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author | Petr Mrázek <peterix@users.noreply.github.com> | 2021-05-24 02:41:54 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-24 02:41:54 +0200 |
commit | 60b686f01458fc1f31109a0be71d790b8f7ec22b (patch) | |
tree | b6a7d10a24517a5971a712e949c7a9c340f56e0c /api/logic/minecraft/launch/MinecraftServerTarget.cpp | |
parent | 3a8068e75f4f818417f17c524af928ba295e775a (diff) | |
parent | 52c1150522139f042903321387c6582a99e8ad9a (diff) | |
download | PrismLauncher-60b686f01458fc1f31109a0be71d790b8f7ec22b.tar.gz PrismLauncher-60b686f01458fc1f31109a0be71d790b8f7ec22b.tar.bz2 PrismLauncher-60b686f01458fc1f31109a0be71d790b8f7ec22b.zip |
Merge pull request #3804 from Janrupf/feature/default-server
Add ability to select a server to join in the instance settings
Diffstat (limited to 'api/logic/minecraft/launch/MinecraftServerTarget.cpp')
-rw-r--r-- | api/logic/minecraft/launch/MinecraftServerTarget.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/api/logic/minecraft/launch/MinecraftServerTarget.cpp b/api/logic/minecraft/launch/MinecraftServerTarget.cpp new file mode 100644 index 00000000..569273b6 --- /dev/null +++ b/api/logic/minecraft/launch/MinecraftServerTarget.cpp @@ -0,0 +1,66 @@ +/* Copyright 2013-2021 MultiMC Contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "MinecraftServerTarget.h" + +#include <QStringList> + +MinecraftServerTarget MinecraftServerTarget::parse(const QString &fullAddress) { + QStringList split = fullAddress.split(":"); + + // The logic below replicates the exact logic minecraft uses for parsing server addresses. + // While the conversion is not lossless and eats errors, it ensures the same behavior + // within Minecraft and MultiMC when entering server addresses. + if (fullAddress.startsWith("[")) + { + int bracket = fullAddress.indexOf("]"); + if (bracket > 0) + { + QString ipv6 = fullAddress.mid(1, bracket - 1); + QString port = fullAddress.mid(bracket + 1).trimmed(); + + if (port.startsWith(":") && !ipv6.isEmpty()) + { + port = port.mid(1); + split = QStringList({ ipv6, port }); + } + else + { + split = QStringList({ipv6}); + } + } + } + + if (split.size() > 2) + { + split = QStringList({fullAddress}); + } + + QString realAddress = split[0]; + + quint16 realPort = 25565; + if (split.size() > 1) + { + bool ok; + realPort = split[1].toUInt(&ok); + + if (!ok) + { + realPort = 25565; + } + } + + return MinecraftServerTarget { realAddress, realPort }; +} |