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author | flow <flowlnlnln@gmail.com> | 2022-08-10 14:48:34 -0300 |
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committer | flow <flowlnlnln@gmail.com> | 2022-08-20 10:47:58 -0300 |
commit | 97a74d5c1f00a11d331a41b16690f7202fe102a3 (patch) | |
tree | e49ff4b05f4ac241a2df4920f3c6b4832bc0d252 /launcher/minecraft/MinecraftInstance.h | |
parent | 256f8094f5fed85ff9136e8d0b9c9677d7b9e9db (diff) | |
download | PrismLauncher-97a74d5c1f00a11d331a41b16690f7202fe102a3.tar.gz PrismLauncher-97a74d5c1f00a11d331a41b16690f7202fe102a3.tar.bz2 PrismLauncher-97a74d5c1f00a11d331a41b16690f7202fe102a3.zip |
refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.
Signed-off-by: flow <flowlnlnln@gmail.com>
Diffstat (limited to 'launcher/minecraft/MinecraftInstance.h')
-rw-r--r-- | launcher/minecraft/MinecraftInstance.h | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/launcher/minecraft/MinecraftInstance.h b/launcher/minecraft/MinecraftInstance.h index 7a75f452..d62ac655 100644 --- a/launcher/minecraft/MinecraftInstance.h +++ b/launcher/minecraft/MinecraftInstance.h @@ -7,6 +7,10 @@ #include "minecraft/launch/MinecraftServerTarget.h" class ModFolderModel; +class ResourceFolderModel; +class ResourcePackFolderModel; +class ShaderPackFolderModel; +class TexturePackFolderModel; class WorldList; class GameOptions; class LaunchStep; @@ -72,9 +76,9 @@ public: ////// Mod Lists ////// std::shared_ptr<ModFolderModel> loaderModList() const; std::shared_ptr<ModFolderModel> coreModList() const; - std::shared_ptr<ModFolderModel> resourcePackList() const; - std::shared_ptr<ModFolderModel> texturePackList() const; - std::shared_ptr<ModFolderModel> shaderPackList() const; + std::shared_ptr<ResourcePackFolderModel> resourcePackList() const; + std::shared_ptr<TexturePackFolderModel> texturePackList() const; + std::shared_ptr<ShaderPackFolderModel> shaderPackList() const; std::shared_ptr<WorldList> worldList() const; std::shared_ptr<GameOptions> gameOptionsModel() const; @@ -125,9 +129,9 @@ protected: // data std::shared_ptr<PackProfile> m_components; mutable std::shared_ptr<ModFolderModel> m_loader_mod_list; mutable std::shared_ptr<ModFolderModel> m_core_mod_list; - mutable std::shared_ptr<ModFolderModel> m_resource_pack_list; - mutable std::shared_ptr<ModFolderModel> m_shader_pack_list; - mutable std::shared_ptr<ModFolderModel> m_texture_pack_list; + mutable std::shared_ptr<ResourcePackFolderModel> m_resource_pack_list; + mutable std::shared_ptr<ShaderPackFolderModel> m_shader_pack_list; + mutable std::shared_ptr<TexturePackFolderModel> m_texture_pack_list; mutable std::shared_ptr<WorldList> m_world_list; mutable std::shared_ptr<GameOptions> m_game_options; }; |