer) {
setupAndDraw(false, consumer);
}
/**
* Sets up rendering, calls the consumer with the NanoVG context, and then cleans up.
*
* @param mcScaling Whether to render with Minecraft's scaling.
* @param consumer The consumer to call.
*/
public static void setupAndDraw(boolean mcScaling, LongConsumer consumer) {
if (vg == -1) {
vg = Platform.getNanoVGPlatform().nvgCreate(NanoVGPlatform.NVG_ANTIALIAS);
if (vg == -1) {
throw new RuntimeException("Failed to create nvg context");
}
FontManager.INSTANCE.initialize(vg);
}
Platform.getGLPlatform().enableStencil();
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
GL11.glDisable(GL11.GL_ALPHA_TEST);
if (mcScaling) {
nvgBeginFrame(vg, (float) UResolution.getScaledWidth(), (float) UResolution.getScaledHeight(), (float) UResolution.getScaleFactor());
} else {
nvgBeginFrame(vg, UResolution.getWindowWidth(), UResolution.getWindowHeight(), 1);
}
consumer.accept(vg);
nvgEndFrame(vg);
GL11.glPopAttrib();
}
/**
* Draws a rectangle with the given parameters.
*
* @param vg The NanoVG context.
* @param x The x position.
* @param y The y position.
* @param width The width.
* @param height The height.
* @param color The color.
*/
public static void drawRect(long vg, float x, float y, float width, float height, int color) {
nvgBeginPath(vg);
nvgRect(vg, x, y, width, height);
NVGColor nvgColor = color(vg, color);
nvgFill(vg);
nvgColor.free();
}
/**
* Draws a rounded rectangle with the given parameters.
*
* @param vg The NanoVG context.
* @param x The x position.
* @param y The y position.
* @param width The width.
* @param height The height.
* @param color The color.
* @param radius The radius.
*/
public static void drawRoundedRect(long vg, float x, float y, float width, float height, int color, float radius) {
nvgBeginPath(vg);
nvgRoundedRect(vg, x, y, width, height, radius);
color(vg, color);
NVGColor nvgColor = color(vg, color);
nvgFill(vg);
nvgColor.free();
}
/**
* Draw a rounded rectangle where every corner has a different radius
*
* @param vg The NanoVG context
* @param x The x position.
* @param y The y position.
* @param width The width.
* @param height The height.
* @param color The color.
* @param radiusTL Top left corner radius.
* @param radiusTR Top right corner radius.
* @param radiusBR Bottom right corner radius.
* @param radiusBL Bottom left corner radius
*/
public static void drawRoundedRectVaried(long vg, float x, float y, float width, float height, int color, float radiusTL, float radiusTR, float radiusBR, float radiusBL) {
nvgBeginPath(vg);
nvgRoundedRectVarying(vg, x, y, width, height, radiusTL, radiusTR, radiusBR, radiusBL);
color(vg, color);
NVGColor nvgColor = color(vg, color);
nvgFill(vg);
nvgColor.free();
}
/**
* Draws a hollow rounded rectangle with the given parameters.
*
* @param vg The NanoVG context.
* @param x The x position.
* @param y The y position.
* @param width The width.
* @param height The height.
* @param color The color.
* @param radius The radius.
* @param thickness The thickness.
*/
public static void drawHollowRoundRect(long vg, float x, float y, float width, float height, int color, float radius, float thickness) {
nvgBeginPath(vg);
nvgRoundedRect(vg, x + thickness, y + thickness, width - thickness, height - thickness, radius);
nvgStrokeWidth(vg, thickness + 0.5f);
nvgPathWinding(vg, NVG_HOLE);
color(vg, color);
NVGColor nvgColor = color(vg, color);
nvgStrokeColor(vg, nvgColor);
nvgStroke(vg);
nvgColor.free();
}
/**
* Draws a gradient rectangle with the given parameters.
