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author | Petr Mrázek <peterix@gmail.com> | 2017-10-11 23:04:24 +0200 |
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committer | Petr Mrázek <peterix@gmail.com> | 2017-11-04 15:23:49 +0100 |
commit | fede712a26937c5c0815cb9ed62320a8611794eb (patch) | |
tree | 1e881f91a01a235bf38710a795ad8add7a728208 /api/logic/minecraft/update/AssetUpdateTask.cpp | |
parent | 87edaa7dcd05db10399eda1b2769208a82a54cdf (diff) | |
download | PrismLauncher-fede712a26937c5c0815cb9ed62320a8611794eb.tar.gz PrismLauncher-fede712a26937c5c0815cb9ed62320a8611794eb.tar.bz2 PrismLauncher-fede712a26937c5c0815cb9ed62320a8611794eb.zip |
NOISSUE rename MinecraftProfile to ComponentList
It is realistically a list of components. The fact that it also holds the final
launch parameters is a design bug.
Diffstat (limited to 'api/logic/minecraft/update/AssetUpdateTask.cpp')
-rw-r--r-- | api/logic/minecraft/update/AssetUpdateTask.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/api/logic/minecraft/update/AssetUpdateTask.cpp b/api/logic/minecraft/update/AssetUpdateTask.cpp index b67e630e..6919e0a6 100644 --- a/api/logic/minecraft/update/AssetUpdateTask.cpp +++ b/api/logic/minecraft/update/AssetUpdateTask.cpp @@ -1,7 +1,7 @@ #include "Env.h" #include "AssetUpdateTask.h" #include "minecraft/MinecraftInstance.h" -#include "minecraft/MinecraftProfile.h" +#include "minecraft/ComponentList.h" #include "net/ChecksumValidator.h" #include "minecraft/AssetsUtils.h" @@ -12,7 +12,7 @@ AssetUpdateTask::AssetUpdateTask(MinecraftInstance * inst) void AssetUpdateTask::executeTask() { setStatus(tr("Updating assets index...")); - auto profile = m_inst->getMinecraftProfile(); + auto profile = m_inst->getComponentList(); auto assets = profile->getMinecraftAssets(); QUrl indexUrl = assets->url; QString localPath = assets->id + ".json"; @@ -48,7 +48,7 @@ void AssetUpdateTask::assetIndexFinished() AssetsIndex index; qDebug() << m_inst->name() << ": Finished asset index download"; - auto profile = m_inst->getMinecraftProfile(); + auto profile = m_inst->getComponentList(); auto assets = profile->getMinecraftAssets(); QString asset_fname = "assets/indexes/" + assets->id + ".json"; |