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package cc.polyfrost.oneconfig.utils;
import cc.polyfrost.oneconfig.gui.OneConfigGui;
import gg.essential.universal.UResolution;
import org.lwjgl.input.Mouse;
/**
* Various utility methods for input.
* <p>
* All values returned from this class are not scaled to Minecraft's GUI scale.
* For scaled values, see {@link gg.essential.universal.UMouse}.
* </p>
*/
public final class InputUtils {
private static boolean blockClicks = false;
/**
* function to determine weather the mouse is currently over a specific region. Uses the current nvgScale to fix to any scale.
*
* @return true if mouse is over region, false if not.
*/
public static boolean isAreaHovered(int x, int y, int width, int height) {
int mouseX = mouseX();
int mouseY = mouseY();
return mouseX > x && mouseY > y && mouseX < x + width && mouseY < y + height;
}
/**
* Checks whether the mouse is currently over a specific region and clicked.
*
* @param x the x position of the region
* @param y the y position of the region
* @param width the width of the region
* @param height the height of the region
* @param ignoreBlock if true, will ignore {@link InputUtils#blockClicks(boolean)}
* @return true if the mouse is clicked and is over the region, false if not
* @see InputUtils#isAreaHovered(int, int, int, int)
*/
public static boolean isAreaClicked(int x, int y, int width, int height, boolean ignoreBlock) {
return isAreaHovered(x, y, width, height) && isClicked(ignoreBlock);
}
/**
* Checks whether the mouse is currently over a specific region and clicked.
*
* @param x the x position of the region
* @param y the y position of the region
* @param width the width of the region
* @param height the height of the region
* @return true if the mouse is clicked and is over the region, false if not
* @see InputUtils#isAreaClicked(int, int, int, int, boolean)
*/
public static boolean isAreaClicked(int x, int y, int width, int height) {
return isAreaClicked(x, y, width, height, false);
}
/**
* Checks whether the mouse is clicked or not.
*
* @param ignoreBlock if true, will ignore {@link InputUtils#blockClicks(boolean)}
* @return true if the mouse is clicked, false if not
*/
public static boolean isClicked(boolean ignoreBlock) {
return OneConfigGui.INSTANCE != null && OneConfigGui.INSTANCE.mouseDown && !Mouse.isButtonDown(0) && (!blockClicks || ignoreBlock);
}
/**
* Checks whether the mouse is clicked or not.
*
* @return true if the mouse is clicked, false if not
* @see InputUtils#isClicked(boolean)
*/
public static boolean isClicked() {
return isClicked(false);
}
/**
* Gets the current mouse X position.
* <p>
* All values returned from this class are not scaled to Minecraft's GUI scale.
* For scaled values, see {@link gg.essential.universal.UMouse}.
* </p>
*
* @return the current mouse X position
*/
public static int mouseX() {
if (OneConfigGui.INSTANCE == null) return Mouse.getX();
return (int) (Mouse.getX() / OneConfigGui.INSTANCE.getScaleFactor());
}
/**
* Gets the current mouse Y position.
* <p>
* All values returned from this class are not scaled to Minecraft's GUI scale.
* For scaled values, see {@link gg.essential.universal.UMouse}.
* </p>
*
* @return the current mouse Y position
*/
public static int mouseY() {
if (OneConfigGui.INSTANCE == null) return UResolution.getWindowHeight() - Math.abs(Mouse.getY());
return (int) ((UResolution.getWindowHeight() - Math.abs(Mouse.getY())) / OneConfigGui.INSTANCE.getScaleFactor());
}
/**
* Should be used if there is something above other components and you don't want it clicking trough
*/
public static void blockClicks(boolean value) {
blockClicks = value;
}
/**
* Whether clicks are blocked
*
* @return true if clicks are blocked, false if not
*/
public static boolean isBlockingClicks() {
return blockClicks;
}
}
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