*
* @param vg The NanoVG context.
* @param x The x position.
* @param y The y position.
* @param width The width.
* @param height The height.
* @param color The first color of the gradient.
* @param color2 The second color of the gradient.
*/
public static void drawGradientRect(long vg, float x, float y, float width, float height, int color, int color2) {
NVGPaint bg = NVGPaint.create();
nvgBeginPath(vg);
nvgRect(vg, x, y, width, height);
NVGColor nvgColor = color(vg, color);
NVGColor nvgColor2 = color(vg, color2);
nvgFillPaint(vg, nvgLinearGradient(vg, x, y, x, y + width, nvgColor, nvgColor2, bg));
nvgFillPaint(vg, bg);
nvgFill(vg);
nvgColor.free();
nvgColor2.free();
}
/**
* Draws a rounded gradient rectangle with the given parameters.
*
* @param vg The NanoVG context.
* @param x The x position.
* @param y The y position.
* @param width The width.
* @param height The height.
* @param color The first color of the gradient.
* @param color2 The second color of the gradient.
* @param radius The corner radius.
*/
public static void drawGradientRoundedRect(long vg, float x, float y, float width, float height, int color, int color2, float radius) {
NVGPaint bg = NVGPaint.create();
nvgBeginPath(vg);
nvgRoundedRect(vg, x, y, width, height, radius);
NVGColor nvgColor = color(vg, color);
NVGColor nvgColor2 = color(vg, color2);
nvgFillPaint(vg, nvgLinearGradient(vg, x, y, x + width, y, nvgColor, nvgColor2, bg));
nvgFill(vg);
nvgColor.free();
nvgColor2.free();
}
/**
* Draw a HSB box
*
* @param vg The NanoVG context.
* @param x The x coordinate.
* @param y The y coordinate
* @param width The width.
* @param height The height.
* @param colorTarget Hue color
*/
public static void drawHSBBox(long vg, float x, float y, float width, float height, int colorTarget) {
drawRoundedRect(vg, x, y, width, height, colorTarget, 8f);
NVGPaint bg = NVGPaint.create();
nvgBeginPath(vg);
nvgRoundedRect(vg, x, y, width, height, 8f);
NVGColor nvgColor = color(vg, -1);
NVGColor nvgColor2 = color(vg, Colors.TRANSPARENT);
nvgFillPaint(vg, nvgLinearGradient(vg, x, y, x + width, y, nvgColor, nvgColor2, bg));
nvgFill(vg);
nvgColor.free();
nvgColor2.free();
NVGPaint bg2 = NVGPaint.create();
nvgBeginPath(vg);
nvgRoundedRect(vg, x, y, width, height, 8f);
NVGColor nvgColor3 = color(vg, Colors.TRANSPARENT);
NVGColor nvgColor4 = color(vg, Colors.BLACK);
nvgFillPaint(vg, nvgLinearGradient(vg, x, y, x, y + height, nvgColor3, nvgColor4, bg2));
nvgFill(vg);
nvgColor3.free();
nvgColor4.free();
}
/**
* Draws a circle with the given parameters.
*
* @param vg The NanoVG context.
* @param x The x position.
* @param y The y position.
* @param radius The radius.
* @param color The color.
*/
public static void drawCircle(long vg, float x, float y, float radius, int color) {
nvgBeginPath(vg);
nvgCircle(vg, x, y, radius);
NVGColor nvgColor = color(vg, color);
nvgFill(vg);
nvgColor.free();
}
/**
* Draws a String with the given parameters.
*
* @param vg The NanoVG context.
* @param text The text.
* @param x The x position.
* @param y The y position.
* @param color The color.
* @param size The size.
* @param font The font.
