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package cc.polyfrost.oneconfig.utils.hypixel;
import cc.polyfrost.oneconfig.events.EventManager;
import cc.polyfrost.oneconfig.events.event.*;
import cc.polyfrost.oneconfig.utils.JsonUtils;
import cc.polyfrost.oneconfig.utils.Multithreading;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import cc.polyfrost.oneconfig.libs.universal.UChat;
import cc.polyfrost.oneconfig.libs.universal.UMinecraft;
import cc.polyfrost.oneconfig.libs.universal.wrappers.UPlayer;
import cc.polyfrost.oneconfig.libs.universal.wrappers.message.UTextComponent;
import cc.polyfrost.oneconfig.libs.eventbus.Subscribe;
import java.util.Locale;
import java.util.concurrent.TimeUnit;
/**
* Various utilities for Hypixel.
* <p>
* Locraw utilities taken from Seraph by Scherso under LGPL-2.1
* <a href="https://github.com/Scherso/Seraph/blob/master/LICENSE">https://github.com/Scherso/Seraph/blob/master/LICENSE</a>
* </p>
*/
public class HypixelUtils {
public static final HypixelUtils INSTANCE = new HypixelUtils();
private final Gson GSON = new GsonBuilder().setPrettyPrinting().create();
private int tick = 0;
private int limboLoop = 0;
private boolean sentCommand = false;
private boolean sendPermitted = false;
private boolean inGame;
private LocrawInfo locraw;
private LocrawInfo previousLocraw;
/**
* Checks whether the player is on Hypixel.
*
* @return Whether the player is on Hypixel.
* @see <a href="https://canary.discord.com/channels/864592657572560958/945075920664928276/978649312013725747">this discord link from jade / asbyth</a>
*/
public boolean isHypixel() {
if (UMinecraft.getWorld() == null || UMinecraft.getMinecraft().isIntegratedServerRunning()) return false;
net.minecraft.client.entity.EntityPlayerSP player = UPlayer.getPlayer();
if (player == null) return false;
String serverBrand = player.getClientBrand();
if (serverBrand == null) return false;
return serverBrand.toLowerCase(Locale.ENGLISH).contains("hypixel");
}
/**
* Queues a locraw update after the specified interval.
*
* @param interval The interval in milliseconds.
*/
public void queueUpdate(long interval) {
sendPermitted = true;
Multithreading.schedule(() -> {
if (sendPermitted) {
UChat.say("/locraw");
}
}, interval, TimeUnit.MILLISECONDS);
}
@Subscribe
private void onTick(TickEvent event) {
if (event.stage == Stage.START) {
tick++;
if (tick % 20 == 0) {
tick = 0;
if (isHypixel() && !sentCommand) {
queueUpdate(500);
sentCommand = true;
}
}
}
}
@Subscribe
private void onWorldLoad(WorldLoadEvent event) {
locraw = null;
sendPermitted = false;
sentCommand = false;
limboLoop = 0;
}
@Subscribe
private void onMessageReceived(ChatReceiveEvent event) {
if (!sentCommand) return;
try {
final String msg = UTextComponent.Companion.stripFormatting(event.message.getUnformattedText());
// Checking for rate limitation.
if (!(msg.startsWith("{") && msg.endsWith("}"))) {
if (msg.contains("You are sending too many commands! Please try again in a few seconds.")) // if you're being rate limited, the /locraw command will be resent in 5 seconds.
queueUpdate(5000);
return;
}
JsonElement raw = JsonUtils.parseString(msg);
if (!raw.isJsonObject()) return;
JsonObject json = raw.getAsJsonObject();
LocrawInfo parsed = GSON.fromJson(json, LocrawInfo.class);
if (5 > limboLoop && parsed.getGameType() == LocrawInfo.GameType.LIMBO) {
sentCommand = false;
limboLoop++;
queueUpdate(1000);
} else locraw = parsed; // if the player isn't in limbo, the parsed info is used.
if (locraw != null) {
locraw.setGameType(LocrawInfo.GameType.getFromLocraw(this.locraw.getRawGameType()));
if (parsed.getGameMode().equals("lobby")) {
inGame = false; // If your gamemode returns "lobby", boolean inGame is false.
} else {
previousLocraw = parsed;
inGame = true; // If your gamemode does not return "lobby", boolean inGame is true.
}
EventManager.INSTANCE.post(new LocrawEvent(locraw));
event.isCancelled = true;
}
} catch (Exception ex) {
ex.printStackTrace();
}
}
/**
* Returns whether the player is in game.
*
* @return Whether the player is in game.
*/
public boolean isInGame() {
return this.inGame;
}
/**
* Returns the current {@link LocrawInfo}.
*
* @return The current {@link LocrawInfo}.
* @see LocrawInfo
*/
public LocrawInfo getLocrawInfo() {
return this.locraw;
}
/**
* Returns the previous {@link LocrawInfo}.
*
* @return The previous {@link LocrawInfo}.
* @see LocrawInfo
*/
public LocrawInfo getPreviousLocraw() {
return this.previousLocraw;
}
}
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