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authorflow <flowlnlnln@gmail.com>2022-08-10 14:48:34 -0300
committerflow <flowlnlnln@gmail.com>2022-08-20 10:47:58 -0300
commit97a74d5c1f00a11d331a41b16690f7202fe102a3 (patch)
treee49ff4b05f4ac241a2df4920f3c6b4832bc0d252 /launcher/minecraft/MinecraftInstance.h
parent256f8094f5fed85ff9136e8d0b9c9677d7b9e9db (diff)
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refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created a new m_model for the correct type, shadowing the m_model of type ResourceFolderModel. This creates two shared_ptr references to the same object, but since they will have the same lifetime, it doesn't generate a memory leak. Signed-off-by: flow <flowlnlnln@gmail.com>
Diffstat (limited to 'launcher/minecraft/MinecraftInstance.h')
-rw-r--r--launcher/minecraft/MinecraftInstance.h16
1 files changed, 10 insertions, 6 deletions
diff --git a/launcher/minecraft/MinecraftInstance.h b/launcher/minecraft/MinecraftInstance.h
index 7a75f452..d62ac655 100644
--- a/launcher/minecraft/MinecraftInstance.h
+++ b/launcher/minecraft/MinecraftInstance.h
@@ -7,6 +7,10 @@
#include "minecraft/launch/MinecraftServerTarget.h"
class ModFolderModel;
+class ResourceFolderModel;
+class ResourcePackFolderModel;
+class ShaderPackFolderModel;
+class TexturePackFolderModel;
class WorldList;
class GameOptions;
class LaunchStep;
@@ -72,9 +76,9 @@ public:
////// Mod Lists //////
std::shared_ptr<ModFolderModel> loaderModList() const;
std::shared_ptr<ModFolderModel> coreModList() const;
- std::shared_ptr<ModFolderModel> resourcePackList() const;
- std::shared_ptr<ModFolderModel> texturePackList() const;
- std::shared_ptr<ModFolderModel> shaderPackList() const;
+ std::shared_ptr<ResourcePackFolderModel> resourcePackList() const;
+ std::shared_ptr<TexturePackFolderModel> texturePackList() const;
+ std::shared_ptr<ShaderPackFolderModel> shaderPackList() const;
std::shared_ptr<WorldList> worldList() const;
std::shared_ptr<GameOptions> gameOptionsModel() const;
@@ -125,9 +129,9 @@ protected: // data
std::shared_ptr<PackProfile> m_components;
mutable std::shared_ptr<ModFolderModel> m_loader_mod_list;
mutable std::shared_ptr<ModFolderModel> m_core_mod_list;
- mutable std::shared_ptr<ModFolderModel> m_resource_pack_list;
- mutable std::shared_ptr<ModFolderModel> m_shader_pack_list;
- mutable std::shared_ptr<ModFolderModel> m_texture_pack_list;
+ mutable std::shared_ptr<ResourcePackFolderModel> m_resource_pack_list;
+ mutable std::shared_ptr<ShaderPackFolderModel> m_shader_pack_list;
+ mutable std::shared_ptr<TexturePackFolderModel> m_texture_pack_list;
mutable std::shared_ptr<WorldList> m_world_list;
mutable std::shared_ptr<GameOptions> m_game_options;
};