* @see cc.polyfrost.oneconfig.renderer.font.Font
*/
public static void drawText(long vg, String text, float x, float y, int color, float size, Font font) {
nvgBeginPath(vg);
nvgFontSize(vg, size);
nvgFontFace(vg, font.getName());
nvgTextAlign(vg, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE);
NVGColor nvgColor = color(vg, color);
nvgText(vg, x, y, text);
nvgFill(vg);
nvgColor.free();
}
/**
* Draws a String wrapped at the given width, with the given parameters.
*
* @param vg The NanoVG context.
* @param text The text.
* @param x The x position.
* @param y The y position.
* @param width The width.
* @param color The color.
* @param size The size.
* @param font The font.
*/
public static void drawWrappedString(long vg, String text, float x, float y, float width, int color, float size, Font font) {
nvgBeginPath(vg);
nvgFontSize(vg, size);
nvgFontFace(vg, font.getName());
nvgTextAlign(vg, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE);
NVGColor nvgColor = color(vg, color);
nvgTextBox(vg, x, y, width, text);
nvgFill(vg);
nvgColor.free();
}
/**
* Draw a formatted URL (a string in blue with an underline) that when clicked, opens the given text.
*
* <p><b>This does NOT scale to Minecraft's GUI scale!</b></p>
*
* @see RenderManager#drawText(long, String, float, float, int, float, Font)
* @see InputHandler#isAreaClicked(float, float, float, float)
*/
public static void drawURL(long vg, String url, float x, float y, float size, Font font, InputHandler inputHandler) {
drawText(vg, url, x, y, Colors.PRIMARY_500, size, font);
float length = getTextWidth(vg, url, size, font);
drawRect(vg, x, y + size / 2, length, 1, Colors.PRIMARY_500);
if (inputHandler.isAreaClicked((int) (x - 2), (int) (y - 1), (int) (length + 4), (int) (size / 2 + 3))) {
NetworkUtils.browseLink(url);
}
}
/**
* Draws an image with the provided file path.
*
* @param vg The NanoVG context.
* @param filePath The file path.
* @param x The x position.
* @param y The y position.
* @param width The width.
* @param height The height.
* @see RenderManager#drawImage(long, String, float, float, float, float, int)
*/
public static void drawImage(long vg, String filePath, float x, float y, float width, float height) {
if (AssetLoader.INSTANCE.loadImage(vg, filePath)) {
NVGPaint imagePaint = NVGPaint.calloc();
int image = AssetLoader.INSTANCE.getImage(filePath);
nvgBeginPath(vg);
nvgImagePattern(vg, x, y, width, height, 0, image, 1, imagePaint);
nvgRect(vg, x, y, width, height);
nvgFillPaint(vg, imagePaint);
nvgFill(vg);
imagePaint.free();
}
}
/**
* Draws an image with the provided file path.
*
* @param vg The NanoVG context.
* @param filePath The file path.
* @param x The x position.
* @param y The y position.
* @param width The width.
* @param height The height.
* @param color The color.
*/
public static void drawImage(long vg, String filePath, float x, float y, float width, float height, int color) {
if (AssetLoader.INSTANCE.loadImage(vg, filePath)) {
NVGPaint imagePaint = NVGPaint.calloc();
int image = AssetLoader.INSTANCE.getImage(filePath);
nvgBeginPath(vg);
nvgImagePattern(vg, x, y, width, height, 0, image, 1, imagePaint);
nvgRGBA((byte) (color >> 16 & 0xFF), (byte) (color >> 8 & 0xFF), (byte) (color & 0xFF), (byte) (color >> 24 & 0xFF), imagePaint.innerColor());
nvgRect(vg, x, y, width, height);
nvgFillPaint(vg, imagePaint);
nvgFill(vg);
imagePaint.free();
}
}
/**
* Draws an image with the provided file path and parameters.
*
* @see RenderManager#drawImage(long, String, float, float, float, float)
*/
public static void drawImage(long vg, Image filePath, float x, float y, float width, float height) {
drawImage(vg, filePath.filePath, x, y, width, height);
}
/**
* Draws an image with the provided file path and parameters.
