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author | Petr Mrázek <peterix@gmail.com> | 2021-07-26 21:44:11 +0200 |
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committer | Petr Mrázek <peterix@gmail.com> | 2021-08-15 23:18:50 +0200 |
commit | 3a53349e332599221bc325f7fac9dc7927194bc2 (patch) | |
tree | 2ee40fa6044c241b3b7db27fe0b83931b453c2b2 /launcher/minecraft/auth/MinecraftAccount.cpp | |
parent | fca2e9e44cb44004eec7f47c03b186bd5e44dc32 (diff) | |
download | PrismLauncher-3a53349e332599221bc325f7fac9dc7927194bc2.tar.gz PrismLauncher-3a53349e332599221bc325f7fac9dc7927194bc2.tar.bz2 PrismLauncher-3a53349e332599221bc325f7fac9dc7927194bc2.zip |
GH-3392 dirty initial MSA support that shares logic with Mojang flows
Both act as the first step of AuthContext.
Diffstat (limited to 'launcher/minecraft/auth/MinecraftAccount.cpp')
-rw-r--r-- | launcher/minecraft/auth/MinecraftAccount.cpp | 303 |
1 files changed, 303 insertions, 0 deletions
diff --git a/launcher/minecraft/auth/MinecraftAccount.cpp b/launcher/minecraft/auth/MinecraftAccount.cpp new file mode 100644 index 00000000..671f9c38 --- /dev/null +++ b/launcher/minecraft/auth/MinecraftAccount.cpp @@ -0,0 +1,303 @@ +/* Copyright 2013-2021 MultiMC Contributors + * + * Authors: Orochimarufan <orochimarufan.x3@gmail.com> + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "MinecraftAccount.h" +#include "flows/AuthContext.h" + +#include <QUuid> +#include <QJsonObject> +#include <QJsonArray> +#include <QRegExp> +#include <QStringList> +#include <QJsonDocument> + +#include <QDebug> + +#include <QPainter> +#include <minecraft/auth/flows/MSASilent.h> +#include <minecraft/auth/flows/MSAInteractive.h> + +#include <minecraft/auth/flows/MojangRefresh.h> +#include <minecraft/auth/flows/MojangLogin.h> + +MinecraftAccountPtr MinecraftAccount::loadFromJsonV2(const QJsonObject& json) { + MinecraftAccountPtr account(new MinecraftAccount()); + if(account->data.resumeStateFromV2(json)) { + return account; + } + return nullptr; +} + +MinecraftAccountPtr MinecraftAccount::loadFromJsonV3(const QJsonObject& json) { + MinecraftAccountPtr account(new MinecraftAccount()); + if(account->data.resumeStateFromV3(json)) { + return account; + } + return nullptr; +} + +MinecraftAccountPtr MinecraftAccount::createFromUsername(const QString &username) +{ + MinecraftAccountPtr account(new MinecraftAccount()); + account->data.type = AccountType::Mojang; + account->data.yggdrasilToken.extra["userName"] = username; + account->data.yggdrasilToken.extra["clientToken"] = QUuid::createUuid().toString().remove(QRegExp("[{}-]")); + return account; +} + +MinecraftAccountPtr MinecraftAccount::createBlankMSA() +{ + MinecraftAccountPtr account(new MinecraftAccount()); + account->data.type = AccountType::MSA; + return account; +} + + +QJsonObject MinecraftAccount::saveToJson() const +{ + return data.saveState(); +} + +AccountStatus MinecraftAccount::accountStatus() const { + if(data.type == AccountType::Mojang) { + if (data.accessToken().isEmpty()) { + return NotVerified; + } + else { + return Verified; + } + } + // MSA + // FIXME: this is extremely crude and probably wrong + if(data.msaToken.token.isEmpty()) { + return NotVerified; + } + else { + return Verified; + } +} + +QPixmap MinecraftAccount::getFace() const { + QPixmap skinTexture; + if(!skinTexture.loadFromData(data.minecraftProfile.skin.data, "PNG")) { + return QPixmap(); + } + QPixmap skin = QPixmap(8, 8); + QPainter painter(&skin); + painter.drawPixmap(0, 0, skinTexture.copy(8, 8, 8, 8)); + painter.drawPixmap(0, 0, skinTexture.copy(40, 8, 8, 8)); + return skin.scaled(64, 64, Qt::KeepAspectRatio); +} + + +std::shared_ptr<AccountTask> MinecraftAccount::login(AuthSessionPtr session, QString password) +{ + Q_ASSERT(m_currentTask.get() == nullptr); + + // take care of the true offline status + if (accountStatus() == NotVerified && password.isEmpty()) + { + if (session) + { + session->status = AuthSession::RequiresPassword; + fillSession(session); + } + return nullptr; + } + + if(accountStatus() == Verified && !session->wants_online) + { + session->status = AuthSession::PlayableOffline; + session->auth_server_online = false; + fillSession(session); + return nullptr; + } + else + { + if (password.isEmpty()) + { + m_currentTask.reset(new MojangRefresh(&data)); + } + else + { + m_currentTask.reset(new