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author | Petr Mrázek <peterix@gmail.com> | 2021-12-11 13:06:14 +0100 |
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committer | Petr Mrázek <peterix@gmail.com> | 2021-12-11 13:06:53 +0100 |
commit | 431d773eecb7d1af77fec0df5a9becd7150f7c96 (patch) | |
tree | 4eb22f2b3bcc3f06a1efcbe68c578d23440630ec | |
parent | 298564ed71233b4828f52c35638a2f248ceeb834 (diff) | |
download | PrismLauncher-431d773eecb7d1af77fec0df5a9becd7150f7c96.tar.gz PrismLauncher-431d773eecb7d1af77fec0df5a9becd7150f7c96.tar.bz2 PrismLauncher-431d773eecb7d1af77fec0df5a9becd7150f7c96.zip |
NOISSUE We are using es_UY as latin american spanish
Make it actually say that in the UI.
-rw-r--r-- | launcher/translations/TranslationsModel.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/launcher/translations/TranslationsModel.cpp b/launcher/translations/TranslationsModel.cpp index 3a9ad89a..576258eb 100644 --- a/launcher/translations/TranslationsModel.cpp +++ b/launcher/translations/TranslationsModel.cpp @@ -43,7 +43,9 @@ struct Language QString result; if(key == "ja_KANJI") { result = locale.nativeLanguageName() + u8" (漢字)"; - qDebug() << result; + } + else if(key == "es_UY") { + result = u8"español de Latinoamérica"; } else { result = locale.nativeLanguageName(); |