*
* @see RenderManager#drawImage(long, String, float, float, float, float, int)
*/
public static void drawImage(long vg, Image filePath, float x, float y, float width, float height, int color) {
drawImage(vg, filePath.filePath, x, y, width, height, color);
}
/**
* Draws a rounded image with the provided file path and parameters.
*
* @param vg The NanoVG context.
* @param filePath The file path.
* @param x The x position.
* @param y The y position.
* @param width The width.
* @param height The height.
* @param radius The radius.
*/
public static void drawRoundImage(long vg, String filePath, float x, float y, float width, float height, float radius) {
if (AssetLoader.INSTANCE.loadImage(vg, filePath)) {
NVGPaint imagePaint = NVGPaint.calloc();
int image = AssetLoader.INSTANCE.getImage(filePath);
nvgBeginPath(vg);
nvgImagePattern(vg, x, y, width, height, 0, image, 1, imagePaint);
nvgRoundedRect(vg, x, y, width, height, radius);
nvgFillPaint(vg, imagePaint);
nvgFill(vg);
imagePaint.free();
}
}
/**
* Draws a rounded image with the provided file path and parameters.
*
* @see RenderManager#drawRoundImage(long, String, float, float, float, float, float)
*/
public static void drawRoundImage(long vg, Image filePath, float x, float y, float width, float height, float radius) {
drawRoundImage(vg, filePath.filePath, x, y, width, height, radius);
}
/**
* Get the width of the provided String.
*
* @param vg The NanoVG context.
* @param text The text.
* @param fontSize The font size.
* @param font The font.
* @return The width of the text.
*/
public static float getTextWidth(long vg, String text, float fontSize, Font font) {
float[] bounds = new float[4];
nvgFontSize(vg, fontSize);
nvgFontFace(vg, font.getName());
return nvgTextBounds(vg, 0, 0, text, bounds);
}
/**
* Draws a line with the provided parameters.
*
* @param vg The NanoVG context.
* @param x The x position.
* @param y The y position.
* @param endX The end x position.
* @param endY The end y position.
* @param width The width.
* @param color The color.
*/
public static void drawLine(long vg, float x, float y, float endX, float endY, float width, int color) {
nvgBeginPath(vg);
nvgMoveTo(vg, x, y);
nvgLineTo(vg, endX, endY);
NVGColor nvgColor = color(vg, color);
nvgStrokeColor(vg, nvgColor);
nvgStrokeWidth(vg, width);
nvgStroke(vg);
nvgColor.free();
}
/**
* Draw a drop shadow.
*
* <a href="https://github.com/SpinyOwl/legui/blob/develop/LICENSE">Adapted from legui under MIT license</a>
*
* @param vg The NanoVG context.
* @param x The x coordinate.
* @param y The y coordinate.
* @param w The width.
* @param h The height.
* @param blur The blur (feather).
* @param spread The spread.
* @param cornerRadius The radius of the corner
*/
public static void drawDropShadow(long vg, float x, float y, float w, float h, float blur, float spread, float cornerRadius) {
try (NVGPaint shadowPaint = NVGPaint.calloc(); // allocating memory to pass color to nanovg wrapper
NVGColor firstColor = NVGColor.calloc(); // allocating memory to pass color to nanovg wrapper
NVGColor secondColor = NVGColor.calloc() // allocating memory to pass color to nanovg wrapper
) {
fillNVGColorWithRGBA(0, 0, 0, 0.5f, firstColor); // filling allocated memory
fillNVGColorWithRGBA(0, 0, 0, 0, secondColor); // filling allocated memory
// creating gradient and put it to shadowPaint
nvgBoxGradient(vg, x - spread, y - spread, w + 2 * spread, h + 2 * spread, cornerRadius + spread, blur, firstColor, secondColor, shadowPaint);
nvgBeginPath(vg);
nvgRoundedRect(vg, x - spread - blur, y - spread - blur, w + 2 * spread + 2 * blur, h + 2 * spread + 2 * blur, cornerRadius + spread);
nvgRoundedRect(vg, x, y, w, h, cornerRadius);
nvgPathWinding(vg, NVG_HOLE);
nvgFillPaint(vg, shadowPaint);
nvgFill(vg);
}
}
/**
* Fills the provided {@link NVGColor} with the provided RGBA values.
