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package io.polyfrost.oneconfig.renderer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.lwjgl.opengl.GL11;
import java.awt.*;
public class Renderer extends Gui {
public static final Logger renderLog = LogManager.getLogger("OneConfig Renderer");
private static final Minecraft mc = Minecraft.getMinecraft();
private static final FontRenderer fr = mc.fontRendererObj;
private static Tessellator tessellator = Tessellator.getInstance();
private static WorldRenderer worldRenderer = tessellator.getWorldRenderer();
public static void drawRectangle(int left, int top, int right, int bottom, int color) {
Gui.drawRect(left, top, right, bottom, color);
}
public static void drawTextScale(String text, float x, float y, int color, boolean shadow, float scale) {
GlStateManager.pushMatrix();
GlStateManager.scale(scale, scale, 1);
mc.fontRendererObj.drawString(text, x * (1 / scale), y * (1 / scale), color, shadow);
GlStateManager.popMatrix();
}
public static void drawScaledImage(ResourceLocation location, int x, int y, int targetX, int targetY) {
GlStateManager.enableBlend();
GlStateManager.color(1f, 1f, 1f, 1f);
mc.getTextureManager().bindTexture(location);
Gui.drawScaledCustomSizeModalRect(x, y, 0, 0, targetX, targetY, targetX, targetY, targetX, targetY);
}
public static void drawRegularPolygon(double x, double y, int radius, int sides, int color, double lowerAngle, double upperAngle) {
float f3 = (float) (color >> 24 & 255) / 255.0F;
float f = (float) (color >> 16 & 255) / 255.0F;
float f1 = (float) (color >> 8 & 255) / 255.0F;
float f2 = (float) (color & 255) / 255.0F;
GL11.glDisable(GL11.GL_TEXTURE_2D);
GlStateManager.color(f, f1, f2, f3);
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
worldRenderer.begin(GL11.GL_POLYGON, DefaultVertexFormats.POSITION);
worldRenderer.pos(x, y, 0).endVertex();
GL11.glHint(GL11.GL_POLYGON_SMOOTH_HINT, GL11.GL_NICEST);
GL11.glEnable(GL11.GL_POLYGON_SMOOTH);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
for (int i = 0; i <= sides; i++) {
double angle = ((Math.PI * 2) * i / sides) + Math.toRadians(180);
if (angle > lowerAngle && angle < upperAngle) { // >0 <4.75; >4.7 <6.3; >6.25 <7.9; >7.8 <10 80 side mode
worldRenderer.pos(x + Math.sin(angle) * radius, y + Math.cos(angle) * radius, 0).endVertex();
}
}
tessellator.draw();
GlStateManager.disableBlend();
GL11.glDisable(GL11.GL_POLYGON_SMOOTH);
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
public static void drawRegularPolygon(double x, double y, int radius, int sides, int color) {
drawRegularPolygon(x, y, radius, sides, color, 0d, 10d);
}
/**
* Draw a round rectangle at the given coordinates.
* @param radius radius of the corners
* @param color color as a rgba integer
*/
public static void drawRoundRect(double x, double y, double width, double height, int radius, int color) {
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
Gui.drawRect((int) x + radius, (int) y, (int) (x + width - radius), (int) (y + radius), color); // top
Gui.drawRect((int) x + radius, (int) (y + height - radius), (int) (x + width - radius), (int) (y + height), color); // bottom
Gui.drawRect((int) x, (int) y + radius, (int) (x + width), (int) (y + height - radius), color); // main
drawRegularPolygon(x + radius, y + radius, radius, 80, color, 0d, 4.75d); // top left
drawRegularPolygon(x + width - radius, y + radius, radius, 80, color, 7.8d, 10d); // top right
drawRegularPolygon(x + radius, y + height - radius, radius, 80, color, 4.7d, 6.3d); // bottom left
drawRegularPolygon(x + width - radius, y + height - radius, radius, 80, color, 6.25d, 7.9d); // bottom right
GL11.glDisable(GL11.GL_BLEND);
}
public static float clamp(float number) {
return number < (float) 0.0 ? (float) 0.0 : Math.min(number, (float) 1.0);
}
public static float easeOut(float current, float goal) {
if (Math.floor(Math.abs(goal - current) / (float) 0.01) > 0) {
return current + (goal - current) / (float) 20.0;
} else {
return goal;
}
}
/**
* Return a java.awt.Color object from the given Integer.
*
* @param color rgba color, parsed into an integer
*/
public static Color getColorFromInt(int color) {
float f = (float) (color >> 16 & 255) / 255.0F;
float f1 = (float) (color >> 8 & 255) / 255.0F;
float f2 = (float) (color & 255) / 255.0F;
float f3 = (float) (color >> 24 & 255) / 255.0F;
return new Color(f, f1, f2, f3);
}
}
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