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authorSefa Eyeoglu <contact@scrumplex.net>2023-07-07 15:19:00 +0200
committerGitHub <noreply@github.com>2023-07-07 15:19:00 +0200
commite225a721807b00297a5733e9d60fe2b5603de77c (patch)
tree91d9e3ba54a32cb5724f0297dd842b990f065db7 /launcher/LaunchController.cpp
parent2cb22ad280ec0b540ec6e96759d478c60562bc9a (diff)
parent13d67c6524a29daea51242d17ba0c6a2b8593747 (diff)
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Merge pull request #1128 from pandaninjas/fix-implicit-fallthrough
Diffstat (limited to 'launcher/LaunchController.cpp')
-rw-r--r--launcher/LaunchController.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/launcher/LaunchController.cpp b/launcher/LaunchController.cpp
index 070ee283..5d84b3bf 100644
--- a/launcher/LaunchController.cpp
+++ b/launcher/LaunchController.cpp
@@ -187,8 +187,8 @@ void LaunchController::login() {
switch(m_accountToUse->accountState()) {
case AccountState::Offline: {
m_session->wants_online = false;
- // NOTE: fallthrough is intentional
}
+ /* fallthrough */
case AccountState::Online: {
if(!m_session->wants_online) {
// we ask the user for a player name
@@ -267,8 +267,8 @@ void LaunchController::login() {
// This means some sort of soft error that we can fix with a refresh ... so let's refresh.
case AccountState::Unchecked: {
m_accountToUse->refresh();
- // NOTE: fallthrough intentional
}
+ /* fallthrough */
case AccountState::Working: {
// refresh is in progress, we need to wait for it to finish to proceed.
ProgressDialog progDialog(m_parentWidget);