*
* @param r The red value.
* @param g The green value.
* @param b The blue value.
* @param a The alpha value.
* @param color The {@link NVGColor} to fill.
*/
public static void fillNVGColorWithRGBA(float r, float g, float b, float a, NVGColor color) {
color.r(r);
color.g(g);
color.b(b);
color.a(a);
}
/**
* Create a {@link NVGColor} from the provided RGBA values.
*
* @param vg The NanoVG context.
* @param color The color.
* @return The {@link NVGColor} created.
*/
public static NVGColor color(long vg, int color) {
NVGColor nvgColor = NVGColor.calloc();
nvgRGBA((byte) (color >> 16 & 0xFF), (byte) (color >> 8 & 0xFF), (byte) (color & 0xFF), (byte) (color >> 24 & 0xFF), nvgColor);
nvgFillColor(vg, nvgColor);
return nvgColor;
}
/**
* Scales all rendering by the provided scale.
*
* @param vg The NanoVG context.
* @param x The x scale.
* @param y The y scale.
*/
public static void scale(long vg, float x, float y) {
nvgScale(vg, x, y);
}
/**
* Sets the global alpha value to render with.
*
* @param vg The NanoVG context.
* @param alpha The alpha value.
*/
public static void setAlpha(long vg, float alpha) {
nvgGlobalAlpha(vg, alpha);
}
/**
* Draws a SVG with the provided file path and parameters.
*
* @param vg The NanoVG context.
* @param filePath The file path.
* @param x The x position.
* @param y The y position.
* @param width The width.
* @param height The height.
*/
public static void drawSvg(long vg, String filePath, float x, float y, float width, float height) {
float w = width;
float h = height;
if (OneConfigGui.INSTANCE != null) {
w *= OneConfigGui.INSTANCE.getScaleFactor();
h *= OneConfigGui.INSTANCE.getScaleFactor();
}
if (AssetLoader.INSTANCE.loadSVG(vg, filePath, w, h)) {
NVGPaint imagePaint = NVGPaint.calloc();
int image = AssetLoader.INSTANCE.getSVG(filePath, w, h);
nvgBeginPath(vg);
nvgImagePattern(vg, x, y, width, height, 0, image, 1, imagePaint);
nvgRect(vg, x, y, width, height);
nvgFillPaint(vg, imagePaint);
nvgFill(vg);
imagePaint.free();
}
}
/**
* Draws a SVG with the provided file path and parameters.
*
* @param vg The NanoVG context.
* @param filePath The file path.
* @param x The x position.
* @param y The y position.
* @param width The width.
* @param height The height.
* @param color The color.
*/
public static void drawSvg(long vg, String filePath, float x, float y, float width, float height, int color) {
float w = width;
float h = height;
if (OneConfigGui.INSTANCE != null) {
w *= OneConfigGui.INSTANCE.getScaleFactor();
h *= OneConfigGui.INSTANCE.getScaleFactor();
}
if (AssetLoader.INSTANCE.loadSVG(vg, filePath, w, h)) {
NVGPaint imagePaint = NVGPaint.calloc();
int image = AssetLoader.INSTANCE.getSVG(filePath, w, h);
nvgBeginPath(vg);
nvgImagePattern(vg, x, y, width, height, 0, image, 1, imagePaint);
nvgRGBA((byte) (color >> 16 & 0xFF), (byte) (color >> 8 & 0xFF), (byte) (color & 0xFF), (byte) (color >> 24 & 0xFF), imagePaint.innerColor());
nvgRect(vg, x, y, width, height);
nvgFillPaint(vg, imagePaint);
nvgFill(vg);
imagePaint.free();
}
}
/**
* Draws an SVG with the provided file path and parameters.
