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/*
* This file is part of OneConfig.
* OneConfig - Next Generation Config Library for Minecraft: Java Edition
* Copyright (C) 2021, 2022 Polyfrost.
* <https://polyfrost.cc> <https://github.com/Polyfrost/>
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* OneConfig is licensed under the terms of version 3 of the GNU Lesser
* General Public License as published by the Free Software Foundation, AND
* under the Additional Terms Applicable to OneConfig, as published by Polyfrost,
* either version 1.0 of the Additional Terms, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License. If not, see <https://www.gnu.org/licenses/>. You should
* have also received a copy of the Additional Terms Applicable
* to OneConfig, as published by Polyfrost. If not, see
* <https://polyfrost.cc/legal/oneconfig/additional-terms>
*/
package cc.polyfrost.oneconfig.utils;
import cc.polyfrost.oneconfig.libs.universal.UResolution;
import cc.polyfrost.oneconfig.platform.Platform;
import cc.polyfrost.oneconfig.renderer.scissor.Scissor;
import cc.polyfrost.oneconfig.utils.gui.GuiUtils;
import java.util.ArrayList;
/**
* Various utility methods for input.
* <p>
* All values returned from this class are not scaled to Minecraft's GUI scale.
* For scaled values, see {@link cc.polyfrost.oneconfig.libs.universal.UMouse}.
* </p>
*/
public class InputHandler {
private final ArrayList<Scissor> blockScissors = new ArrayList<>();
private double scaleX = 1d;
private double scaleY = 1d;
/**
* Push a scale for the input utils to use
*
* @param scaleX X scale
* @param scaleY Y scale
*/
public void scale(double scaleX, double scaleY) {
this.scaleX = scaleX;
this.scaleY = scaleY;
}
/**
* Reset the scale input utils uses
*/
public void resetScale() {
scaleX = 1d;
scaleY = 1d;
}
/**
* function to determine weather the mouse is currently over a specific region. Uses the current nvgScale to fix to any scale.
*
* @return true if mouse is over region, false if not.
*/
public boolean isAreaHovered(float x, float y, float width, float height, boolean ignoreBlock) {
float mouseX = mouseX();
float mouseY = mouseY();
return (ignoreBlock || blockScissors.size() == 0 || !shouldBlock(mouseX, mouseY)) && mouseX > x && mouseY > y && mouseX < x + width && mouseY < y + height;
}
/**
* function to determine weather the mouse is currently over a specific region. Uses the current nvgScale to fix to any scale.
*
* @return true if mouse is over region, false if not.
*/
public boolean isAreaHovered(float x, float y, float width, float height) {
return isAreaHovered(x, y, width, height, false);
}
/**
* Checks whether the mouse is currently over a specific region and clicked.
*
* @param x the x position of the region
* @param y the y position of the region
* @param width the width of the region
* @param height the height of the region
* @param ignoreBlock if true, will ignore
* @return true if the mouse is clicked and is over the region, false if not
* @see InputHandler#isAreaHovered(float, float, float, float)
*/
public boolean isAreaClicked(float x, float y, float width, float height, boolean ignoreBlock) {
return isAreaHovered(x, y, width, height, ignoreBlock) && isClicked(false);
}
/**
* Checks whether the mouse is currently over a specific region and clicked.
*
* @param x the x position of the region
* @param y the y position of the region
* @param width the width of the region
* @param height the height of the region
* @return true if the mouse is clicked and is over the region, false if not
* @see InputHandler#isAreaClicked(float, float, float, float, boolean)
*/
public boolean isAreaClicked(float x, float y, float width, float height) {
return isAreaClicked(x, y, width, height, false);
}
/**
* Checks whether the mouse is clicked or not.
*
* @param ignoreBlock if true, will ignore
* @return true if the mouse is clicked, false if not
*/
public boolean isClicked(boolean ignoreBlock) {
return GuiUtils.wasMouseDown() && !Platform.getMousePlatform().isButtonDown(0) && (ignoreBlock || blockScissors.size() == 0 || !shouldBlock(mouseX(), mouseY()));
}
/**
* Checks whether the mouse is clicked or not.
*
* @return true if the mouse is clicked, false if not
* @see InputHandler#isClicked(boolean)
*/
public boolean isClicked() {
return isClicked(false);
}
/**
* @param button The button
* @return If the button is down
*/
public boolean isMouseDown(int button) {
return Platform.getMousePlatform().isButtonDown(button);
}
/**
* @return If the left mouse button is down
*/
public boolean isMouseDown() {
return isMouseDown(0);
}
/**
* Gets the current mouse X position.
* <p>
* All values returned from this class are not scaled to Minecraft's GUI scale.
* For scaled values, see {@link cc.polyfrost.oneconfig.libs.universal.UMouse}.
* </p>
*
* @return the current mouse X position
*/
public float mouseX() {
return (float) (Platform.getMousePlatform().getMouseX() / scaleX);
}
/**
* Gets the current mouse Y position.
* <p>
* All values returned from this class are not scaled to Minecraft's GUI scale.
* For scaled values, see {@link cc.polyfrost.oneconfig.libs.universal.UMouse}.
* </p>
*
* @return the current mouse Y position
*/
public float mouseY() {
return (float) ((UResolution.getWindowHeight() - Math.abs(Platform.getMousePlatform().getMouseY())) / scaleY);
}
/**
* Block all clicks outside an area
*
* @param x X coordinate
* @param y Y coordinate
* @param width Width
* @param height Height
*/
public Scissor blockInputArea(float x, float y, float width, float height) {
Scissor scissor = new Scissor(new Scissor(x, y, width, height));
blockScissors.add(scissor);
return scissor;
}
/**
* Should be used if there is something above other components and you don't want it clicking trough
*/
public Scissor blockAllInput() {
return blockInputArea(0, 0, 1920, 1080);
}
/**
* Stop blocking an area from being interacted with
*
* @param scissor The scissor area
*/
public void stopBlock(Scissor scissor) {
blockScissors.remove(scissor);
}
/**
* Clears all blocking areas
*/
public void stopBlockingInput() {
blockScissors.clear();
}
/**
* Whether clicks are blocked
*
* @return true if clicks are blocked, false if not
*/
public boolean isBlockingInput() {
return blockScissors.size() > 0;
}
private boolean shouldBlock(float x, float y) {
for (Scissor block : blockScissors) {
if (block.isInScissor(x, y)) return true;
}
return false;
}
}
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