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package io.polyfrost.oneconfig.renderer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.lwjgl.opengl.GL11;
import java.awt.*;
public class Renderer extends Gui {
public static final Logger renderLog = LogManager.getLogger("OneConfig Renderer");
private static final Minecraft mc = Minecraft.getMinecraft();
private static final FontRenderer fr = mc.fontRendererObj;
private static final Tessellator tessellator = Tessellator.getInstance();
private static final WorldRenderer worldRenderer = tessellator.getWorldRenderer();
/**
* Draw a basic rectangle. Please note that this is to be used WITH a {@link net.minecraft.client.renderer.GlStateManager#color(float, float, float)} before to color it.
*/
public static void drawRectangle(int x, int y, int width, int height) {
int right = x + width;
int bottom = y + height;
if (x < right) {
x = right;
}
if (y < bottom) {
y = bottom;
}
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
worldRenderer.begin(7, DefaultVertexFormats.POSITION);
worldRenderer.pos(x, bottom, 0.0D).endVertex();
worldRenderer.pos(right, bottom, 0.0D).endVertex();
worldRenderer.pos(right, y, 0.0D).endVertex();
worldRenderer.pos(x, y, 0.0D).endVertex();
tessellator.draw();
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
public static void drawScaledString(String text, float x, float y, int color, boolean shadow, float scale) {
GlStateManager.pushMatrix();
GlStateManager.scale(scale, scale, 1);
mc.fontRendererObj.drawString(text, x * (1 / scale), y * (1 / scale), color, shadow);
GlStateManager.popMatrix();
}
public static void drawScaledImage(ResourceLocation location, int x, int y, int targetX, int targetY) {
GlStateManager.enableBlend();
GlStateManager.color(1f, 1f, 1f, 1f);
mc.getTextureManager().bindTexture(location);
Gui.drawScaledCustomSizeModalRect(x, y, 0, 0, targetX, targetY, targetX, targetY, targetX, targetY);
}
public static void drawRegularPolygon(double x, double y, int radius, int sides, int color, double lowerAngle, double upperAngle) {
GL11.glDisable(GL11.GL_TEXTURE_2D);
color(color);
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
worldRenderer.begin(GL11.GL_POLYGON, DefaultVertexFormats.POSITION);
worldRenderer.pos(x, y, 0).endVertex();
//GL11.glHint(GL11.GL_POLYGON_SMOOTH_HINT, GL11.GL_NICEST);
//GL11.glEnable(GL11.GL_POLYGON_SMOOTH);
//GL11.glCullFace(GL11.GL_FRONT);
//GL11.glCullFace(GL11.GL_FRONT_AND_BACK);
//GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL);
//GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
//GL11.glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
for (int i = 0; i <= sides; i++) {
double angle = ((Math.PI * 2) * i / sides) + Math.toRadians(180);
if (angle > lowerAngle && angle < upperAngle) { // >0 <4.75; >4.7 <6.3; >6.25 <7.9; >7.8 <10 80 side mode
worldRenderer.pos(x + Math.sin(angle) * radius, y + Math.cos(angle) * radius, 0).endVertex();
}
}
tessellator.draw();
GlStateManager.disableBlend();
//GL11.glDisable(GL11.GL_POLYGON_SMOOTH);
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
public static void drawRegularPolygon(double x, double y, int radius, int sides, int color) {
drawRegularPolygon(x, y, radius, sides, color, 0d, 10000d);
}
/**
* Draw a round rectangle at the given coordinates.
*
* @param radius radius of the corners
* @param color color as a rgba integer
*/
public static void drawRoundRect(int x, int y, int width, int height, int radius, int color) {
GL11.glEnable(GL11.GL_BLEND);
//GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
Gui.drawRect(x + radius, y, (x + width - radius), (y + radius), color); // top
Gui.drawRect(x + radius, (y + height - radius), (x + width - radius), (y + height), color); // bottom
Gui.drawRect(x, (y + radius), (x + width), (y + height - radius), color); // main
drawRegularPolygon(x + radius, y + radius, radius, 80, color, 0d, 4.75d); // top left
drawRegularPolygon(x + width - radius, y + radius, radius, 80, color, 7.8d, 10d); // top right
drawRegularPolygon(x + radius, y + height - radius, radius, 80, color, 4.7d, 6.3d); // bottom left
drawRegularPolygon(x + width - radius, y + height - radius, radius, 80, color, 6.25d, 7.9d); // bottom right
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1f, 1f, 1f, 1f);
}
public static float clamp(float number) {
return number < (float) 0.0 ? (float) 0.0 : Math.min(number, (float) 1.0);
}
public static float easeOut(float current, float goal) {
if (Math.floor(Math.abs(goal - current) / (float) 0.01) > 0) {
return current + (goal - current) / (float) 20.0;
} else {
return goal;
}
}
/**
* Return a java.awt.Color object from the given Integer.
*
* @param color rgba color, parsed into an integer
*/
public static Color getColorFromInt(int color) {
float f = (float) (color >> 16 & 255) / 255.0F;
float f1 = (float) (color >> 8 & 255) / 255.0F;
float f2 = (float) (color & 255) / 255.0F;
float f3 = (float) (color >> 24 & 255) / 255.0F;
return new Color(f, f1, f2, f3);
}
/**
* Set GL color from the given Color variable.
*/
public static void color(Color color) {
GlStateManager.color(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, color.getAlpha() / 255f);
}
/**
* Set GL color from the given color as an Integer.
*/
public static void color(int color) {
float f1 = (float) (color >> 8 & 255) / 255.0F;
float f = (float) (color >> 16 & 255) / 255.0F;
float f2 = (float) (color & 255) / 255.0F;
float f3 = (float) (color >> 24 & 255) / 255.0F;
GlStateManager.color(f, f1, f2, f3);
}
public static void drawLine(float sx, float sy, float ex, float ey, int width, int color) {
float f = (float) (color >> 24 & 255) / 255.0F;
float f1 = (float) (color >> 16 & 255) / 255.0F;
float f2 = (float) (color >> 8 & 255) / 255.0F;
float f3 = (float) (color & 255) / 255.0F;
GlStateManager.pushMatrix();
GlStateManager.disableTexture2D();
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(f1, f2, f3, f);
GL11.glLineWidth(width);
GL11.glBegin(GL11.GL_LINES);
GL11.glVertex2d(sx, sy);
GL11.glVertex2d(ex, ey);
GL11.glEnd();
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
GlStateManager.enableTexture2D();
GlStateManager.popMatrix();
}
public static void drawDottedLine(float sx, float sy, float ex, float ey, int width, int factor, int color) {
GlStateManager.pushMatrix();
GL11.glLineStipple(factor, (short) 0xAAAA);
GL11.glEnable(GL11.GL_LINE_STIPPLE);
drawLine(sx, sy, ex, ey, width, color);
GL11.glDisable(GL11.GL_LINE_STIPPLE);
GlStateManager.popMatrix();
}
}
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