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author | Sefa Eyeoglu <contact@scrumplex.net> | 2023-08-02 18:35:35 +0200 |
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committer | Sefa Eyeoglu <contact@scrumplex.net> | 2023-08-02 18:35:35 +0200 |
commit | 1d468ac35ad88d8c77cc83f25e3704d9bd7df01b (patch) | |
tree | 8644b1574c947a1a87c5c7b2567f746cfe17882f /launcher/minecraft/auth/AccountTask.cpp | |
parent | ce2ca1381519a2e261d7f76dffa874d559d979c2 (diff) | |
download | PrismLauncher-1d468ac35ad88d8c77cc83f25e3704d9bd7df01b.tar.gz PrismLauncher-1d468ac35ad88d8c77cc83f25e3704d9bd7df01b.tar.bz2 PrismLauncher-1d468ac35ad88d8c77cc83f25e3704d9bd7df01b.zip |
chore: reformat
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
Diffstat (limited to 'launcher/minecraft/auth/AccountTask.cpp')
-rw-r--r-- | launcher/minecraft/auth/AccountTask.cpp | 52 |
1 files changed, 25 insertions, 27 deletions
diff --git a/launcher/minecraft/auth/AccountTask.cpp b/launcher/minecraft/auth/AccountTask.cpp index 4118c3c5..89660719 100644 --- a/launcher/minecraft/auth/AccountTask.cpp +++ b/launcher/minecraft/auth/AccountTask.cpp @@ -36,43 +36,41 @@ #include "AccountTask.h" #include "MinecraftAccount.h" -#include <QObject> -#include <QString> -#include <QJsonObject> +#include <QByteArray> #include <QJsonDocument> +#include <QJsonObject> #include <QNetworkReply> -#include <QByteArray> +#include <QObject> +#include <QString> #include <QDebug> -AccountTask::AccountTask(AccountData *data, QObject *parent) - : Task(parent), m_data(data) +AccountTask::AccountTask(AccountData* data, QObject* parent) : Task(parent), m_data(data) { changeState(AccountTaskState::STATE_CREATED); } QString AccountTask::getStateMessage() const { - switch (m_taskState) - { - case AccountTaskState::STATE_CREATED: - return "Waiting..."; - case AccountTaskState::STATE_WORKING: - return tr("Sending request to auth servers..."); - case AccountTaskState::STATE_SUCCEEDED: - return tr("Authentication task succeeded."); - case AccountTaskState::STATE_OFFLINE: - return tr("Failed to contact the authentication server."); - case AccountTaskState::STATE_DISABLED: - return tr("Client ID has changed. New session needs to be created."); - case AccountTaskState::STATE_FAILED_SOFT: - return tr("Encountered an error during authentication."); - case AccountTaskState::STATE_FAILED_HARD: - return tr("Failed to authenticate. The session has expired."); - case AccountTaskState::STATE_FAILED_GONE: - return tr("Failed to authenticate. The account no longer exists."); - default: - return tr("..."); + switch (m_taskState) { + case AccountTaskState::STATE_CREATED: + return "Waiting..."; + case AccountTaskState::STATE_WORKING: + return tr("Sending request to auth servers..."); + case AccountTaskState::STATE_SUCCEEDED: + return tr("Authentication task succeeded."); + case AccountTaskState::STATE_OFFLINE: + return tr("Failed to contact the authentication server."); + case AccountTaskState::STATE_DISABLED: + return tr("Client ID has changed. New session needs to be created."); + case AccountTaskState::STATE_FAILED_SOFT: + return tr("Encountered an error during authentication."); + case AccountTaskState::STATE_FAILED_HARD: + return tr("Failed to authenticate. The session has expired."); + case AccountTaskState::STATE_FAILED_GONE: + return tr("Failed to authenticate. The account no longer exists."); + default: + return tr("..."); } } @@ -82,7 +80,7 @@ bool AccountTask::changeState(AccountTaskState newState, QString reason) // FIXME: virtual method invoked in constructor. // We want that behavior, but maybe make it less weird? setStatus(getStateMessage()); - switch(newState) { + switch (newState) { case AccountTaskState::STATE_CREATED: { m_data->errorString.clear(); return true; |