diff options
author | Petr Mrázek <peterix@gmail.com> | 2013-08-07 01:38:18 +0200 |
---|---|---|
committer | Petr Mrázek <peterix@gmail.com> | 2013-08-07 01:38:18 +0200 |
commit | afaa1dc223ec87b685778ee0aed81cb6caaa05c7 (patch) | |
tree | 4e1e6589d56ba9bc6984547d158d413a0495272f /backend/LegacyUpdate.cpp | |
parent | 091b7502cfc1bc01a1abd68a0fb9a0b2693a4658 (diff) | |
download | PrismLauncher-afaa1dc223ec87b685778ee0aed81cb6caaa05c7.tar.gz PrismLauncher-afaa1dc223ec87b685778ee0aed81cb6caaa05c7.tar.bz2 PrismLauncher-afaa1dc223ec87b685778ee0aed81cb6caaa05c7.zip |
Get rid of QNAM (now subclassed and less needy). Basic LWJGL download and extraction.
Diffstat (limited to 'backend/LegacyUpdate.cpp')
-rw-r--r-- | backend/LegacyUpdate.cpp | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/backend/LegacyUpdate.cpp b/backend/LegacyUpdate.cpp new file mode 100644 index 00000000..533be468 --- /dev/null +++ b/backend/LegacyUpdate.cpp @@ -0,0 +1,185 @@ +#include "LegacyUpdate.h" +#include "lists/LwjglVersionList.h" +#include "BaseInstance.h" +#include "LegacyInstance.h" +#include "net/NetWorker.h" +#include <pathutils.h> +#include <quazip.h> +#include <quazipfile.h> + + +LegacyUpdate::LegacyUpdate ( BaseInstance* inst, QObject* parent ) : BaseUpdate ( inst, parent ) {} + +void LegacyUpdate::executeTask() +{ + lwjglStart(); +} + +void LegacyUpdate::lwjglStart() +{ + LegacyInstance * inst = (LegacyInstance *) m_inst; + auto &list = LWJGLVersionList::get(); + if(!list.isLoaded()) + { + error("Too soon! Let the LWJGL list load :)"); + emitEnded(); + return; + } + QString lwjglVer = inst->lwjglVersion(); + auto version = list.getVersion(lwjglVer); + if(!version) + { + error("Game update failed: the selected LWJGL version is invalid."); + emitEnded(); + } + lwjglVersion = version->name(); + QString url = version->url(); + + auto &worker = NetWorker::spawn(); + QNetworkRequest req(url); + req.setRawHeader("Host", "sourceforge.net"); + req.setHeader(QNetworkRequest::UserAgentHeader, "Wget/1.14 (linux-gnu)"); + QNetworkReply * rep = worker.get ( req ); + + m_reply = QSharedPointer<QNetworkReply> (rep, &QObject::deleteLater); + connect(rep, SIGNAL(downloadProgress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64))); + connect(&worker, SIGNAL(finished(QNetworkReply*)), SLOT(lwjglFinished(QNetworkReply*))); + //connect(rep, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(downloadError(QNetworkReply::NetworkError))); +} + +void LegacyUpdate::lwjglFinished(QNetworkReply* reply) +{ + if(m_reply != reply) + { + return; + } + if(reply->error() != QNetworkReply::NoError) + { + error("Failed to download: " + reply->errorString() + "\nSometimes you have to wait a bit if you download many LWJGL versions in a row. YMMV"); + emitEnded(); + return; + } + auto &worker = NetWorker::spawn(); + //Here i check if there is a cookie for me in the reply and extract it + QList<QNetworkCookie> cookies = qvariant_cast<QList<QNetworkCookie>>(reply->header(QNetworkRequest::SetCookieHeader)); + if(cookies.count() != 0) + { + //you must tell which cookie goes with which url + worker.cookieJar()->setCookiesFromUrl(cookies, QUrl("sourceforge.net")); + } + + //here you can check for the 302 or whatever other header i need + QVariant newLoc = reply->header(QNetworkRequest::LocationHeader); + if(newLoc.isValid()) + { + auto &worker = NetWorker::spawn(); + QString redirectedTo = reply->header(QNetworkRequest::LocationHeader).toString(); + QNetworkRequest req(redirectedTo); + req.setRawHeader("Host", "sourceforge.net"); + req.setHeader(QNetworkRequest::UserAgentHeader, "Wget/1.14 (linux-gnu)"); + QNetworkReply * rep = worker.get(req); + connect(rep, SIGNAL(downloadProgress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64))); + m_reply = QSharedPointer<QNetworkReply> (rep, &QObject::deleteLater); + return; + } + QFile saveMe("lwjgl.zip"); + saveMe.open(QIODevice::WriteOnly); + saveMe.write(m_reply->readAll()); + saveMe.close(); + setStatus("Installing new LWJGL..."); + extractLwjgl(); +} +void LegacyUpdate::extractLwjgl() +{ + // make sure the directories are there + QString lwjgl_base = PathCombine("lwjgl", lwjglVersion ); + QString nativesPath = PathCombine( lwjgl_base, "natives/"); + bool success = ensurePathExists(nativesPath); + + if(!success) + { + error("Failed to extract the lwjgl libs - error when creating required folders."); + emitEnded(); + return; + } + + QuaZip zip("lwjgl.zip"); + if(!zip.open(QuaZip::mdUnzip)) + { + error("Failed to extract the lwjgl libs - not a valid archive."); + emitEnded(); + return; + } + + // and now we are going to access files inside it + QuaZipFile file(&zip); + const QString jarNames[] = { "jinput.jar", "lwjgl_util.jar", "lwjgl.jar" }; + for(bool more=zip.goToFirstFile(); more; more=zip.goToNextFile()) + { + if(!file.open(QIODevice::ReadOnly)) + { + zip.close(); + error("Failed to extract the lwjgl libs - error while reading archive."); + emitEnded(); + return; + } + QuaZipFileInfo info; + QString name = file.getActualFileName(); + if(name.endsWith('/')) + { + file.close(); + continue; + } + QString destFileName; + // Look for the jars + for (int i = 0; i < 3; i++) + { + if (name.endsWith(jarNames[i])) + { + destFileName = PathCombine(lwjgl_base, jarNames[i]); + } + } + // Not found? look for the natives + if(destFileName.isEmpty()) + { +#ifdef Q_OS_WIN32 + QString nativesDir = "windows"; +#elif Q_OS_MAC + QString nativesDir = "macosx"; +#else + QString nativesDir = "linux"; +#endif + if (name.contains(nativesDir)) + { + int lastSlash = name.lastIndexOf('/'); + int lastBackSlash = name.lastIndexOf('/'); + if(lastSlash != -1) + name = name.mid(lastSlash+1); + else if(lastBackSlash != -1) + name = name.mid(lastBackSlash+1); + destFileName = PathCombine(nativesPath, name); + } + } + // Now if destFileName is still empty, go to the next file. + if (!destFileName.isEmpty()) + { + setStatus("Installing new LWJGL - Extracting " + name); + QFile output(destFileName); + output.open(QIODevice::WriteOnly); + output.write(file.readAll()); // FIXME: wste of memory!? + output.close(); + } + file.close(); // do not forget to close! + } + zip.close(); + m_reply.clear(); + emit gameUpdateComplete(); + emitEnded(); +} + +void LegacyUpdate::lwjglFailed() +{ + error("Bad stuff happened while trying to get the lwjgl libs..."); + emitEnded(); +} + |