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author | Petr Mrázek <peterix@gmail.com> | 2013-08-07 01:38:18 +0200 |
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committer | Petr Mrázek <peterix@gmail.com> | 2013-08-07 01:38:18 +0200 |
commit | afaa1dc223ec87b685778ee0aed81cb6caaa05c7 (patch) | |
tree | 4e1e6589d56ba9bc6984547d158d413a0495272f /backend/BaseUpdate.h | |
parent | 091b7502cfc1bc01a1abd68a0fb9a0b2693a4658 (diff) | |
download | PrismLauncher-afaa1dc223ec87b685778ee0aed81cb6caaa05c7.tar.gz PrismLauncher-afaa1dc223ec87b685778ee0aed81cb6caaa05c7.tar.bz2 PrismLauncher-afaa1dc223ec87b685778ee0aed81cb6caaa05c7.zip |
Get rid of QNAM (now subclassed and less needy). Basic LWJGL download and extraction.
Diffstat (limited to 'backend/BaseUpdate.h')
-rw-r--r-- | backend/BaseUpdate.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/backend/BaseUpdate.h b/backend/BaseUpdate.h new file mode 100644 index 00000000..83eb0089 --- /dev/null +++ b/backend/BaseUpdate.h @@ -0,0 +1,62 @@ +/* Copyright 2013 MultiMC Contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +#include <QObject> +#include <QList> +#include <QUrl> + +#include "net/DownloadJob.h" + +#include "tasks/Task.h" +#include "libmmc_config.h" + +class MinecraftVersion; +class BaseInstance; + +/*! + * The game update task is the task that handles downloading instances' files. + */ +class LIBMULTIMC_EXPORT BaseUpdate : public Task +{ + Q_OBJECT +public: + explicit BaseUpdate(BaseInstance *inst, QObject *parent = 0); + + virtual void executeTask() = 0; + +signals: + /*! + * \brief Signal emitted when the game update is complete. + */ + void gameUpdateComplete(); + + /*! + * \brief Signal emitted if an error occurrs during the update. + * \param errorMsg An error message to be displayed to the user. + */ + void gameUpdateError(const QString &errorMsg); + +protected slots: + virtual void error(const QString &msg); + void updateDownloadProgress(qint64 current, qint64 total); + +protected: + JobListQueue download_queue; + BaseInstance *m_inst; +}; + + |