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author | TheKodeToad <TheKodeToad@proton.me> | 2023-08-16 20:46:16 +0100 |
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committer | TheKodeToad <TheKodeToad@proton.me> | 2023-08-16 22:23:38 +0100 |
commit | 3e2733d840d24ce4f46b49bca0b8656d4d6e3d87 (patch) | |
tree | 386113207514b8071b0122b318c10439259ca83c /launcher/minecraft/AssetsUtils.h | |
parent | 57430fd189aed592a170d597de61b3acabaaa43d (diff) | |
parent | c88088c91a92a371a9bc2b7384c2897157772b7e (diff) | |
download | PrismLauncher-3e2733d840d24ce4f46b49bca0b8656d4d6e3d87.tar.gz PrismLauncher-3e2733d840d24ce4f46b49bca0b8656d4d6e3d87.tar.bz2 PrismLauncher-3e2733d840d24ce4f46b49bca0b8656d4d6e3d87.zip |
Merge branch 'develop' into better-launch
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
Diffstat (limited to 'launcher/minecraft/AssetsUtils.h')
-rw-r--r-- | launcher/minecraft/AssetsUtils.h | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/launcher/minecraft/AssetsUtils.h b/launcher/minecraft/AssetsUtils.h index 3dbf19ed..87956e57 100644 --- a/launcher/minecraft/AssetsUtils.h +++ b/launcher/minecraft/AssetsUtils.h @@ -15,13 +15,12 @@ #pragma once -#include <QString> #include <QMap> +#include <QString> #include "net/NetAction.h" #include "net/NetJob.h" -struct AssetObject -{ +struct AssetObject { QString getRelPath(); QUrl getUrl(); QString getLocalPath(); @@ -31,8 +30,7 @@ struct AssetObject qint64 size; }; -struct AssetsIndex -{ +struct AssetsIndex { NetJob::Ptr getDownloadJob(); QString id; @@ -42,12 +40,11 @@ struct AssetsIndex }; /// FIXME: this is absolutely horrendous. REDO!!!! -namespace AssetsUtils -{ -bool loadAssetsIndexJson(const QString &id, const QString &file, AssetsIndex& index); +namespace AssetsUtils { +bool loadAssetsIndexJson(const QString& id, const QString& file, AssetsIndex& index); -QDir getAssetsDir(const QString &assetsId, const QString &resourcesFolder); +QDir getAssetsDir(const QString& assetsId, const QString& resourcesFolder); /// Reconstruct a virtual assets folder for the given assets ID and return the folder bool reconstructAssets(QString assetsId, QString resourcesFolder); -} +} // namespace AssetsUtils |