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author | Petr Mrázek <peterix@gmail.com> | 2021-07-25 19:11:59 +0200 |
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committer | Petr Mrázek <peterix@gmail.com> | 2021-07-25 19:50:44 +0200 |
commit | 20b9f2b42a3b58b6081af271774fbcc34025dccb (patch) | |
tree | 064fa59facb3357139b47bd4e60bfc8edb35ca11 /api/logic/minecraft/AssetsUtils.h | |
parent | dd133680858351e3e07690e286882327a4f42ba5 (diff) | |
download | PrismLauncher-20b9f2b42a3b58b6081af271774fbcc34025dccb.tar.gz PrismLauncher-20b9f2b42a3b58b6081af271774fbcc34025dccb.tar.bz2 PrismLauncher-20b9f2b42a3b58b6081af271774fbcc34025dccb.zip |
NOISSUE Flatten gui and logic libraries into MultiMC
Diffstat (limited to 'api/logic/minecraft/AssetsUtils.h')
-rw-r--r-- | api/logic/minecraft/AssetsUtils.h | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/api/logic/minecraft/AssetsUtils.h b/api/logic/minecraft/AssetsUtils.h deleted file mode 100644 index 32e57060..00000000 --- a/api/logic/minecraft/AssetsUtils.h +++ /dev/null @@ -1,53 +0,0 @@ -/* Copyright 2013-2021 MultiMC Contributors - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include <QString> -#include <QMap> -#include "net/NetAction.h" -#include "net/NetJob.h" - -struct AssetObject -{ - QString getRelPath(); - QUrl getUrl(); - QString getLocalPath(); - NetActionPtr getDownloadAction(); - - QString hash; - qint64 size; -}; - -struct AssetsIndex -{ - NetJobPtr getDownloadJob(); - - QString id; - QMap<QString, AssetObject> objects; - bool isVirtual = false; - bool mapToResources = false; -}; - -/// FIXME: this is absolutely horrendous. REDO!!!! -namespace AssetsUtils -{ -bool loadAssetsIndexJson(const QString &id, const QString &file, AssetsIndex& index); - -QDir getAssetsDir(const QString &assetsId, const QString &resourcesFolder); - -/// Reconstruct a virtual assets folder for the given assets ID and return the folder -bool reconstructAssets(QString assetsId, QString resourcesFolder); -} |