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author | Sefa Eyeoglu <contact@scrumplex.net> | 2023-08-10 20:25:01 +0200 |
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committer | Sefa Eyeoglu <contact@scrumplex.net> | 2023-08-11 15:57:12 +0200 |
commit | 73adac2501eb2279523531da9d04f514ab614853 (patch) | |
tree | 5f7d6eb49e893c626b3aa5c0e4fedba8ebc1a351 | |
parent | 97ef8e8d0ee063315aeae5c29abcdc53563c0431 (diff) | |
download | PrismLauncher-73adac2501eb2279523531da9d04f514ab614853.tar.gz PrismLauncher-73adac2501eb2279523531da9d04f514ab614853.tar.bz2 PrismLauncher-73adac2501eb2279523531da9d04f514ab614853.zip |
fix: use QColorConstants in Qt 5.14+
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
-rw-r--r-- | launcher/SkinUtils.cpp | 4 | ||||
-rw-r--r-- | launcher/minecraft/auth/MinecraftAccount.cpp | 5 |
2 files changed, 9 insertions, 0 deletions
diff --git a/launcher/SkinUtils.cpp b/launcher/SkinUtils.cpp index 15be1cec..989114ad 100644 --- a/launcher/SkinUtils.cpp +++ b/launcher/SkinUtils.cpp @@ -35,7 +35,11 @@ QPixmap getFaceFromCache(QString username, int height, int width) QPixmap skinTexture(fskin.fileName()); if (!skinTexture.isNull()) { QPixmap skin = QPixmap(8, 8); +#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) skin.fill(QColorConstants::Transparent); +#else + skin.fill(QColor(0, 0, 0, 0)); +#endif QPainter painter(&skin); painter.drawPixmap(0, 0, skinTexture.copy(8, 8, 8, 8)); painter.drawPixmap(0, 0, skinTexture.copy(40, 8, 8, 8)); diff --git a/launcher/minecraft/auth/MinecraftAccount.cpp b/launcher/minecraft/auth/MinecraftAccount.cpp index 79213fe9..6c2f0805 100644 --- a/launcher/minecraft/auth/MinecraftAccount.cpp +++ b/launcher/minecraft/auth/MinecraftAccount.cpp @@ -37,6 +37,7 @@ #include "MinecraftAccount.h" +#include <QColor> #include <QCryptographicHash> #include <QJsonArray> #include <QJsonDocument> @@ -126,7 +127,11 @@ QPixmap MinecraftAccount::getFace() const return QPixmap(); } QPixmap skin = QPixmap(8, 8); +#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) skin.fill(QColorConstants::Transparent); +#else + skin.fill(QColor(0, 0, 0, 0)); +#endif QPainter painter(&skin); painter.drawPixmap(0, 0, skinTexture.copy(8, 8, 8, 8)); painter.drawPixmap(0, 0, skinTexture.copy(40, 8, 8, 8)); |