aboutsummaryrefslogtreecommitdiff
path: root/api/logic/minecraft/AssetsUtils.h
diff options
context:
space:
mode:
authorPetr Mrázek <peterix@gmail.com>2021-07-25 19:11:59 +0200
committerPetr Mrázek <peterix@gmail.com>2021-07-25 19:50:44 +0200
commit20b9f2b42a3b58b6081af271774fbcc34025dccb (patch)
tree064fa59facb3357139b47bd4e60bfc8edb35ca11 /api/logic/minecraft/AssetsUtils.h
parentdd133680858351e3e07690e286882327a4f42ba5 (diff)
downloadPrismLauncher-20b9f2b42a3b58b6081af271774fbcc34025dccb.tar.gz
PrismLauncher-20b9f2b42a3b58b6081af271774fbcc34025dccb.tar.bz2
PrismLauncher-20b9f2b42a3b58b6081af271774fbcc34025dccb.zip
NOISSUE Flatten gui and logic libraries into MultiMC
Diffstat (limited to 'api/logic/minecraft/AssetsUtils.h')
-rw-r--r--api/logic/minecraft/AssetsUtils.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/api/logic/minecraft/AssetsUtils.h b/api/logic/minecraft/AssetsUtils.h
deleted file mode 100644
index 32e57060..00000000
--- a/api/logic/minecraft/AssetsUtils.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/* Copyright 2013-2021 MultiMC Contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <QString>
-#include <QMap>
-#include "net/NetAction.h"
-#include "net/NetJob.h"
-
-struct AssetObject
-{
- QString getRelPath();
- QUrl getUrl();
- QString getLocalPath();
- NetActionPtr getDownloadAction();
-
- QString hash;
- qint64 size;
-};
-
-struct AssetsIndex
-{
- NetJobPtr getDownloadJob();
-
- QString id;
- QMap<QString, AssetObject> objects;
- bool isVirtual = false;
- bool mapToResources = false;
-};
-
-/// FIXME: this is absolutely horrendous. REDO!!!!
-namespace AssetsUtils
-{
-bool loadAssetsIndexJson(const QString &id, const QString &file, AssetsIndex& index);
-
-QDir getAssetsDir(const QString &assetsId, const QString &resourcesFolder);
-
-/// Reconstruct a virtual assets folder for the given assets ID and return the folder
-bool reconstructAssets(QString assetsId, QString resourcesFolder);
-}