*
* @see RenderManager#drawSvg(long, String, float, float, float, float)
*/
public static void drawSvg(long vg, SVG svg, float x, float y, float width, float height) {
drawSvg(vg, svg.filePath, x, y, width, height);
}
/**
* Draws an SVG with the provided file path and parameters.
*
* @see RenderManager#drawSvg(long, String, float, float, float, float, int)
*/
public static void drawSvg(long vg, SVG svg, float x, float y, float width, float height, int color) {
drawSvg(vg, svg.filePath, x, y, width, height, color);
}
/**
* Draw a circle with an info icon inside of it
*
* @param vg The NanoVG context.
* @param type The icon type.
* @param x The x position.
* @param y The y position.
* @param size The diameter.
*/
public static void drawInfo(long vg, InfoType type, float x, float y, float size) {
SVG icon = null;
int colorOuter = 0;
int colorInner = 0;
switch (type) {
case INFO:
icon = SVGs.INFO_CIRCLE;
colorOuter = Colors.GRAY_400;
colorInner = Colors.GRAY_300;
break;
case SUCCESS:
icon = SVGs.CHECK_CIRCLE;
colorOuter = Colors.SUCCESS_700;
colorInner = Colors.SUCCESS_600;
break;
case WARNING:
icon = SVGs.WARNING;
colorOuter = Colors.WARNING_600;
colorInner = Colors.WARNING_500;
break;
case ERROR:
icon = SVGs.ERROR;
colorOuter = Colors.ERROR_700;
colorInner = Colors.ERROR_600;
break;
}
float centerX = x + size / 2f;
float centerY = y + size / 2f;
drawCircle(vg, centerX, centerY, size / 2, colorOuter);
drawCircle(vg, centerX, centerY, size / 2 - size / 12, colorInner);
float iconSize = size / 1.75f;
drawSvg(vg, icon, centerX - iconSize / 2f, centerY - iconSize / 2f, iconSize, iconSize);
}
// gl
private static final Pattern regex = Pattern.compile("(?i)\\\\u00A7[0-9a-f]");
public static int drawBorderedText(String text, float x, float y, int color, int opacity) {
String noColors = regex.matcher(text).replaceAll("\u00A7r");
int yes = 0;
if (opacity > 3) {
int xOff = -3;
while (xOff < 3) {
xOff++;
int yOff = -3;
while (yOff < 3) {
yOff++;
if (xOff * xOff != yOff * yOff) {
yes +=
Platform.getGLPlatform().drawText(
noColors, (xOff / 2f) + x, (yOff / 2f) + y, (opacity) << 24, false
);
}
}
}
}
yes +=
Platform.getGLPlatform().drawText(text, x, y, color, false);
return yes;
}
public static void drawScaledString(String text, float x, float y, int color, TextType type, float scale) {
UGraphics.GL.pushMatrix();
UGraphics.GL.scale(scale, scale, 1);
switch (type) {
case NONE:
Platform.getGLPlatform().drawText(text, x * (1 / scale), y * (1 / scale), color, false);
break;
case SHADOW:
Platform.getGLPlatform().drawText(text, x * (1 / scale), y * (1 / scale), color, true);
break;
case FULL:
drawBorderedText(text, x * (1 / scale), y * (1 / scale), color, 100);
break;
}
UGraphics.GL.popMatrix();
}
public static void drawGlRect(int x, int y, int width, int height, int color) {
Platform.getGLPlatform().drawRect(x, y, x + width, y + height, color);
}
public enum TextType {
NONE, SHADOW, FULL;
public static TextType toType(int type) {
return values()[type];
}
}
}
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