MojangLogin(&data, password)); + } + m_currentTask->assignSession(session); + + connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded())); + connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString))); + } + return m_currentTask; +} + +std::shared_ptr<AccountTask> MinecraftAccount::loginMSA(AuthSessionPtr session) { + Q_ASSERT(m_currentTask.get() == nullptr); + + if(accountStatus() == Verified && !session->wants_online) + { + session->status = AuthSession::PlayableOffline; + session->auth_server_online = false; + fillSession(session); + return nullptr; + } + else + { + m_currentTask.reset(new MSAInteractive(&data)); + m_currentTask->assignSession(session); + + connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded())); + connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString))); + } + return m_currentTask; +} + +std::shared_ptr<AccountTask> MinecraftAccount::refresh(AuthSessionPtr session) { + Q_ASSERT(m_currentTask.get() == nullptr); + + // take care of the true offline status + if (accountStatus() == NotVerified) + { + if (session) + { + if(data.type == AccountType::MSA) { + session->status = AuthSession::RequiresOAuth; + } + else { + session->status = AuthSession::RequiresPassword; + } + fillSession(session); + } + return nullptr; + } + + if(accountStatus() == Verified && !session->wants_online) + { + session->status = AuthSession::PlayableOffline; + session->auth_server_online = false; + fillSession(session); + return nullptr; + } + else + { + if(data.type == AccountType::MSA) { + m_currentTask.reset(new MSASilent(&data)); + } + else { + m_currentTask.reset(new MojangRefresh(&data)); + } + m_currentTask->assignSession(session); + + connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded())); + connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString))); + } + return m_currentTask; +} + + +void MinecraftAccount::authSucceeded() +{ + auto session = m_currentTask->getAssignedSession(); + if (session) + { + session->status = + session->wants_online ? AuthSession::PlayableOnline : AuthSession::PlayableOffline; + fillSession(session); + session->auth_server_online = true; + } + m_currentTask.reset(); + emit changed(); +} + +void MinecraftAccount::authFailed(QString reason) +{ + auto session = m_currentTask->getAssignedSession(); + // This is emitted when the yggdrasil tasks time out or are cancelled. + // -> we treat the error as no-op + if (m_currentTask->accountState() == AccountTask::STATE_FAILED_SOFT) + { + if (session) + { + session->status = accountStatus() == Verified ? AuthSession::PlayableOffline : AuthSession::RequiresPassword; + session->auth_server_online = false; + fillSession(session); + } + } + else + { + // FIXME: MSA ... + data.yggdrasilToken.token = QString(); + data.yggdrasilToken.validity = Katabasis::Validity::None; + data.validity_ = Katabasis::Validity::None; + emit changed(); + if (session) + { + session->status = AuthSession::RequiresPassword; + session->auth_server_online = true; + fillSession(session); + } + } + m_currentTask.reset(); +} + +void MinecraftAccount::fillSession(AuthSessionPtr session) +{ + // the user name. you have to have an user name + // FIXME: not with MSA + session->username = data.userName(); + // volatile auth token + session->access_token = data.accessToken(); + // the semi-permanent client token + session->client_token = data.clientToken(); + // profile name + session->player_name = data.profileName(); + // profile ID + session->uuid = data.profileId(); + // 'legacy' or 'mojang', depending on account type + session->user_type = typeString(); + if (!session->access_token.isEmpty()) + { + session->session = "token:" + data.accessToken() + ":" + data.profileId(); + } + else + { + session->session = "-"; + } + session->m_accountPtr = shared_from_this(); +} + +void MinecraftAccount::decrementUses() +{ + Usable::decrementUses(); + if(!isInUse()) + { + emit changed(); + // FIXME: we now need a better way to identify accounts... + qWarning() << "Profile" << data.profileId() << "is no longer in use."; + } +} + +void MinecraftAccount::incrementUses() +{ + bool wasInUse = isInUse(); + Usable::incrementUses(); + if(!wasInUse) + { + emit changed(); + // FIXME: we now need a better way to identify accounts... + qWarning() << "Profile" << data.profileId() << "is now in use."; + } +} |